Quote:
Originally Posted by pillepallus
sweet
u won't get help when u all the time say "no one working". this is not really helpful an we just know u failed one time more...
noticed ur other thread and u forgot to upload the files to ur server (domain for u) ... and u still thinking the model is the problem? provide the exact steps u did and what u are using to add the model. or maybe tell me the model u want, ill create the config for u...
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if the model working, will not crash server,
and if the model work without Upload on domain, the models shows error at Red
Well, i will show you the model, That model Crash server
Download.txt :
// Master Chief
models/player/wastedyouth/bluemc/ct_sas.dx80.vtx
models/player/wastedyouth/bluemc/ct_sas.dx90.vtx
models/player/wastedyouth/bluemc/ct_sas.mdl
models/player/wastedyouth/bluemc/ct_sas.phy
models/player/wastedyouth/bluemc/ct_sas.sw.vtx
models/player/wastedyouth/bluemc/ct_sas.vvd
models/player/wastedyouth/bluemc/ct_sas.xbox.vtx
materials/models/player/wastedyouth/bluemc/Masterchief_Armor.vmt
materials/models/player/wastedyouth/bluemc/Masterchief_Armor.vtf
materials/models/player/wastedyouth/bluemc/Masterchief_Armor_normal.vtf
materials/models/player/wastedyouth/bluemc/Masterchief_Clothes.vmt
materials/models/player/wastedyouth/bluemc/Masterchief_Clothes.vtf
materials/models/player/wastedyouth/bluemc/Masterchief_Clothes_normal.vtf
materials/models/player/wastedyouth/bluemc/Masterchief_Visor.vmt
materials/models/player/wastedyouth/bluemc/Masterchief_Visor.vtf
materials/models/player/wastedyouth/bluemc/Masterchief_Visor_normal.vtf
models.txt :
"Master Chief"
{
"name" "Master Chief"
"path" "models/player/wastedyouth/bluemc/"
"team" "humans"
"access" "public"
"group" ""
}
Playerclasses.txt
"Master Chief"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Master Chief"
"description" "Master Chief, class for Everyone"
// Model
"model_path" "models/player/wastedyouth/bluemc/ct_sas.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "1"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "320"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
-----------------
Well, is there any problem on this cfg's
???