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[CS:GO] Make Map Changes Time Based


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SOBgaming
Senior Member
Join Date: Jul 2015
Old 07-20-2016 , 17:33   [CS:GO] Make Map Changes Time Based
Reply With Quote #1

Hey I would like to know how to make my server use mp_timelimit instead of rounds (maybe even disable them entirely) so that after x minutes voting for nextmap triggers, I tried a few commands without luck, thanks in advance!
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Maxximou5
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Join Date: Feb 2013
Old 07-20-2016 , 18:56   Re: [CS:GO] Make Map Changes Time Based
Reply With Quote #2

What commands have you tried? Rather than us having you repeat it.
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Neuro Toxin
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Join Date: Oct 2013
Location: { closing the void; }
Old 07-20-2016 , 19:25   Re: [CS:GO] Make Map Changes Time Based
Reply With Quote #3

When you set mp_timelimit you must set mp_maxrounds to 0 or the clients hud still counts rounds down.
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SOBgaming
Senior Member
Join Date: Jul 2015
Old 07-21-2016 , 05:35   Re: [CS:GO] Make Map Changes Time Based
Reply With Quote #4

Quote:
Originally Posted by Maxximou5 View Post
What commands have you tried? Rather than us having you repeat it.
Got it fixed thanks!

I used:
mp_timelimit 60
mp_maxrounds 0
mp_ignore_round_win_conditions 1

Sorry made this thread rather quickly, was short on time..
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Last edited by SOBgaming; 07-21-2016 at 06:26.
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Maxximou5
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Join Date: Feb 2013
Old 07-21-2016 , 06:22   Re: [CS:GO] Make Map Changes Time Based
Reply With Quote #5

Quote:
Originally Posted by SOBgaming View Post
Got it fixed thanks!

I used:
mp_timelimit 60
mp_maxrounds 0
mp_ignore_win_conditions 1

Sorry made this thread rather quickly, was short on time..
As Neuro Toxin stated you need to make sure mp_maxrounds is set to 0.
You may typed it quickly, but just in case, mp_ignore_win_conditions is actually mp_ignore_round_win_conditions
Most importantly make sure you are using your gamemode_casual_server.cfg (or whichever game type you are using) and not server.cfg.
If you want to make sure the time limit is used while no one is in the server, set sv_hibernate_when_empty 0
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SOBgaming
Senior Member
Join Date: Jul 2015
Old 07-21-2016 , 06:27   Re: [CS:GO] Make Map Changes Time Based
Reply With Quote #6

Quote:
Originally Posted by Maxximou5 View Post
As Neuro Toxin stated you need to make sure mp_maxrounds is set to 0.
You may typed it quickly, but just in case, mp_ignore_win_conditions is actually mp_ignore_round_win_conditions
Most importantly make sure you are using your gamemode_casual_server.cfg (or whichever game type you are using) and not server.cfg.
If you want to make sure the time limit is used while no one is in the server, set sv_hibernate_when_empty 0
Fixed and thanks for the tip, I did indeed type it out quickly out of memory!

Edit: You stole my website layout... really?
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Last edited by SOBgaming; 07-21-2016 at 21:05.
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