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SuperNades - Modify HE Damage and Radius


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Author
L. Duke
Veteran Member
Join Date: Apr 2005
Location: Walla Walla
Plugin ID:
347
Plugin Version:
1.0.0.0
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    4 
    Plugin Description:
    Modify HEgrenades damage and radius
    Old 04-08-2008 , 15:43   SuperNades - Modify HE Damage and Radius
    Reply With Quote #1

    Modify the radius and damage of he grenades. Each cvar acts as a multiplier where 1.0 is the standard value, 2.0 would be double damage, 0.5 would be half damage, etc.

    Requires installation of my hacks extension.

    CVARS:

    "sm_supernades_radius" = "2.0"
    - radius multiplier

    "sm_supernades_damage" = "2.0"
    - damage multiplier
    Attached Files
    File Type: sp Get Plugin or Get Source (dhnades.sp - 2579 views - 1.4 KB)
    File Type: smx dhnades.smx (2.2 KB, 2779 views)
    __________________
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    - Batman

    Last edited by L. Duke; 04-08-2008 at 15:47.
    L. Duke is offline
    Peoples Army
    SourceMod Donor
    Join Date: Mar 2007
    Old 04-08-2008 , 18:26   Re: SuperNades - Modify HE Damage and Radius
    Reply With Quote #2

    nice gj


    p.s you dont have to uplaod the .smx file , just the .sp it will automaticly compile it and make it availabel as a .smx
    Peoples Army is offline
    SixSicSix
    Senior Member
    Join Date: Jan 2008
    Old 04-08-2008 , 20:11   Re: SuperNades - Modify HE Damage and Radius
    Reply With Quote #3

    I think he uses an .inc file...
    SixSicSix is offline
    Gently
    Member
    Join Date: Mar 2008
    Old 04-08-2008 , 21:06   Re: SuperNades - Modify HE Damage and Radius
    Reply With Quote #4

    cool plugin...any chance any coder will ever make a nade warmup round ..or is it a lost cause...
    Gently is offline
    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 04-08-2008 , 21:18   Re: SuperNades - Modify HE Damage and Radius
    Reply With Quote #5

    Gj LDuke
    __________________
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    Fredd is offline
    V0gelz
    Senior Member
    Join Date: Jun 2004
    Old 04-09-2008 , 10:30   Re: SuperNades - Modify HE Damage and Radius
    Reply With Quote #6

    Nice plugin duke
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    teh_l33tz0r
    Member
    Join Date: Jun 2008
    Old 06-02-2008 , 13:07   Re: SuperNades - Modify HE Damage and Radius
    Reply With Quote #7

    Hey, just wondering, is it possible tto increase all damage a player causes by all weapons by a certain percentage eg, like 5-10% increase on all damage caused and 10-15% and 15-20% etc all the way to 100% and then 200%.

    The admin of the server/plugin would sets which players, by steam id, get which damage bonus.

    teh_l33tz0r is offline
    teh_l33tz0r
    Member
    Join Date: Jun 2008
    Old 06-02-2008 , 13:35   Re: SuperNades - Modify HE Damage and Radius
    Reply With Quote #8

    Here's an attempted eventscripts version (python) if you want to take a look...this crashes the server though because it's trying to force the kills to not come up as skull kills (which is what im looking for). You add the user by typing add_user steamid

    # ./cstrike/addons/eventscripts/damage/damage.py

    import es, cPickle, playerlib, os.path

    admins = ['STEAM_0:0:234932', 'STEAM_0:0:11089864', 'STEAM_0:0:11089864']
    use_est = 1 # if one, est will be used to deal damage, that way if the player kills them witht he extra damage, it doesn't show as a skull

    player_data = {}

    abcdamage = 1

    def load():
    if not es.exists('clientcommand', 'add_user'):
    es.regclientcmd('add_user', 'damage/add_user')
    player_db = es.getAddonPath('damage') + '/players.db'
    if os.path.isfile(player_db):
    global player_data
    players = open(player_db)
    player_data = cPickle.load(players)
    players.close()

    def unload():
    if es.exists('clientcommand', 'add_user'):
    es.unregclientcmd('add_user')
    save_data

    def add_user():
    userid = es.getcmduserid()
    try:
    es.getargs().split(' ')
    except:
    es.tell(userid, '#multi', '#greenInvalid Syntax -- #lightgreenadd_user <player> <damage>')
    return
    if es.getplayersteamid(userid) in admins:
    if len(es.getargs().split(' ')) >= 2:
    target = es.getargs().split(' ')[0]
    amount = es.getargs().split(' ')[1]
    if es.getuserid(target):
    global player_data
    if isfloat(amount):
    amount = float(amount)
    if amount > 0:
    player_data[es.getplayersteamid(es.getuserid(target))] = amount
    es.tell(userid, '#multi', '#greenYou have made #lightgreen%s#green a user with #lightgreen%s%#green extra damage!'%(playerlib.getPlayer(es.getuserid(target)).get('name'), amount))
    else:
    del player_data[es.getplayersteamid(es.getuserid(target))]
    save_data()
    else:
    es.tell(userid, '#green', 'Please input a float or integer above 0! 0 is to delete user')
    else:
    es.tell(userid, '#multi', '#greenSorry, #lightgreen%s#green is an invalid player'%target)
    else:
    es.tell(userid, '#multi', '#greenInvalid Syntax -- #lightgreenadd_user <player> <damage>')
    else:
    es.tell(userid, '#green', 'You are not an admin!')

    def isfloat(amount):
    if amount.isdigit():
    return 1
    index = amount.find('.')
    if not index == -1:
    if str(amount[0:amount.find('.')]).isdigit():
    if str(amount[amount.find('.') + 1:]).isdigit():
    return 1
    return 0

    def save_data():
    player_db = open(es.getAddonPath('damage') + '/players.db', 'w')
    cPickle.dump(player_data, player_db)
    player_db.close()

    def player_hurt(ev):
    if not ev['attacker'] == ev['userid'] and not ev['weapon'] == 'point_hurt':
    if player_data.has_key(es.getplayersteamid(ev['attacker'])):
    damage = int(ev['dmg_health']) * (player_data[es.getplayersteamid(ev['attacker'])] / 100.0)
    if use_est:
    if abcdamage:
    es.server.queuecmd('est_damage %s %s %s'%(ev['attacker'], ev['userid'], damage))
    global abcdamage
    abcdamage = 0
    gamethread.delayed(0, un_make_damage)
    else:
    es.server.queuecmd('damage %s %s 32 %s'%(ev['userid'], damage, ev['attacker']))

    def un_make_damage():
    global abcdamage
    abcdamage = 1

    Last edited by teh_l33tz0r; 06-02-2008 at 13:38.
    teh_l33tz0r is offline
    Fredd
    Veteran Member
    Join Date: Jul 2007
    Old 06-02-2008 , 14:41   Re: SuperNades - Modify HE Damage and Radius
    Reply With Quote #9

    this board is not for ES please take this else where.
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    Fredd is offline
    L. Duke
    Veteran Member
    Join Date: Apr 2005
    Location: Walla Walla
    Old 06-02-2008 , 15:17   Re: SuperNades - Modify HE Damage and Radius
    Reply With Quote #10

    Quote:
    Originally Posted by teh_l33tz0r View Post
    Hey, just wondering, is it possible tto increase all damage a player causes by all weapons by a certain percentage eg, like 5-10% increase on all damage caused and 10-15% and 15-20% etc all the way to 100% and then 200%.

    The admin of the server/plugin would sets which players, by steam id, get which damage bonus.

    This would need a TraceAttack hook and to modify the damage info. Fredd's hooks extension will allow you to do this very easily.
    __________________
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    L. Duke is offline
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