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*THIS IS NOW FIXED* No Melee Weapon Exploit


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Author
Fearts
ferts of daeth
Join Date: Oct 2008
Plugin ID:
4412
Plugin Version:
1.0
Plugin Category:
All
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fixes exploit that allows a player to have no melee weapon.
    Unapprover:
    Reason for Unapproving:
    Fixed by Valve
    Old 11-12-2014 , 22:07   *THIS IS NOW FIXED* No Melee Weapon Exploit
    Reply With Quote #1

    Exploit Fixed: - Fixed a bug that allowed weapons to be equipped in invalid loadout slots

    http://imgur.com/vBjC7ZQ

    The above image is a explanation on how the exploit is done.

    Issues that arise if someone uses this exploit found so far:

    -Heavy can use The Buffalo Steak Sandvich to give mini-crits to his Machine Guns.
    -Causes issues with other scripting you might have that involves melee weapons.


    What this does:

    It will detect if you spawn with no melee weapon and give you your classes default melee weapon.


    Requires: TF2Items


    This code was written for me by Friagram and he has allowed me to post it publicly. If you see any issues with the code post it below.
    Attached Files
    File Type: sp Get Plugin or Get Source (meleefix.sp - 249 views - 2.1 KB)
    __________________

    Last edited by Fearts; 11-13-2014 at 17:49.
    Fearts is offline
    404UserNotFound
    BANNED
    Join Date: Dec 2011
    Old 11-13-2014 , 12:24   Re: No Melee Weapon Exploit *FIX*
    Reply With Quote #2

    Might wanna check for missing secondary weps as well because you can do this exploit to remove your secondary wep. Kinda useless and nothing bad can come of it afaik, but still.
    404UserNotFound is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Old 11-13-2014 , 14:53   Re: No Melee Weapon Exploit *FIX*
    Reply With Quote #3

    Kinda confused, looking at the code it shows that the players will not have a melee at all. will they have two primaries that they can switch between?
    Mitchell is offline
    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 11-13-2014 , 15:35   Re: No Melee Weapon Exploit *FIX*
    Reply With Quote #4

    Quote:
    Originally Posted by Mitchell View Post
    Kinda confused, looking at the code it shows that the players will not have a melee at all. will they have two primaries that they can switch between?
    No, they will have nothing there. They will only have their primary and secondary.

    Last edited by Sreaper; 11-13-2014 at 15:37.
    Sreaper is offline
    Fearts
    ferts of daeth
    Join Date: Oct 2008
    Old 11-13-2014 , 17:49   Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
    Reply With Quote #5

    Exploit Fixed: - Fixed a bug that allowed weapons to be equipped in invalid loadout slots
    __________________
    Fearts is offline
    Sreaper
    髪を用心
    Join Date: Nov 2009
    Old 11-13-2014 , 17:50   Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
    Reply With Quote #6

    Quote:
    Originally Posted by Fearts View Post
    Exploit Fixed: - Fixed a bug that allowed weapons to be equipped in invalid loadout slots
    Now if they would just fix the soundscapes that have been broken since the launch of Scream Fortress...
    Sreaper is offline
    SephirothSG
    SourceMod Donor
    Join Date: Jun 2013
    Old 11-13-2014 , 19:18   Re: *THIS IS NOW FIXED* No Melee Weapon Exploit
    Reply With Quote #7

    Quote:
    Originally Posted by Sreaper View Post
    Now if they would just fix the soundscapes that have been broken since the launch of Scream Fortress...
    They've stated more than once (I think) on the mailing list that the issues with soundscapes are being looked in to.
    SephirothSG is offline
    Reply


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