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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


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xcd222
Member
Join Date: Mar 2022
Old 08-16-2023 , 20:02   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1621

Quote:
Originally Posted by Psyk0tik View Post
Okay send me your config files and I’ll test with them.
Here you go. Thanks!
Attached Files
File Type: 7z mutant_tanks.7z (22.8 KB, 42 views)
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 08-17-2023 , 04:00   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1622

Quote:
Originally Posted by PVNDV View Post
Thanks. Also last time that i testing witch ability with settings something like

...

and tank spawn only 1 witch on own spawn thats all
Should it work like that?
That might be a game limitation, so I don't think it's an issue with the plugin.

Quote:
Originally Posted by SpannerV2 View Post
the last PHP set has the entirety of one of the boss tanks i have so the answer is there. On General Plugin Settings, its range is set to 0-500

EDIT: When testing with current boss settings, i have a dedicated server i set to private to test them without anyone joining, all settings work as intended (i.e. Boss tank clones correctly, changes form correctly, behaves correctly, and rescue tank is correct which is just another boss tank.), however when playing with an open lobby aka a full match of players, thats when it does not work as intended.
Got it, I'll look into it and see what I can do.

Quote:
Originally Posted by PVNDV View Post
Testing without any plugins


Edit:
Also Crasher

...

Here the "Combo Speed" speed of the second ability doesnt work for me, but added "Track Speed" in the "Track Ability" working fine if this important
That might have been just a typo. I don't think I ever implemented "Combo Speed" into the Track ability. I'll have to check the code to remember why I never did.

EDIT: I've added support for "Combo Speed" in the next update. I couldn't figure out a reason to not add it. I must have just originally forgotten to do so.

Quote:
Originally Posted by Voevoda View Post
maps c13m2_southpinestream

only spawn 1 tank and the settings are like this. Should be 2 tanks
Cold Stream probably has a VScript that limits the number of Tanks on finales similar to L4D1 campaigns.

Quote:
Originally Posted by xcd222 View Post
Here you go. Thanks!
Thanks, I'll test these when I get the chance.

EDIT: I figured out the issue and was able to rework the logic. It should be fixed in the next update.
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Last edited by Psyk0tik; 08-19-2023 at 19:04.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 08-22-2023 , 18:15   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1623

@Psyk0tik hi
show an example how to change settings on different maps
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 08-23-2023 , 09:33   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1624

Quote:
Originally Posted by Voevoda View Post
@Psyk0tik hi
show an example how to change settings on different maps
First don't forget to adjust the config for maps too.
( For my config I use these two: )
// 2: Maps
// 16: Playercount
Don't forget to change the configuration to the one you want, because that's mine, ok

PHP Code:
"Custom"
{
"Enable Custom Configs" "1"
"Create Config Types" "18"
"Execute Config Delay" "5.0"
"Execute Config Types" "18"

I have attached two example configs that I tweaked for certain maps.
A custom map config, and another for a regular map.

I hope I helped you.
Attached Files
File Type: cfg c4m5_milltown_escape.cfg (177 Bytes, 36 views)
File Type: cfg sd03_themines.cfg (225 Bytes, 27 views)
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Last edited by Mi.Cura; 08-23-2023 at 09:46.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 08-23-2023 , 15:03   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1625

Quote:
Originally Posted by Mi.Cura View Post
First don't forget to adjust the config for maps too.
( For my config I use these two: )
// 2: Maps
// 16: Playercount
Don't forget to change the configuration to the one you want, because that's mine, ok

PHP Code:
"Custom"
{
"Enable Custom Configs" "1"
"Create Config Types" "18"
"Execute Config Delay" "5.0"
"Execute Config Types" "18"

I have attached two example configs that I tweaked for certain maps.
A custom map config, and another for a regular map.

I hope I helped you.

Thanks for the help, what directory should these files be in?
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 08-26-2023 , 09:26   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1626

Quote:
Originally Posted by Voevoda View Post
Thanks for the help, what directory should these files be in?
For example,
The folders will be created automatically according to what you configured, if it's just maps you want it will look like this: Attached image
The plugin will even generate the config files for each map automatically too, but they are empty and you must apply your configuration as you wish, just like the examples I gave before.

"Custom"
{
"Enable Custom Configs" "1"
"Create Config Types" "2"
"Execute Config Delay" "5.0"
"Execute Config Types" "2"
}

( in my case I use Maps (2)+ Player count(16) = 18
Read the INFORMATION file ("custom") and you will understand.
Attached Thumbnails
Click image for larger version

Name:	MT config Custom.jpg
Views:	71
Size:	39.5 KB
ID:	201439  
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Last edited by Mi.Cura; 08-26-2023 at 09:28.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 08-27-2023 , 11:48   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1627

Quote:
Originally Posted by Mi.Cura View Post
For example,
The folders will be created automatically according to what you configured, if it's just maps you want it will look like this: Attached image
The plugin will even generate the config files for each map automatically too, but they are empty and you must apply your configuration as you wish, just like the examples I gave before.

"Custom"
{
"Enable Custom Configs" "1"
"Create Config Types" "2"
"Execute Config Delay" "5.0"
"Execute Config Types" "2"
}

( in my case I use Maps (2)+ Player count(16) = 18
Read the INFORMATION file ("custom") and you will understand.
Thank you
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Uncle Jessie
Member
Join Date: May 2016
Location: Mind Prison
Old 09-02-2023 , 23:04   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1628

Hey Crasher, seems you keep making mutant tanks even better, thanks

I have an issue or not i can't remove messages at tank spawn that show its ability
Here the section
Code:
		"Announcements"
		{
			"Announce Arrival"			"0"
			"Announce Death"			"0"
			"Announce Kill"				"0"
			"Arrival Message"			"0"
			"Arrival Sound"				"0"
			"Death Details"				"Min"
			"Death Message"				"Min"
			"Death Sound"				"Max"
			"Kill Message"				"Min"
			"Vocalize Arrival"			"Max"
			"Vocalize Death"			"0"
		}
And every "Ability Message" is "0"
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Mi.Cura
Veteran Member
Join Date: Dec 2016
Location: Brazil
Old 09-03-2023 , 08:55   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1629

Quote:
Originally Posted by Uncle Jessie View Post
Hey Crasher, seems you keep making mutant tanks even better, thanks

I have an issue or not i can't remove messages at tank spawn that show its ability
Here the section
Code:
		"Announcements"
		{
			"Announce Arrival"			"0"
			"Announce Death"			"0"
			"Announce Kill"				"0"
			"Arrival Message"			"0"
			"Arrival Sound"				"0"
			"Death Details"				"Min"
			"Death Message"				"Min"
			"Death Sound"				"Max"
			"Kill Message"				"Min"
			"Vocalize Arrival"			"Max"
			"Vocalize Death"			"0"
		}
And every "Ability Message" is "0"

You probably forgot to disable "Note" regarding Tank.
"Tank Note" "0"

Read the INFORMATION file

Code:
"General"
		{
			"Tank Name"			"Absorber Tank"
			"Tank Enabled"			 "-1"
			"Tank Chance"			 "100.0"
			"Tank Note"			 "0"
			"Skin Color"			 "50,90,150,255"
			"Requires Humans"		 "1"
		}
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Last edited by Mi.Cura; 09-03-2023 at 15:00.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 09-03-2023 , 18:58   Re: [L4D & L4D2] Mutant Tanks (v8.98, 8-10-2023)
Reply With Quote #1630

Quote:
L 09/03/2023 - 13:49:55: SourceMod error session started
L 09/03/2023 - 13:49:55: Info (map "c14m1_junkyard") (file "/home/l4d2_coop/serverfiles/left4dead2/addons/sourcemod/logs/errors_20230903.log")
L 09/03/2023 - 13:49:55: [SM] Exception reported: Game event "finale_escape_start" has no active hook
L 09/03/2023 - 13:49:55: [SM] Blaming: mutant_tanks.smx
L 09/03/2023 - 13:49:55: [SM] Call stack trace:
L 09/03/2023 - 13:49:55: [SM] [0] UnhookEvent
L 09/03/2023 - 13:49:55: [SM] [1] Line 5568, c:\Code\Project\SourceMod\_TEST\Mutant_Tanks\ addons\sourcemod\scripting\mutant_tanks.sp::v HookEvents
L 09/03/2023 - 13:49:55: [SM] [2] Line 2397, c:\Code\Project\SourceMod\_TEST\Mutant_Tanks\ addons\sourcemod\scripting\mutant_tanks.sp::v TogglePlugin
L 09/03/2023 - 13:49:55: [SM] [3] Line 2329, c:\Code\Project\EQGames\SourceMod\_TEST\Mutan t_Tanks\addons\sourcemod\scripting\mutant_tan ks.sp::vPluginStatus
L 09/03/2023 - 13:49:55: [SM] [4] Line 20207, c:\Code\Project\SourceMod\_TEST\Mutant_Tanks\ addons\sourcemod\scripting\mutant_tanks.sp::t TimerExecuteCustomConfig
L 09/03/2023 - 14:049: Error log file session closed.
L 09/03/2023 - 19:24:05: SourceMod error session started
L 09/03/2023 - 19:24:05: Info (map "c14m1_junkyard") (file "/home/l4d2_coop/serverfiles/left4dead2/addons/sourcemod/logs/errors_20230903.log")
L 09/03/2023 - 19:24:05: [SM] Exception reported: Game event "finale_escape_start" has no active hook
L 09/03/2023 - 19:24:05: [SM] Blaming: mutant_tanks.smx
L 09/03/2023 - 19:24:05: [SM] Call stack trace:
L 09/03/2023 - 19:24:05: [SM] [0] UnhookEvent
L 09/03/2023 - 19:24:05: [SM] [1] Line 5568, c:\Code\Project\SourceMod\_TEST\Mutant_Tanks\ addons\sourcemod\scripting\mutant_tanks.sp::v HookEvents
L 09/03/2023 - 19:24:05: [SM] [2] Line 2397, c:\Code\Project\SourceMod\_TEST\Mutant_Tanks\ addons\sourcemod\scripting\mutant_tanks.sp::v TogglePlugin
L 09/03/2023 - 19:24:05: [SM] [3] Line 2329, c:\Code\Project\SourceMod\_TEST\Mutant_Tanks\ addons\sourcemod\scripting\mutant_tanks.sp::v PluginStatus
L 09/03/2023 - 19:24:05: [SM] [4] Line 20207, c:\Code\Project\SourceMod\_TEST\Mutant_Tanks\ addons\sourcemod\scripting\mutant_tanks.sp::t TimerExecuteCustomConfig
L 09/03/2023 - 191:04: Error log file session closed.
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