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Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)


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colossus
Member
Join Date: Sep 2013
Old 04-30-2014 , 23:28   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#661

Quote:
Originally Posted by Kali. View Post
Works on HLDS 6027 +?
Pleasee!!!!!
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 05-01-2014 , 07:54   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#662

what ? can't you just make a local server and test ??
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ArabicMan
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Join Date: Feb 2014
Location: مصر
Old 05-16-2014 , 21:26   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#663

Quote:
Originally Posted by Kali. View Post
Works on HLDS 6027 +?
No not work (I tested it before). Work at HLDS 5758.
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dias
BANNED
Join Date: Jul 2009
Location: South Vietnam
Old 05-19-2014 , 05:33   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#664

I've fixed this gameplay and update it to version 2.3
I replaced Orpheu module with my new module called "GameMaster" and run ONLY in STEAMCMD SERVER!

Because my module GameMaster has only binaries file... (i want to keep source-code private), so i can't post it to AlliedModders without Source-Code

If someone is interested in it, send me a private message with a price for it!
Thank You!
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 05-19-2014 , 07:59   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#665

You cannot distribute your module without the source code as required by the GPL
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ArabicMan
Veteran Member
Join Date: Feb 2014
Location: مصر
Old 05-19-2014 , 09:10   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#666

Quote:
Originally Posted by dias View Post
I've fixed this gameplay and update it to version 2.3
I replaced Orpheu module with my new module called "GameMaster" and run ONLY in STEAMCMD SERVER!

Because my module GameMaster has only binaries file... (i want to keep source-code private), so i can't post it to AlliedModders without Source-Code

If someone is interested in it, send me a private message with a price for it!
Thank You!
Not good to make it private share it man.

Last edited by ArabicMan; 05-19-2014 at 09:10.
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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
Location: Texas
Old 05-19-2014 , 10:20   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#667

Oh, I would also like to add that if you are indeed going to require a separate module that you will not freely distribute, then we will trash this thread.
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Neko3in1
Member
Join Date: Dec 2013
Location: Indonesia
Old 05-19-2014 , 21:36   Re: Zombie Escape Mod (Version: 2.2) (Sorry About late)
#668

Quote:
Originally Posted by dias View Post
I've fixed this gameplay and update it to version 2.3
I replaced Orpheu module with my new module called "GameMaster" and run ONLY in STEAMCMD SERVER!

Because my module GameMaster has only binaries file... (i want to keep source-code private), so i can't post it to AlliedModders without Source-Code

If someone is interested in it, send me a private message with a price for it!
Thank You!
ahh private. nevermind
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Zombie Player
Member
Join Date: May 2014
Old 05-22-2014 , 00:21   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#669

can any one add frostnade to this mod ?
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ArabicMan
Veteran Member
Join Date: Feb 2014
Location: مصر
Old 05-22-2014 , 09:15   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#670

Quote:
Originally Posted by Zombie Player View Post
can any one add frostnade to this mod ?
Use this plugin.
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