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[TF2] Boss Spawns


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Mr. Man
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Join Date: Mar 2011
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Old 07-18-2014 , 01:06   Re: [TF2] Boss Spawns [1.0.0]
Reply With Quote #31

Quote:
Originally Posted by robotortoise View Post
If you check the last two pages, the plugin has some issues. I dropped it a while ago due to incompatibility but will try to run it again. But the last time I did I couldn't get the respawn timer to work.
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robotortoise
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Old 07-18-2014 , 01:21   Re: [TF2] Boss Spawns [1.0.0]
Reply With Quote #32

Quote:
Originally Posted by Mr. Man View Post
If you check the last two pages, the plugin has some issues. I dropped it a while ago due to incompatibility but will try to run it again. But the last time I did I couldn't get the respawn timer to work.
Ah, okay.

But on a related note...there's no plugin out there that will execute cvars or commands on a timer.
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Mr. Man
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Old 07-18-2014 , 12:11   Re: [TF2] Boss Spawns [1.0.0]
Reply With Quote #33

Quote:
Originally Posted by robotortoise View Post
Ah, okay.

But on a related note...there's no plugin out there that will execute cvars or commands on a timer.
There were a few that executed repeated commands pretty well. In fact, I think one of them pertained to the TF2 boss spawning. Though I am not sure whether it's the one we're talking about.
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caxanga334
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Join Date: Nov 2013
Location: Brazil
Old 07-23-2014 , 20:59   Re: [TF2] Boss Spawns [1.0.0]
Reply With Quote #34

Green Skeleton is lagging the server when spawned
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Drixevel
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Old 07-27-2014 , 13:13   Re: [TF2] Boss Spawns [1.0.0]
Reply With Quote #35

Quote:
Originally Posted by Mr. Man View Post
Any plans to implement an auto-spawning timer?
Should I add this to the list or is the developer of the other plugin working on his? I'd rather not add that to my plugin if he's doing it with his plugin.
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Drixevel
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Old 07-27-2014 , 15:24   Re: [TF2] Boss Spawns [1.0.0]
Reply With Quote #36

Release 1.0.5 is here!

Updates:
  • Finished/fixed the native include file from having misinformation & formatted it a bit better.
  • Fixed Skeletons spawning with improper teams.
  • Fixed hitbox scaling for skeletons.
  • Fixed Red/Blue Monoculus spawns being stuck under the ground.
  • Added Skeleton King spawn sounds. (Also comes with the ConVar 'sm_bossspawns_spawnsounds')
  • Optimized Sound Precache functionality on map starts.
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Last edited by Drixevel; 07-27-2014 at 15:27.
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robotortoise
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Join Date: Nov 2013
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Old 07-27-2014 , 18:49   Re: [TF2] Boss Spawns [1.0.0]
Reply With Quote #37

Quote:
Originally Posted by r3dw3r3w0lf View Post
Release 1.0.5 is here!

Updates:
  • Finished/fixed the native include file from having misinformation & formatted it a bit better.
  • Fixed Skeletons spawning with improper teams.
  • Fixed hitbox scaling for skeletons.
  • Fixed Red/Blue Monoculus spawns being stuck under the ground.
  • Added Skeleton King spawn sounds. (Also comes with the ConVar 'sm_bossspawns_spawnsounds')
  • Optimized Sound Precache functionality on map starts.
Awesome! Nice to see new updates!

Any plans for custom model support?
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If you ever need help with Wii/Gamecube/DS sounds/music/ect., I'm your man!

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I don't bite.


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Drixevel
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Old 07-27-2014 , 19:59   Re: [TF2] Boss Spawns [1.0.0]
Reply With Quote #38

Quote:
Originally Posted by robotortoise View Post
Awesome! Nice to see new updates!

Any plans for custom model support?
Whenever I get around to it.
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robotortoise
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Old 07-27-2014 , 20:03   Re: [TF2] Boss Spawns [1.0.0]
Reply With Quote #39

Quote:
Originally Posted by r3dw3r3w0lf View Post
Whenever I get around to it.
Fair enough.
__________________
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If you ever need help with Wii/Gamecube/DS sounds/music/ect., I'm your man!

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Horsedick
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Join Date: Sep 2011
Old 07-27-2014 , 21:04   Re: [TF2] Boss Spawns [1.0.5]
Reply With Quote #40

I don't believe spawning of skeleton king is working... anyone else confirm this version and that?
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