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[CS:GO] Stripper: Add Entity to Map


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SOBgaming
Senior Member
Join Date: Jul 2015
Old 07-21-2016 , 16:16   [CS:GO] Stripper: Add Entity to Map
Reply With Quote #1

I've tryed asking in the stripper post but it's in a barely used forum, any knows what's wrong with this?
Trying to add an entity to those coords on the map, currently using global_filters.cfg for testing purposes.
I copied the model from SDK so it should be fine and for coordinates I used "models in map" which is a plugin found on those forums so it should be fine aswell since they matchup with another plugin I tried.

Code:
{
    add:
    {
    "origin" "510 420 14463"
    "angles" "0 0 0"
    "classname" "prop_dynamic"
    "model" "models/props/de_train/hr_t/hr_tv_plasma/hr_tv_plasma.mdl"  
    }
}
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Last edited by SOBgaming; 07-21-2016 at 16:19.
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Snaggle
AlliedModders Donor
Join Date: Jul 2010
Location: England
Old 07-22-2016 , 02:38   Re: [CS:GO] Stripper: Add Entity to Map
Reply With Quote #2

Try setting the classname to prop_dynamic_override first, then prop_static if the first doesn't work.
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SOBgaming
Senior Member
Join Date: Jul 2015
Old 07-22-2016 , 06:01   Re: [CS:GO] Stripper: Add Entity to Map
Reply With Quote #3

Quote:
Originally Posted by Snaggle View Post
Try setting the classname to prop_dynamic_override first, then prop_static if the first doesn't work.
Had tryed prop_static already, just tried prop_dynamic_override and had no luck with it..
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