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Subplugin Submission [ZP43|ZP50] New Tripmine


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yokomo
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Join Date: May 2010
Location: Malaysia
Old 11-04-2013 , 09:33   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #21

Quote:
Originally Posted by Catastrophe View Post
i already did that kinda thing for zombie madness in my zp.... not so hard.... but still.... normal ppl cant do it....

EDIT: BTW yokomo i cant get how u give ap to user without using zp_get/set_ammo_packs(id) ... ??
Using Ham_TakeDamage i ExecuteHamB so it will call all Ham_TakeDamage hook in plugins, in ZP main plugin also using this forward so it set AP there.

Quote:
Originally Posted by DonKisgot View Post
BUG REPORT :

- Other humans can destroy your tripmine
In .sma uncomment this:
Code:
//Uncomment this to block humans from destroying your tripmine 
//#define OnlyOwnerCanDestroy
to:
Code:
//Uncomment this to block humans from destroying your tripmine 
#define OnlyOwnerCanDestroy
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DonKisgot
Senior Member
Join Date: Dec 2010
Old 11-04-2013 , 09:40   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #22

Sorry didn't see on sma before. it will be better if you mention it on the first post so maybe other people also want to know about that line Anyway thank you for resurrecting a good but buggy plugin.

if you have time and if you want to resurrect other good but buggy plugin i can offer you : Sentry Gun

Have a nice day
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Catastrophe
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Join Date: Jul 2012
Location: somewhere between narnia
Old 11-05-2013 , 05:45   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #23

Quote:
Originally Posted by yokomo View Post
Using Ham_TakeDamage i ExecuteHamB so it will call all Ham_TakeDamage hook in plugins, in ZP main plugin also using this forward so it set AP there.
Oh i get it... so the AP is dependent on that cvar in zp... like any other type of damage... oh.. i forgot that lol -_-
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Alider
Member
Join Date: Nov 2013
Location: Romania , Bucuresti
Old 11-07-2013 , 14:32   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #24

hey give me #include <beams> Pls
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alan_el_more
Veteran Member
Join Date: Jul 2008
Location: amxmodx-es.com
Old 11-07-2013 , 16:18   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #25

Quote:
Originally Posted by Alider View Post
hey give me #include <beams> Pls
Read main post
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Alider
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Join Date: Nov 2013
Location: Romania , Bucuresti
Old 11-07-2013 , 16:32   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #26

Quote:
Originally Posted by alan_el_more View Post
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yeas is good but you have version for zombie plague advance 1.6.1 ?
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last_hope
Senior Member
Join Date: Dec 2011
Old 11-08-2013 , 02:12   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #27

nice job, but I need new lasermine...
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DonKisgot
Senior Member
Join Date: Dec 2010
Old 11-10-2013 , 07:30   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #28

Any way to make tripmines lasts whole round ? not destroyed after 1 zombie passed ?
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yokomo
Surprise Ascot!
Join Date: May 2010
Location: Malaysia
Old 11-10-2013 , 08:50   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #29

Quote:
Originally Posted by DonKisgot View Post
Any way to make tripmines lasts whole round ? not destroyed after 1 zombie passed ?
No, this tripmine works same as Half-Life tripmine.
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Team-MMG CS1.6 Servers:
✅ MultiMod -- 103.179.44.152:27016
✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
✅ Klassik Kombat -- 103.179.44.152:27018
✅ Boss-Battle -- 103.179.44.152:27019
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INst1Nct
Member
Join Date: Sep 2011
Location: Romania , Bucharest
Old 11-19-2013 , 12:14   Re: [ZP43/ZP50] New Tripmine: Beta
Reply With Quote #30

where is the include "beams"
Sorry not needed anymore , found it

Last edited by INst1Nct; 11-19-2013 at 12:15.
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