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[CSGO] Radar ( '?' )


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zipcore
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Old 01-28-2016 , 11:28   Re: [CSGO] Radar ( '?' )
Reply With Quote #11

Quote:
Originally Posted by micapat View Post
No change with Plugin_Continue / Plugin_Changed.
Is it really this user message to modify the radar?
No, it's just a part of it.
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micapat
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Old 01-30-2016 , 20:46   Re: [CSGO] Radar ( '?' )
Reply With Quote #12

Well, there's another solution: hide the radar to the CTs, using "m_iHideHUD".

BUT, if there're dead, they can use 'CTRL' and see the minimap (And so the enemies..). Is it client-side or is it possible to block this minimap too (Or the elements displayed on it)?
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zipcore
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Old 01-31-2016 , 03:51   Re: [CSGO] Radar ( '?' )
Reply With Quote #13

Quote:
Originally Posted by micapat View Post
Well, there's another solution: hide the radar to the CTs, using "m_iHideHUD".

BUT, if there're dead, they can use 'CTRL' and see the minimap (And so the enemies..). Is it client-side or is it possible to block this minimap too (Or the elements displayed on it)?
I though you were talking about the "big" HUD all the time, otherwise I would have suggested you already to just disable this HUD by the method you provided now
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micapat
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Old 01-31-2016 , 07:17   Re: [CSGO] Radar ( '?' )
Reply With Quote #14

Ahhh, your solution is for the minimap, aka the "big" HUD ?

https://i.ytimg.com/vi/xIH0DB0HQjA/maxresdefault.jpg ?
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apocalyptic
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Old 01-31-2016 , 07:38   Re: [CSGO] Radar ( '?' )
Reply With Quote #15

Quote:
Originally Posted by micapat View Post
Ahhh, your solution is for the minimap, aka the "big" HUD ?

https://i.ytimg.com/vi/xIH0DB0HQjA/maxresdefault.jpg ?
If you don't want those dead players to talk with alive players, you can control all players' communication by using the SetListenOverride() function.
by the way: can you recolor a red dot to blue?
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micapat
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Old 01-31-2016 , 07:51   Re: [CSGO] Radar ( '?' )
Reply With Quote #16

To avoid the dead players to talk with alive players, there's a cvar for this (sv_deadtalk). But I would like to let this feature.

+ Players can use external software to discuss (TeamSpeak..).
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Last edited by micapat; 01-31-2016 at 07:52.
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micapat
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Old 03-04-2016 , 19:51   Re: [CSGO] Radar ( '?' )
Reply With Quote #17

Hi,

I tried the solution with ProcessSpottedEntityUpdate:

PHP Code:
public void OnPluginStart()
{
    
HookUserMessage(GetUserMessageId("ProcessSpottedEntityUpdate"), Hook__ProcessSpottedEntityUpdatetrueHook__Notification);
}
 
public 
Action Hook__ProcessSpottedEntityUpdate(UserMsg msg_idProtobuf msg, const int[] playersint playersNumbool reliablebool init)
{
    return 
Plugin_Handled;
}
 
public 
void Hook__Notification(UserMsg msg_idbool sent)
{
    
PrintToChatAll("Hook__Notification -- msg_id = %d | sent = %d"msg_idsent);

Even if I return Plugin_Handled to block the usermessage, the function Hook__Notification() displays "sent = 1".

>> Is it the normal behavior...?
>> Is it possible to block this usermessage?

Thanks.
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