Originally Posted by Silencer123
Check rate and updaterate enforcements.
Server FPS IS NOT
the same thing as client "net_graph 3" FPS. Those are 2 different things.
Server FPS are calculations of the "virtual environment" and has much to do with latency (PING/LAG)
Client FPS are the actual frames per second that client's video card renders.
DO NOT MIX UP THE TWO OF THEM !
Let's assume that the HLDS server is a poket calculator > Then it's FPS represents the number of calculations per second it can handle.
The Client FPS are only afected by his hardware/drivers/(custom models eventualy)