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Zombie Reloaded - Models - Help !


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HaJwAlH
Member
Join Date: Apr 2010
Old 06-09-2012 , 10:29   Zombie Reloaded - Models - Help !
Reply With Quote #1

Hello, i have installed zombie Reloaded, Working Good, But i wanna to install models, on the zombie reloaded mod, and i dont know how to add models on zombie reloaded,

Please help,
+Add Models Please
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pillepallus
Senior Member
Join Date: Oct 2011
Old 06-09-2012 , 10:48   Re: Zombie Reloaded - Models - Help !
Reply With Quote #2

u should use google but here some details:

1. add all models to download file downloads.txt
Code:
//S-LoW_TheGlowingOne
materials/models/player/slow/fallout_3/glowing_one/slow_body.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_body.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
models/player/slow/fallout_3/glowing_one/slow.dx80.vtx
models/player/slow/fallout_3/glowing_one/slow.dx90.vtx
models/player/slow/fallout_3/glowing_one/slow.mdl
models/player/slow/fallout_3/glowing_one/slow.phy
models/player/slow/fallout_3/glowing_one/slow.sw.vtx
models/player/slow/fallout_3/glowing_one/slow.vvd
2. add the model to models.txt
Code:
"S-LoW_TheGlowingOne"
{
"name"      "slow"
"path"      "models/player/slow/fallout_3/glowing_one/"
"team"      "zombies"
"access"    "public"
"group"     ""
}
3. add a new model tp playerclasses.txt with details below
affected line:
Code:
"model_path"            "models/player/slow/fallout_3/glowing_one/slow.mdl"
here full example:
Code:
"S-LoW_TheGlowingOne"
{
// General
"enabled"               "yes"
"team"                  "0"
"team_default"          "yes"
"flags"                 "0"
"group"                 ""
"name"                  "S-LoW_TheGlowingOne"
"description"           " "
        
// Model
"model_path"            "models/player/slow/fallout_3/glowing_one/slow.mdl"
"alpha_initial"         "255"
"alpha_damaged"         "255"
"alpha_damage"          "0"
        
// Hud
"overlay_path"          "overlays/zr/zvision"
"nvgs"                  "no"
"fov"                   "90"
        
// Effects
"has_napalm"            "no"
"napalm_time"           "0.0"
        
// Player behaviour
"immunity_mode"         "0"
"immunity_amount"       "0.0"
"no_fall_damage"        "yes"
        
"health"                "3500"
"health_regen_interval" "0.0"
"health_regen_amount"   "0"
"health_infect_gain"    "700"
"kill_bonus"            "4"
        
"speed"                 "300"
"knockback"             "4"
"jump_height"           "1.2"
"jump_distance"         "1.2"
}
pillepallus is offline
HaJwAlH
Member
Join Date: Apr 2010
Old 06-09-2012 , 11:50   Re: Zombie Reloaded - Models - Help !
Reply With Quote #3

Quote:
Originally Posted by pillepallus View Post
u should use google but here some details:

1. add all models to download file downloads.txt
Code:
//S-LoW_TheGlowingOne
materials/models/player/slow/fallout_3/glowing_one/slow_body.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_body.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_body_bump.vtf
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vmt
materials/models/player/slow/fallout_3/glowing_one/slow_pants.vtf
models/player/slow/fallout_3/glowing_one/slow.dx80.vtx
models/player/slow/fallout_3/glowing_one/slow.dx90.vtx
models/player/slow/fallout_3/glowing_one/slow.mdl
models/player/slow/fallout_3/glowing_one/slow.phy
models/player/slow/fallout_3/glowing_one/slow.sw.vtx
models/player/slow/fallout_3/glowing_one/slow.vvd
2. add the model to models.txt
Code:
"S-LoW_TheGlowingOne"
{
"name"      "slow"
"path"      "models/player/slow/fallout_3/glowing_one/"
"team"      "zombies"
"access"    "public"
"group"     ""
}
3. add a new model tp playerclasses.txt with details below
affected line:
Code:
"model_path"            "models/player/slow/fallout_3/glowing_one/slow.mdl"
here full example:
Code:
"S-LoW_TheGlowingOne"
{
// General
"enabled"               "yes"
"team"                  "0"
"team_default"          "yes"
"flags"                 "0"
"group"                 ""
"name"                  "S-LoW_TheGlowingOne"
"description"           " "
        
// Model
"model_path"            "models/player/slow/fallout_3/glowing_one/slow.mdl"
"alpha_initial"         "255"
"alpha_damaged"         "255"
"alpha_damage"          "0"
        
// Hud
"overlay_path"          "overlays/zr/zvision"
"nvgs"                  "no"
"fov"                   "90"
        
// Effects
"has_napalm"            "no"
"napalm_time"           "0.0"
        
// Player behaviour
"immunity_mode"         "0"
"immunity_amount"       "0.0"
"no_fall_damage"        "yes"
        
"health"                "3500"
"health_regen_interval" "0.0"
"health_regen_amount"   "0"
"health_infect_gain"    "700"
"kill_bonus"            "4"
        
"speed"                 "300"
"knockback"             "4"
"jump_height"           "1.2"
"jump_distance"         "1.2"
}
Thank you, But can u give me the model, ? and is human or zombie model ?
HaJwAlH is offline
pillepallus
Senior Member
Join Date: Oct 2011
Old 06-09-2012 , 12:10   Re: Zombie Reloaded - Models - Help !
Reply With Quote #4

here like 300+ models

link removed

maps etc. is located there too.... just download if u need.

Last edited by pillepallus; 06-13-2012 at 08:36.
pillepallus is offline
pillepallus
Senior Member
Join Date: Oct 2011
Old 06-09-2012 , 12:13   Re: Zombie Reloaded - Models - Help !
Reply With Quote #5

Quote:
Originally Posted by HaJwAlH View Post
Thank you, But can u give me the model, ? and is human or zombie model ?
missed this question... models of both teams are included. some monster, zombie, fun, etc... s zombie reloaded, riot, skinchooser syntax is included too (have a look on the text-files and remove "//" to implement).
pillepallus is offline
HaJwAlH
Member
Join Date: Apr 2010
Old 06-09-2012 , 23:43   Re: Zombie Reloaded - Models - Help !
Reply With Quote #6

Quote:
Originally Posted by pillepallus View Post
some models are damaged cause i had raid-problems and forgot to backup -.- here like 200+ models

but like 80% are working. ill update file ffrom time to time and fix the outstanding. here the pix of them

maps etc. is located there too.... just download if u need.

Thank you very much, you helped me ! , but i have 1 question, when i i need to install model, do i have to install the model, on download.txt and, models.txt, and playerclasses.txt ? , And i need 3D Review for CSS models, please answear

Last edited by HaJwAlH; 06-09-2012 at 23:44.
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 06-10-2012 , 08:05   Re: Zombie Reloaded - Models - Help !
Reply With Quote #7

Yes, at least in models.txt and downloads.txt. Usually people also create a class for it in playerclasses.txt too, but if you have classes that use random models it will be randomly used.
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Zombie:Reloaded | PawnUnit | Object Library
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pillepallus
Senior Member
Join Date: Oct 2011
Old 06-10-2012 , 10:27   Re: Zombie Reloaded - Models - Help !
Reply With Quote #8

Quote:
Originally Posted by HaJwAlH View Post
And i need 3D Review for CSS models
sry no idea

Quote:
Originally Posted by HaJwAlH View Post
Thank you very much, you helped me ! , but i have 1 question, when i i need to install model, do i have to install the model, on download.txt and, models.txt, and playerclasses.txt ?
the given example tells all u need to do. add all model-files to download.txt, define a model in models.txt and add the class via playerclasses.tx. no more is needed. if u have problems u need to tell us some more details or error-logs. please have a look on the zombie realoaded manual (still one of the best manuals i know and very detailed).
pillepallus is offline
HaJwAlH
Member
Join Date: Apr 2010
Old 06-10-2012 , 22:23   Re: Zombie Reloaded - Models - Help !
Reply With Quote #9

Quote:
Originally Posted by pillepallus View Post
sry no idea



the given example tells all u need to do. add all model-files to download.txt, define a model in models.txt and add the class via playerclasses.tx. no more is needed. if u have problems u need to tell us some more details or error-logs. please have a look on the zombie realoaded manual (still one of the best manuals i know and very detailed).
hmmm, yes i have problem, when i install the model, on download.txt , models.txt , and playerclasses.txt , and restart the server, and join , and when i change my class to the new class, its close server and says:"1/ - player: UTIL_SetModel: not precached: "and here The Model"

Example:
"1/ - player: UTIL_SetModel: not precached: Models/player/player2/player.mdl

what the problem exactly ?- help please
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rhelgeby
Veteran Member
Join Date: Oct 2008
Location: 0x4E6F72776179
Old 06-11-2012 , 05:55   Re: Zombie Reloaded - Models - Help !
Reply With Quote #10

Check error logs in SourceMod. If the model isn't cached it's not added to models.txt properly.
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Richard Helgeby

Zombie:Reloaded | PawnUnit | Object Library
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