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Subplugin Submission [ZP] Addon: Lasermine Perfect 4.3 (29/7/2019)


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toms_hardware
New Member
Join Date: Oct 2017
Old 12-19-2017 , 11:09   Re: [ZP] Addon: Lasermine Perfect
Reply With Quote #11

Quote:
Originally Posted by Perfect Scrash View Post
Test again:
HI again, so the last log is:
L 12/18/2017 - 092:46: [FAKEMETA] Invalid entity
L 12/18/2017 - 092:46: [AMXX] Displaying debug trace (plugin "zp_lasermine_zplague_4.2.amxx")
L 12/18/2017 - 092:46: [AMXX] Run time error 10: native error (native "set_pev")
L 12/18/2017 - 092:46: [AMXX] [0] zp_lasermine_zplague_4.2.sma::Lasermine_Think (line 604)

sorry tonight new one log:
L 12/19/2017 - 23:46:26: [FAKEMETA] Invalid entity
L 12/19/2017 - 23:46:26: [AMXX] Displaying debug trace (plugin "zp_lasermine_zplague_4.2.amxx")
L 12/19/2017 - 23:46:26: [AMXX] Run time error 10: native error (native "engfunc")
L 12/19/2017 - 23:46:26: [AMXX] [0] zp_lasermine_zplague_4.2.sma::Lasermine_Think (line 639)

I would like something new.
Can you do 3 cvars for:

1. Damage mode 4 - when the zombie is in laser line, then the lasermine explode and nothing more
2. Kill the zombie madness? - 1 yes , 2 no
3. Knockback - 1 on, 2 off
.
Sure, if you will do this new things and it will working properly, I will donate you.

Thank you.
Tom's

Last edited by toms_hardware; 12-19-2017 at 17:50. Reason: new log
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Krtola
Veteran Member
Join Date: Oct 2013
Location: Serbia
Old 10-28-2018 , 13:36   Re: [ZP] Addon: Lasermine Perfect
Reply With Quote #12

Does anyone still use this laser plugin for zp mod?
What are the experiences?
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toms_hardware
New Member
Join Date: Oct 2017
Old 11-07-2018 , 15:00   Re: [ZP] Addon: Lasermine Perfect
Reply With Quote #13

Krtola

yes i am using this plugin on ZP 5.0.8 and it's reaaly nice one.
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d333s
New Member
Join Date: Jan 2019
Old 01-24-2019 , 01:15   Re: [ZP] Addon: Lasermine Perfect
Reply With Quote #14

Sorry for BUMP.

@Perfect Scrash, could you possibly add Nemesis/Survivor(/Assassin, etc.) support and add the possibility to buy the lasermine in Extra Items?

// Corrected English lang and added Russian.
Attached Files
File Type: txt lasermine_perfect.txt (10.6 KB, 219 views)
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Andriis
Member
Join Date: May 2019
Old 05-05-2019 , 09:53   Re: [ZP] Addon: Lasermine Perfect
Reply With Quote #15

How can I block lasermine in sniper, assassin, armageddon and nightmare rounds?
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jievylook
Senior Member
Join Date: Sep 2018
Old 06-27-2019 , 23:47   Re: [ZP] Addon: Lasermine Perfect
Reply With Quote #16

Quote:
Originally Posted by Perfect Scrash View Post


Guide:



Description:



Requeriments:



Cvars:
Code:
// Original Lasermine Cvars
zp_ltm "1"			; Lasermine ON/OFF (1 / 0)
zp_ltm_admin_only "0"		; Lasermine access level (0 is all, 1 is admin only)
zp_ltm_max_deploy "1" 		; Max have ammo and max deploy count.
zp_ltm_dmg "200"		; Laser hit damage.
zp_ltm_health "250" 		; Lasermines health. over 1000 is very hard mine :)
zp_ltm_radius "0.0"		; Lasermine explode radius. ( it's float value)
zp_ltm_rdmg "500"		; Lasermine explode damage. ( on center )
zp_ltm_line "1"			; Lasermine visible mode of laserline (0 is invisible, 1 is visible)
zp_ltm_glow "1"			; Glowing lasermine. (color is laser line color 0 is off, 1 is on )
zp_ltm_bright "255"		; Laser line brightness.
zp_ltm_ldmgmode "2"		; Laser hit damage mode. (0 is frame dmg, 1 is once dmg, 2 is seconds dmg)
zp_ltm_ldmgseconds "1"		; Seconds dmg. (dmg mode 2 only, damage / seconds default 1 sec)

// Edited Version Cvars
zp_ltm_glow_color_aleatory "1"	; Random Glow Color (0: Disable | 1: Enable)
zp_ltm_line_color_aleatory "1"	; Random Line Color (0: Disable | 1: Enable)
zp_ltm_glow_color "0 255 0" 	; Glow RGB color (If when (zp_ltm_glow_color_aleatory) stay off)
zp_ltm_line_color "255 0 0" 	; Line RGB color (If when (zp_ltm_line_color_aleatory) stay off)
zp_ltm_show_status "1"		; Show Lasermine HUD
zp_ltm_ap_for_kill_allow "1"	; Allow ap reward (0: Disable | 1: Enable)
zp_ltm_ap_for_kill_quantity "2"	; Ammo packs reward quantity
zp_ltm_autobind_enable "1"	; Auto Bind? (0: Disable | 1: Enable)
zp_ltm_ignore_frags "1"		; Ignore Frags? (0: Disable | 1: Enable)
zp_ltm_flag_acess "b"		; Lasermine Flag Access (If "zp_ltm_admin_only" is enable)
zp_ltm_menu_enable "1"		; Enable lasermine main menu (0: Disable | 1: Enable)
zp_ltm_default_model "1"	; Default model (0: Classic | 1: Normal | 2: Gauss | 3: Red Eye | 4: Alien 1 | 5: Alien 2 | 6: Perfect | 7: End of Day | 8: Kraken's Eye)
zp_ltm_default_sprite "0"	; Default sprite (0: Normal | 1: Shock | 2: Neon | 3: Dotted | 4: 4i20 | 5: Triangle | 6: Double Line | 7: Spiral)
zp_ltm_solid "0"		; Lasermine solid? (0: Disable | 1: Enable)	
zp_ltm_breakable_block "1"	; Only Owner/Zombies Can Destroy Lasermine? (0: Disable | 1: Zombies/Owner Only Can Destroy | 2: Owner Only Can Destroy)
zp_ltm_remove_distance "200.0"	; Lasermine Max Distance for remove
zp_ltm_realistic_detail "1"	; Realistic Detail (0: Disable | 1: Enable)

Change Logs:
Code:
* 1.0:
	- First Version.
* 1.1:
	- Fixed bug that Lasermine Dont Works.
	- Show Lasermine Owner Name.
	- Make Random Color Of Glow/Line in raibom style (When Enable).
* 1.2:
	- Fixed Bug: When Player Die and Lasermine dont removed
	- Fixed Bug: Cant Plant If your Lasermine destroyed one time
* 1.3:
	- Added: Solid Mode
* 1.4:
	- Fixed Some Bugs
	- Added Natives and Forwards
* 2.0:
	- Fixed Some Error Logs.
* 2.1:
	- Fixed Some Bugs.
	- Added More Cvars for Easily Config.
* 2.2:
	- Fixed More Error Logs
	- Added Lasermine Main Menu for Personal Configuration
* 2.3:
	- Fixed bug when R,G,B are equal to 0 for make line invisible
	- Fixed bug when some time radius crashes the server
	- New Main Menu Options (Choose Sprites/Models)
* 3.0:
	- Added More Models
	- Added Lang Support
* 3.1:
	- Added More Sprites
* 3.2/3.3:
	- Fixed More Error Logs
	- Added More Cvars for Easily Config.
* 3.4:
	- Fixed More Error Logs
	- Added Model "Perfect Lasermine"
* 4.0:
	- Fixed Some error logs
	- Fixed Small bug when plant lasermine and lasermine does not stay in the wall
	- Added one Cvar for define the max distance for remove the Lasermine
	- Adicionado um esquema para matar o Boss Na Lasermine
	- Added mode for lasermine can kill entities (Like Oberon Boss and Others)
* 4.1:
	- Improved Code
	- Fixed Lang
* 4.2:
	- Added more Models/Sprites for Lasermine
	- Added Realistic Detail of Lasermine (Cut the laser when it passes over)
	- End of Style "Rainbow" for Reduce Lag
	- Fixed Native/Cvar Error Logs
	- Improved Code
	- Fixed Forward "zp_fw_lm_planted_pre"
	- Removed Native "zp_get_lasermine_id"
	- Removed CZ Tutor Print (Because some steam players have bug when show tutor in screen)

Screenshots:



Video:



Donate:
If you want to donate for my works to encourage me to continue with the work feel free to donate
Donate Here


When there is an object in front of the laser mine, the laser is blocked. It also happens when a human-class player is in front of the laser.

Can it make it go across the objects and the human-class player?
Also, if there is a zombie behind the other, it damage the two and not only the one that is ahead.

Can you also add it so that the menu of purchase of extra items comes out?

jievylook is offline
Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 07-29-2019 , 21:39   Re: [ZP] Addon: Lasermine Perfect 4.3 (29/7/2019)
Reply With Quote #17

Plugin Updated: 29/7/2019 22 : 39

Quote:
* 4.3:
- Fixed Error Log
- Fixed Neon Color Line Sprite (Color are rights. Now white color are white color even and not yellow color)
- Fixed Dotted Line Sprite (More Dotts are appears now)
- Added cvars for enable lasermine in certain gamemode.
- Added Skin System
- Removed Red Eye Model
- Alien 2 (Dark Alien) are now skin of Alien 1
- Added Eyeball and Infinity Gauntlet Model
- Now are 9 models in 1 mdl (Need Update Resources)
- Some with Sprites - 10 sprites in 1 .spr (Need Update Resources)
- Added Sprites: Heartbeat, Love Heart, Amazing Stars, Skull
- Added Remove Glow Option (In choose glow menu)
- Updated Lang
- Added Extra Item Configuration
- Added ZP Version Configuration
- Added Many Cvars (See the ltm_cvars.cfg)
- Added Lasermine Mode (Simple Explode or Normal lasermine)
__________________

Last edited by Perfect Scrash; 07-29-2019 at 21:39.
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Undercloacked
Member
Join Date: Jun 2012
Old 08-07-2019 , 07:26   Re: [ZP] Addon: Lasermine Perfect 4.3 (29/7/2019)
Reply With Quote #18

Looks awesome, will give it a go.
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R.1
Member
Join Date: Jan 2014
Location: Poland
Old 10-13-2019 , 10:28   Re: [ZP] Addon: Lasermine Perfect 4.3 (29/7/2019)
Reply With Quote #19

I need HELP:

1. how to set the lasermine so that the zombie can't pass through it just to block the passage?

2. can the lasermine be placed in the air like an old laser / tripmine ?
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R.1
Member
Join Date: Jan 2014
Location: Poland
Old 10-16-2019 , 14:20   Re: [ZP] Addon: Lasermine Perfect 4.3 (29/7/2019)
Reply With Quote #20

L 10/16/2019 - 19:497: Start of error session.
L 10/16/2019 - 19:497: Info (map "zm_colores") (file "addons/amxmodx/logs/error_20191016.log")
L 10/16/2019 - 19:497: Invalid CVAR pointer
L 10/16/2019 - 19:497: [AMXX] Displaying debug trace (plugin "zp_lasermine_perfect_4.3.amxx", version "4.3")
L 10/16/2019 - 19:497: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 10/16/2019 - 19:497: [AMXX] [0] zp_lasermine_perfect_4.3.sma::zp_round_starte d (line 1394)
L 10/16/2019 - 19:58:42: Invalid CVAR pointer
L 10/16/2019 - 19:58:42: [AMXX] Displaying debug trace (plugin "zp_lasermine_perfect_4.3.amxx", version "4.3")
L 10/16/2019 - 19:58:42: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 10/16/2019 - 19:58:42: [AMXX] [0] zp_lasermine_perfect_4.3.sma::zp_round_starte d (line 1394)
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