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Left 4 Dead 2 - SourceMod breaks finale tank music

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Join Date: Jan 2020
Location: Russia
Old 01-11-2020 , 05:56   Left 4 Dead 2 - SourceMod breaks finale tank music
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The problem is as simple as it gets. Vanilla plugin-less (same thing with plugins) SourceMod breaks the way music is played when one of two pre-escape finale tanks is in play. It should play "taank.wav" in this case, but it only does so for a split-second and then abruptly switches to "tank.wav", which should only play when a tank comes around during a campaign run.

Would be glad to hear anything helpful on this, am very annoyed by this ridiculous bug messing with the music.
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Join Date: Dec 2010
Location: Russia
Old 01-11-2020 , 06:32   Re: Left 4 Dead 2 - SourceMod breaks finale tank music
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Sourcemod also has a much more serious problem with a chainsaw https://github.com/ValveSoftware/Sou...es/issues/2526 and https://crash.limetech.org/stats/ser...loat,%20float)
Until recently, I thought that the problem was in the game, however, it turned out that if you use sourcemod version 1.7 or older, this crash will not happen. The problem is not very noticeable, because many servers use the old sourcemod and do not want to update.

Last edited by Accelerator74; 01-11-2020 at 06:33.
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