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DHUD ZP 5.0 info


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Zeky
Member
Join Date: Jul 2019
Old 11-09-2019 , 13:42   Re: DHUD ZP 5.0 info
Reply With Quote #11

Quote:
Originally Posted by Noam View Post
Code:
/*================================================================================

----------------------------
-*- [ZP] HUD Information -*-
----------------------------

This plugin is part of Zombie Plague Mod and is distributed under the
terms of the GNU General Public License. Check ZP_ReadMe.txt for details.

================================================================================*/

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <zp50_class_human>
#include <zp50_class_zombie>
#include <zp50_class_nemesis>
#include <zp50_class_dragon>
#include <zp50_class_nightcrawler>
#include <zp50_class_assassin>
#include <zp50_class_survivor>
#include <zp50_class_sniper>
#include <zp50_class_plasma>
#include <zp50_class_knifer>
#include <zp50_ammopacks>
#include <zp50_gamemodes>
#include <engine>
#include <dhudmessage>

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 250
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 250

const HUD_STATS_SPEC_R = 255
const HUD_STATS_SPEC_G = 255
const HUD_STATS_SPEC_B = 255

#define TASK_SHOWHUD 100
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
	
const PEV_SPEC_TARGET = pev_iuser2

public plugin_init()
{
	register_plugin("[ZP] Hud Information", ZP_VERSION_STRING, "ZP Dev Team")
}

public client_putinserver(id)
{
	if (!is_user_bot(id))
	{
		// Set the custom HUD display task
		set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
	}
}
// Show HUD Task
public ShowHUD(taskid)
{
	new player = ID_SHOWHUD
	
	// Player dead?
	if (!is_user_alive(player))
	{
		// Get spectating target
		player = pev(player, PEV_SPEC_TARGET)
		
		// Target not alive
		if (!is_user_alive(player))
			return;
	}
	
	// Format classname
	static class_name[32], transkey[64]
	new red, green, blue
	
	if (zp_core_is_zombie(player)) // zombies
	{
		red = HUD_STATS_ZOMBIE_R
		green = HUD_STATS_ZOMBIE_G
		blue = HUD_STATS_ZOMBIE_B
		
		// Nemesis Class loaded?
		if (zp_class_nemesis_get(player))
			formatex(class_name, charsmax(class_name), "Nemesis")
			
		// Assassin Class loaded?
		else if (zp_class_assassin_get(player))
			formatex(class_name, charsmax(class_name), "Assassin")
			
		else if (zp_class_dragon_get(player))
			formatex(class_name, charsmax(class_name), "Dragon")	
			
		else if (zp_class_nightcrawler_get(player))
			formatex(class_name, charsmax(class_name), "NightCrawler")
		else
		{
			zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "ZOMBIENAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	else // humans
	{
		red = HUD_STATS_HUMAN_R
		green = HUD_STATS_HUMAN_G
		blue = HUD_STATS_HUMAN_B
		
		// Survivor Class loaded?
		if (zp_class_survivor_get(player))
			formatex(class_name, charsmax(class_name), "Survivor")

		// Sniper Class loaded?
		else if (zp_class_sniper_get(player))
			formatex(class_name, charsmax(class_name), "Sniper")
			
		else if (zp_class_knifer_get(player))
			formatex(class_name, charsmax(class_name), "Knifer")
      
      		else if (zp_class_plasma_get(player))
			formatex(class_name, charsmax(class_name), "Plasma")
		
		else
		{
			zp_class_human_get_name(zp_class_human_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "HUMANNAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	
	// Spectating someone else?
	if (player != ID_SHOWHUD)
	{
		new player_name[32]
		get_user_name(player,player_name,charsmax(player_name))
		new player_authid[32]
		get_user_authid(player,player_authid,charsmax(player_authid))
		new player_HP = get_user_health(player)
		new player_AP = get_user_armor(player)
		new player_AmmoPacks = zp_ammopacks_get(player)
		
		// Show name, health, class, and money
		set_hudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_hudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,player_name,player_authid,class_name,player_HP,player_AP,player_AmmoPacks)
	}
	else
	{
		new id_name[32]
		get_user_name(ID_SHOWHUD,id_name,charsmax(id_name))
		new id_authid[32]
		get_user_authid(ID_SHOWHUD,id_authid,charsmax(id_authid))
		new ID_HP = get_user_health(ID_SHOWHUD)
		new ID_AP = get_user_health(ID_SHOWHUD)
		new ID_AmmoPacks = zp_ammopacks_get(ID_SHOWHUD)
		
		// Show health, class
		set_hudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_hudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,id_name,id_authid,class_name,ID_HP,ID_AP,ID_AmmoPacks)
	}
}
stock szName(index)
{
	new szName[32];
	get_user_name(index,szName,charsmax(szName));
	return szName;
}
Here.

I have this error:

HTML Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

D:\Counter Strike 1.6 Servers\AMX Mod X\files\base\scripting\include\zp50_class_nightcrawler.inc(1) : warning 200: symbol "_zp50_class_nightcrawler_includ" is truncated to 31 characters
C:\Users\Zeky\Desktop\zp50_hud_info_edit_by_zeky.sma(152 -- 153) : error 017: undefined symbol "id_name"

1 Error.
Could not locate output file D:\Counter Strike 1.6 Servers\Plugins\zp50_hud_info_edit_by_zeky.amx (compile failed).
<<< Process finished (PID=1464). (Exit code 0)

How can i fix it?
Zeky is offline
Noam
Member
Join Date: Jun 2019
Old 11-10-2019 , 05:53   Re: DHUD ZP 5.0 info
Reply With Quote #12

Quote:
Originally Posted by Zeky View Post
I have this error:

HTML Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c) 1997-2013 ITB CompuPhase, AMX Mod X Team

D:\Counter Strike 1.6 Servers\AMX Mod X\files\base\scripting\include\zp50_class_nightcrawler.inc(1) : warning 200: symbol "_zp50_class_nightcrawler_includ" is truncated to 31 characters
C:\Users\Zeky\Desktop\zp50_hud_info_edit_by_zeky.sma(152 -- 153) : error 017: undefined symbol "id_name"

1 Error.
Could not locate output file D:\Counter Strike 1.6 Servers\Plugins\zp50_hud_info_edit_by_zeky.amx (compile failed).
<<< Process finished (PID=1464). (Exit code 0)

How can i fix it?
i got no error.
what did you edited?


Code:
/*================================================================================

----------------------------
-*- [ZP] Hud Information -*-
----------------------------

This plugin is part of Zombie Plague Mod and is distributed under the
terms of the GNU General Public License. Check ZP_ReadMe.txt for details.

================================================================================*/

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <zp50_class_human>
#include <zp50_class_zombie>
#include <zp50_class_nemesis>
#include <zp50_class_dragon>
#include <zp50_class_nightcrawler>
#include <zp50_class_assassin>
#include <zp50_class_survivor>
#include <zp50_class_sniper>
#include <zp50_class_plasma>
#include <zp50_class_knifer>
#include <zp50_ammopacks>
#include <zp50_gamemodes>
#include <engine>
#include <dhudmessage>

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 250
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 250

const HUD_STATS_SPEC_R = 255
const HUD_STATS_SPEC_G = 255
const HUD_STATS_SPEC_B = 255

#define TASK_SHOWHUD 100
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
	
const PEV_SPEC_TARGET = pev_iuser2

public plugin_init()
{
	register_plugin("[ZP] Hud Information", ZP_VERSION_STRING, "ZP Dev Team")
}

public client_putinserver(id)
{
	if (!is_user_bot(id))
	{
		// Set the custom HUD display task
		set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
	}
}
// Show HUD Task
public ShowHUD(taskid)
{
	new player = ID_SHOWHUD
	
	// Player dead?
	if (!is_user_alive(player))
	{
		// Get spectating target
		player = pev(player, PEV_SPEC_TARGET)
		
		// Target not alive
		if (!is_user_alive(player))
			return;
	}
	
	// Format classname
	static class_name[32], transkey[64]
	new red, green, blue
	
	if (zp_core_is_zombie(player)) // zombies
	{
		red = HUD_STATS_ZOMBIE_R
		green = HUD_STATS_ZOMBIE_G
		blue = HUD_STATS_ZOMBIE_B
		
		// Nemesis Class loaded?
		if (zp_class_nemesis_get(player))
			formatex(class_name, charsmax(class_name), "Nemesis")
			
		// Assassin Class loaded?
		else if (zp_class_assassin_get(player))
			formatex(class_name, charsmax(class_name), "Assassin")
			
		else if (zp_class_dragon_get(player))
			formatex(class_name, charsmax(class_name), "Dragon")	
			
		else if (zp_class_nightcrawler_get(player))
			formatex(class_name, charsmax(class_name), "NightCrawler")
		else
		{
			zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "ZOMBIENAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	else // humans
	{
		red = HUD_STATS_HUMAN_R
		green = HUD_STATS_HUMAN_G
		blue = HUD_STATS_HUMAN_B
		
		// Survivor Class loaded?
		if (zp_class_survivor_get(player))
			formatex(class_name, charsmax(class_name), "Survivor")

		// Sniper Class loaded?
		else if (zp_class_sniper_get(player))
			formatex(class_name, charsmax(class_name), "Sniper")
			
		else if (zp_class_knifer_get(player))
			formatex(class_name, charsmax(class_name), "Knifer")
      
      		else if (zp_class_plasma_get(player))
			formatex(class_name, charsmax(class_name), "Plasma")
		
		else
		{
			zp_class_human_get_name(zp_class_human_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "HUMANNAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	
	// Spectating someone else?
	if (player != ID_SHOWHUD)
	{
		new player_name[32]
		get_user_name(player,player_name,charsmax(player_name))
		new player_authid[32]
		get_user_authid(player,player_authid,charsmax(player_authid))
		new player_HP = get_user_health(player)
		new player_AP = get_user_armor(player)
		new player_AmmoPacks = zp_ammopacks_get(player)
		
		// Show name, health, class, and money
		set_dhudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_dhudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,player_name,player_authid,class_name,player_HP,player_AP,player_AmmoPacks)
	}
	else
	{
		new id_name[32]
		get_user_name(ID_SHOWHUD,id_name,charsmax(id_name))
		new id_authid[32]
		get_user_authid(ID_SHOWHUD,id_authid,charsmax(id_authid))
		new ID_HP = get_user_health(ID_SHOWHUD)
		new ID_AP = get_user_health(ID_SHOWHUD)
		new ID_AmmoPacks = zp_ammopacks_get(ID_SHOWHUD)
		
		// Show health, class
		set_dhudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_dhudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,id_name,id_authid,class_name,ID_HP,ID_AP,ID_AmmoPacks)
	}
}
stock szName(index)
{
	new szName[32];
	get_user_name(index,szName,charsmax(szName));
	return szName;
}
Try this.
Noam is offline
Zeky
Member
Join Date: Jul 2019
Old 11-10-2019 , 08:55   Re: DHUD ZP 5.0 info
Reply With Quote #13

Quote:
Originally Posted by Noam View Post
i got no error.
what did you edited?


Code:
/*================================================================================

----------------------------
-*- [ZP] Hud Information -*-
----------------------------

This plugin is part of Zombie Plague Mod and is distributed under the
terms of the GNU General Public License. Check ZP_ReadMe.txt for details.

================================================================================*/

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <zp50_class_human>
#include <zp50_class_zombie>
#include <zp50_class_nemesis>
#include <zp50_class_dragon>
#include <zp50_class_nightcrawler>
#include <zp50_class_assassin>
#include <zp50_class_survivor>
#include <zp50_class_sniper>
#include <zp50_class_plasma>
#include <zp50_class_knifer>
#include <zp50_ammopacks>
#include <zp50_gamemodes>
#include <engine>
#include <dhudmessage>

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 250
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 250

const HUD_STATS_SPEC_R = 255
const HUD_STATS_SPEC_G = 255
const HUD_STATS_SPEC_B = 255

#define TASK_SHOWHUD 100
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
	
const PEV_SPEC_TARGET = pev_iuser2

public plugin_init()
{
	register_plugin("[ZP] Hud Information", ZP_VERSION_STRING, "ZP Dev Team")
}

public client_putinserver(id)
{
	if (!is_user_bot(id))
	{
		// Set the custom HUD display task
		set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
	}
}
// Show HUD Task
public ShowHUD(taskid)
{
	new player = ID_SHOWHUD
	
	// Player dead?
	if (!is_user_alive(player))
	{
		// Get spectating target
		player = pev(player, PEV_SPEC_TARGET)
		
		// Target not alive
		if (!is_user_alive(player))
			return;
	}
	
	// Format classname
	static class_name[32], transkey[64]
	new red, green, blue
	
	if (zp_core_is_zombie(player)) // zombies
	{
		red = HUD_STATS_ZOMBIE_R
		green = HUD_STATS_ZOMBIE_G
		blue = HUD_STATS_ZOMBIE_B
		
		// Nemesis Class loaded?
		if (zp_class_nemesis_get(player))
			formatex(class_name, charsmax(class_name), "Nemesis")
			
		// Assassin Class loaded?
		else if (zp_class_assassin_get(player))
			formatex(class_name, charsmax(class_name), "Assassin")
			
		else if (zp_class_dragon_get(player))
			formatex(class_name, charsmax(class_name), "Dragon")	
			
		else if (zp_class_nightcrawler_get(player))
			formatex(class_name, charsmax(class_name), "NightCrawler")
		else
		{
			zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "ZOMBIENAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	else // humans
	{
		red = HUD_STATS_HUMAN_R
		green = HUD_STATS_HUMAN_G
		blue = HUD_STATS_HUMAN_B
		
		// Survivor Class loaded?
		if (zp_class_survivor_get(player))
			formatex(class_name, charsmax(class_name), "Survivor")

		// Sniper Class loaded?
		else if (zp_class_sniper_get(player))
			formatex(class_name, charsmax(class_name), "Sniper")
			
		else if (zp_class_knifer_get(player))
			formatex(class_name, charsmax(class_name), "Knifer")
      
      		else if (zp_class_plasma_get(player))
			formatex(class_name, charsmax(class_name), "Plasma")
		
		else
		{
			zp_class_human_get_name(zp_class_human_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "HUMANNAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	
	// Spectating someone else?
	if (player != ID_SHOWHUD)
	{
		new player_name[32]
		get_user_name(player,player_name,charsmax(player_name))
		new player_authid[32]
		get_user_authid(player,player_authid,charsmax(player_authid))
		new player_HP = get_user_health(player)
		new player_AP = get_user_armor(player)
		new player_AmmoPacks = zp_ammopacks_get(player)
		
		// Show name, health, class, and money
		set_dhudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_dhudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,player_name,player_authid,class_name,player_HP,player_AP,player_AmmoPacks)
	}
	else
	{
		new id_name[32]
		get_user_name(ID_SHOWHUD,id_name,charsmax(id_name))
		new id_authid[32]
		get_user_authid(ID_SHOWHUD,id_authid,charsmax(id_authid))
		new ID_HP = get_user_health(ID_SHOWHUD)
		new ID_AP = get_user_health(ID_SHOWHUD)
		new ID_AmmoPacks = zp_ammopacks_get(ID_SHOWHUD)
		
		// Show health, class
		set_dhudmessage(red, green, blue, 0.02, 0.9, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_dhudmessage(ID_SHOWHUD, "Name: %s | SteamID: %s - %s^nHP: %d | Armor: %d | AmmoPacks: %d"
		,id_name,id_authid,class_name,ID_HP,ID_AP,ID_AmmoPacks)
	}
}
stock szName(index)
{
	new szName[32];
	get_user_name(index,szName,charsmax(szName));
	return szName;
}
Try this.


Im fix my error, my wrong edit... Sorry
Zeky is offline
theprofessional123
Junior Member
Join Date: Dec 2019
Old 01-04-2020 , 13:13   Re: DHUD ZP 5.0 info
Reply With Quote #14

Guys I Want Like This But This Should Be On Center
theprofessional123 is offline
theprofessional123
Junior Member
Join Date: Dec 2019
Old 01-04-2020 , 13:15   Re: DHUD ZP 5.0 info
Reply With Quote #15

Guys I Want Like This But This Should Be On Center





**The Professional**
Nick :
Ammo Packs :
Class :
**The Professional**
theprofessional123 is offline
Zeky
Member
Join Date: Jul 2019
Old 01-08-2020 , 10:08   Re: DHUD ZP 5.0 info
Reply With Quote #16

Quote:
Originally Posted by theprofessional123 View Post
Guys I Want Like This But This Should Be On Center





**The Professional**
Nick :
Ammo Packs :
Class :
**The Professional**
Zeky is offline
Zeky
Member
Join Date: Jul 2019
Old 01-08-2020 , 10:10   Re: DHUD ZP 5.0 info
Reply With Quote #17

Quote:
Originally Posted by theprofessional123 View Post
Guys I Want Like This But This Should Be On Center





**The Professional**
Nick :
Ammo Packs :
Class :
**The Professional**
Code:
 
/*================================================================================

----------------------------
-*- [ZP] Hud Information -*-
----------------------------

This plugin is part of Zombie Plague Mod and is distributed under the
terms of the GNU General Public License. Check ZP_ReadMe.txt for details.

================================================================================*/

#include <amxmodx>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <zp50_class_human>
#include <zp50_class_zombie>
#include <zp50_class_nemesis>
#include <zp50_ammopacks>
#include <zp50_gamemodes>
#include <engine>
#include <dhudmessage>

const HUD_STATS_ZOMBIE_R = 200
const HUD_STATS_ZOMBIE_G = 250
const HUD_STATS_ZOMBIE_B = 0

const HUD_STATS_HUMAN_R = 0
const HUD_STATS_HUMAN_G = 200
const HUD_STATS_HUMAN_B = 250

const HUD_STATS_SPEC_R = 255
const HUD_STATS_SPEC_G = 255
const HUD_STATS_SPEC_B = 255

#define TASK_SHOWHUD 100
#define ID_SHOWHUD (taskid - TASK_SHOWHUD)
	
const PEV_SPEC_TARGET = pev_iuser2

public plugin_init()
{
	register_plugin("[ZP] Hud Information", ZP_VERSION_STRING, "ZP Dev Team")
}

public client_putinserver(id)
{
	if (!is_user_bot(id))
	{
		// Set the custom HUD display task
		set_task(1.0, "ShowHUD", id+TASK_SHOWHUD, _, _, "b")
	}
}
// Show HUD Task
public ShowHUD(taskid)
{
	new player = ID_SHOWHUD
	
	// Player dead?
	if (!is_user_alive(player))
	{
		// Get spectating target
		player = pev(player, PEV_SPEC_TARGET)
		
		// Target not alive
		if (!is_user_alive(player))
			return;
	}
	
	// Format classname
	static class_name[32], transkey[64]
	new red, green, blue
	
	if (zp_core_is_zombie(player)) // zombies
	{
		red = HUD_STATS_ZOMBIE_R
		green = HUD_STATS_ZOMBIE_G
		blue = HUD_STATS_ZOMBIE_B
		
		// Nemesis Class loaded?
		if (zp_class_nemesis_get(player))
			formatex(class_name, charsmax(class_name), "Nemesis")
		else
		{
			zp_class_zombie_get_name(zp_class_zombie_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "ZOMBIENAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	else // humans
	{
		red = HUD_STATS_HUMAN_R
		green = HUD_STATS_HUMAN_G
		blue = HUD_STATS_HUMAN_B
		
		// Survivor Class loaded?
		if (zp_class_survivor_get(player))
			formatex(class_name, charsmax(class_name), "Survivor")

		// Sniper Class loaded?
		else if (zp_class_sniper_get(player))
			formatex(class_name, charsmax(class_name), "Sniper")
			
		else if (zp_class_knifer_get(player))
			formatex(class_name, charsmax(class_name), "Knifer")
      
      		else if (zp_class_plasma_get(player))
			formatex(class_name, charsmax(class_name), "Plasma")
		
		else
		{
			zp_class_human_get_name(zp_class_human_get_current(player), class_name, charsmax(class_name))
			
			// ML support for class name
			formatex(transkey, charsmax(transkey), "HUMANNAME %s", class_name)
			if (GetLangTransKey(transkey) != TransKey_Bad) formatex(class_name, charsmax(class_name), "%L", ID_SHOWHUD, transkey)
		}
	}
	
	// Spectating someone else?
	if (player != ID_SHOWHUD)
	{
		new player_name[32]
		get_user_name(player,player_name,charsmax(player_name))
		new player_authid[32]
		get_user_authid(player,player_authid,charsmax(player_authid))
		new player_HP = get_user_health(player)
		new player_AP = get_user_armor(player)
		new player_AmmoPacks = zp_ammopacks_get(player)
		
		// Show name, health, class, and money
		set_dhudmessage(red, green, blue, 1.0 -0.05, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_dhudmessage(ID_SHOWHUD, "The Professional^nName: %s^nClass: %s^nHP: %d^nArmor: %d^nAmmoPacks: %d"
		,id_name,class_name,ID_HP,ID_AP,ID_AmmoPacks)
	}
	else
	{
		new id_name[32]
		get_user_name(ID_SHOWHUD,id_name,charsmax(id_name))
		new id_authid[32]
		get_user_authid(ID_SHOWHUD,id_authid,charsmax(id_authid))
		new ID_HP = get_user_health(ID_SHOWHUD)
		new ID_AP = get_user_health(ID_SHOWHUD)
		new ID_AmmoPacks = zp_ammopacks_get(ID_SHOWHUD)
		
		// Show health, class
		set_dhudmessage(red, green, blue, 1.0 -0.05, 0, 6.0, 1.1, 0.0, 0.0, -1)
		show_dhudmessage(ID_SHOWHUD, "The Professional^nName: %s^nClass: %s^nHP: %d^nArmor: %d^nAmmoPacks: %d"
		,id_name,class_name,ID_HP,ID_AP,ID_AmmoPacks)
	}
}
stock szName(index)
{
	new szName[32];
	get_user_name(index,szName,charsmax(szName));
	return szName;
}
Whe this its wrong edit, tell me here.

Last edited by Zeky; 01-08-2020 at 10:10.
Zeky is offline
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