Looks like this:
Code:
"L4D2 Damage Mods"
{
// "MP5"
// {
// "weapon_class" "weapon_smg_mp5"
// "modifier_friendly" "1.2"
// "modifier_enemy" "1.2"
// }
"AWP Sniper"
{
"weapon_class" "weapon_sniper_awp"
"modifier_friendly" "0.575"
"modifier_enemy" "1.0"
}
"Desert Eagle"
{
"weapon_class" "weapon_pistol_magnum"
"modifier_friendly" "0.8695652173913043"
"modifier_enemy" "1.0"
}
"Steyr Scout"
{
"weapon_class" "weapon_sniper_scout"
"modifier_friendly" "0.84"
"modifier_enemy" "1.0"
}
"Grenade Launcher"
{
"weapon_class" "weapon_grenade_launcher"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Knife"
{
"weapon_class" "knife"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Fireaxe"
{
"weapon_class" "fireaxe"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Frying Pan"
{
"weapon_class" "frying_pan"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Machete"
{
"weapon_class" "machete"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Baseball Bat"
{
"weapon_class" "baseball_bat"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Crowbar"
{
"weapon_class" "crowbar"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Cricket Bat"
{
"weapon_class" "cricket_bat"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Tonfa"
{
"weapon_class" "tonfa"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Katana"
{
"weapon_class" "katana"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Electric Guitar"
{
"weapon_class" "electric_guitar"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Golf Club"
{
"weapon_class" "golfclub"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Pitchfork"
{
"weapon_class" "pitchfork"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Shovel"
{
"weapon_class" "shovel"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Chainsaw"
{
"weapon_class" "weapon_chainsaw"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"L4D1 Mounted Gun"
{
"weapon_class" "prop_minigun"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"L4D1 Mounted Gun"
{
"weapon_class" "prop_minigun_l4d1"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"L4D2 Mounted Gun"
{
"weapon_class" "prop_mounted_machine_gun"
"modifier_friendly" "0.0"
"modifier_enemy" "1.0"
}
"Hunter"
{
"weapon_class" "weapon_hunter_claw"
"modifier_friendly" "0.5"
"modifier_enemy" "0.5"
}
// "Common Infected"
// {
// "weapon_class" "infected"
// "modifier_friendly" "0.5"
// "modifier_enemy" "0.5"
// }
//
// "Witch"
// {
// "weapon_class" "witch"
// "modifier_friendly" "1.0"
// "modifier_enemy" "1.0"
// }
//
// "Tank"
// {
// "weapon_class" "tank"
// "modifier_friendly" "1.0"
// "modifier_enemy" "1.0"
// }
//
// "Tossed Cars and Stuff"
// {
// "weapon_class" "prop_physics"
// "modifier_friendly" "1.0"
// "modifier_enemy" "1.0"
// }
//
// "Smoker"
// {
// "weapon_class" "smoker"
// "modifier_friendly" "1.0"
// "modifier_enemy" "1.0"
// }
}
Much of it works definitely, but when changing damage with "weapon_hunter_claw" pouncing damage is greatly reduced as well.