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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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Psyk0tik
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Join Date: May 2012
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Old 11-25-2023 , 22:41   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
Reply With Quote #1711

Quote:
Originally Posted by xcd222 View Post
I only considered using 8.99 today and looks like it went badly. Anyways I would like to add a suggestion for version 9.00. Melee weapons deal % of the tank's total health instead of having a fixed damage. I tend to make my tank hp multiply if there are more than 4 survivors. Sadly my team abuses the use of melee weapons to easily kill the tanks even with very high HP. I also don't want to add melee immunity to all of them, and adding an absorb ability to each of them seems to be too unproductive. Would you consider this request?
There will be two new settings in the next update that allow you to modify melee damage against SI.
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Lider99
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Join Date: Mar 2020
Old 11-29-2023 , 12:38   Re: [L4D & L4D2] Mutant Tanks (v8.99, 10-10-2023)
Reply With Quote #1712

Good day!
Perhaps this has been discussed before, if so, I apologize.
I have such a problem that if a player goes into idleness, he is completely kicked out of the game. Has anyone ever had such a problem and how to solve it?
ps. I'm using plugin version 8.96
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Last edited by Lider99; 12-02-2023 at 04:42.
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Psyk0tik
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Old 12-05-2023 , 12:23   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1713

Version 9.0 is out!

Thank you to the following people who (directly/indirectly) helped me with this update: SpannerV2, thewintersoldier97, bedildewo, xcd222, JustMadMan, Unfellowed, Slaven555, Mi.Cura, moschinovac, Marttt, Dragokas, Lux, BHaType, epzminion, Angelace113

What to expect in this update

1. Over 30+ bug fixes.
- One major bug introduced in the previous update was mutant special infected inheriting the settings of mutant tanks even when disabled.
- Another major bug addressed in this update is how config files were being read incorrectly.
- A small bug was also addressed where players would get stuck inside solid objects or under the map after the effects from some abilities wore off.

2. Several new rewards for the survivors.
- It's been awhile since the survivors got some rewards, so this update added several new ones, half of which are all for allowing survivors to heal their teammates with whatever item or weapon they have.

3. Better mutant special infected integration.
- Since last update was a significant overhaul of the entire project, many bugs were introduced. Due to some feedback and reports, this update was able to provide better integration for special infected, including making them fully optional for those who don't want them.

4. Spawn protection for mutants.
- This is an optional feature for users that want to give their mutant tanks/specials a little room to breathe by giving them damage resistance for the first few seconds after they spawn.

5. Lots of new features for several abilities.
- Most of these new features can be considered as Quality of Life changes while some add more variety and opportunity for counterplay.

6. Better line-of-sight logic for abilities.
- This is just to improve line-of-sight for abilities for users who want to customize how oppressive abilities can be.

*Note: The plugin (.smx) files that are included in the package are compiled on SM 1.12.0.7066.
- If you are using a different version and the plugins are failing to load, you must follow the steps for compiling the plugins for your server's version of SourceMod.

Download | Changelog | Information | Settings
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Mi.Cura
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Join Date: Dec 2016
Location: Brazil
Old 12-05-2023 , 13:27   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1714

A huge job my friend.
Congratulations on your talent, patience, resilience and creativity, and thanks also to everyone who helped make it happen.

It really is an extraordinary plugin and is available for free to the entire L4D and L4D2 community.

Thank you my friend!
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ddd123
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Join Date: May 2021
Old 12-10-2023 , 14:39   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1715

Hi, thank you for a big updates! I've been using this plugins since years!
I think i found an either bug or it's just new feature but:

When i get Aimless on Aimless ability, Not only i can't move cursor for aiming (i know that's normal) but i also can't fire my weapons or use/throw items now, and i believe this didn't happened on old version.

I think it also blocked my right click while I'm in Aimless debuff but can someone also check if this only happened to me?
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Psyk0tik
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Old 12-10-2023 , 19:16   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1716

Quote:
Originally Posted by ddd123 View Post
Hi, thank you for a big updates! I've been using this plugins since years!
I think i found an either bug or it's just new feature but:

When i get Aimless on Aimless ability, Not only i can't move cursor for aiming (i know that's normal) but i also can't fire my weapons or use/throw items now, and i believe this didn't happened on old version.

I think it also blocked my right click while I'm in Aimless debuff but can someone also check if this only happened to me?
Yeah that's normal. Some of the abilities were shadow-buffed to be more effective.
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ddd123
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Join Date: May 2021
Old 12-14-2023 , 16:40   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1717

Quote:
Originally Posted by Psyk0tik View Post
Yeah that's normal. Some of the abilities were shadow-buffed to be more effective.
Ah, i see. Guess i need to nerf one of my custom tank.
Anyway, i'm sorry if my mistake but Am i the only one "Puke Death" are not working for me anymore?
Can someone confirm it or it is just me?

HTML Code:
		"Puke Ability"
		{
			"Human Ability"				"1"
			"Human Ammo"				"2"
			"Human Cooldown"			"120"
			"Ability Enabled"			"1"
			"Ability Effect"			"7"
			"Ability Message"			"1"
			"Puke Chance"				"50.0"
			"Puke Death"				"3"
			"Puke Death Chance"			"100.0"
			"Puke Death Range"			"1000.0"
			"Puke Hit"				"1"
			"Puke Hit Mode"				"0"
			"Puke Range"				"500.0"
			"Puke Range Chance"			"15.0"
			"Puke Cooldown"				"5"
			"Puke Range Cooldown"			"5"
		}

Last edited by ddd123; 12-14-2023 at 16:40.
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Mi.Cura
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Old 12-14-2023 , 17:28   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1718

I tested here too,

"Puke Death" "1"
"Puke Death Chance" "100.0"

It's not working.
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Psyk0tik
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Join Date: May 2012
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Old 12-15-2023 , 03:48   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1719

Quote:
Originally Posted by ddd123 View Post
Ah, i see. Guess i need to nerf one of my custom tank.
Anyway, i'm sorry if my mistake but Am i the only one "Puke Death" are not working for me anymore?
Can someone confirm it or it is just me?

...
Quote:
Originally Posted by Mi.Cura View Post
I tested here too,

"Puke Death" "1"
"Puke Death Chance" "100.0"

It's not working.
Will be fixed in the next update.
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wakwaw300
Junior Member
Join Date: Oct 2022
Old 12-16-2023 , 10:20   Re: [L4D & L4D2] Mutant Tanks (v9.0, 12-5-2023)
Reply With Quote #1720

so to enable this plugin must have SM 1.12 or the stable version still good?
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