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[CS] Zombie Panic 1.4.0


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CNSR xiaodo
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Join Date: Jun 2020
Old 03-16-2021 , 23:16   Re: [CS] Zombie Panic 1.3.0
Reply With Quote #11

Awesome plugins.I tried to use it on the xash server, and the console reported many such errors like No spawn function for info_player_team2. The player could not spawn normally, and could not spawn weapons on the map, and the player model would not be displayed.

Last edited by CNSR xiaodo; 03-16-2021 at 23:18.
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 03-17-2021 , 10:12   Re: [CS] Zombie Panic 1.3.0
Reply With Quote #12

Quote:
Originally Posted by CNSR xiaodo View Post
Awesome plugins.I tried to use it on the xash server, and the console reported many such errors like No spawn function for info_player_team2. The player could not spawn normally, and could not spawn weapons on the map, and the player model would not be displayed.
Thanks for your report!

The original version of HL Zombie Panic uses info_player_team1 and info_player_team2 to spawn players, which are not registered in Counter-Strike, so I made an implementation that replacing these spawn points with info_player_start and info_player_deathmatch to make the mod compatible with original maps.
The current implementation uses FM_KeyValue hook to process unregistered entities KeyValueData and use it to spawn and process new entity which using info_target as base entity.

This problem is in api_custom_entities, for some reason, it doesn't support Xash servers, I'll try to figure it out when I have enough time, but for now, I don't even know what could be the reason, but I can assume that Xash handles KeyValueData in a different way.

Is ReGameDll compatible with Xash servers?
__________________


[CS] Zombie Panic - A port of HL Zombie Panic! for Counter-Strike

[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.


Last edited by Hedgehog95; 03-17-2021 at 19:16.
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Hedgehog95
Senior Member
Join Date: Jun 2010
Old 03-26-2021 , 20:42   Re: [CS] Zombie Panic 1.3.0
Reply With Quote #13

Updated to 1.4.0
Additions and improvements:
  • Infected players with symptoms can now pickup healthkit
  • Healthkit is now suspends infection
  • Player disconnection now affets zombie lives
  • Increased flashlight consumption rate
  • Bots no longer affect items respawn
  • Reduced respawn control range for not visible items
  • Added bodyindex property to Character API
  • Added inherit property to Characters API
  • Reduced weapon drop velocity
  • Force disable minmodels
  • Added weapon_crowbar entity
  • Updated humans win message
  • Increased duration for win message screen fade effect
  • Improved team menu
  • Added plugin to fix and improve bots behavior
Cvars:
  • Added zp_healthkit_suspend_infection cvar
Fixes:
  • Fixed weaponbox cleanup
  • Fixed a bug when weapons overflow entities storage
  • Grenades can no longer be dropped at the start of a throw
  • Fixed melee hit detection
  • Fixed respawn task for spectators
  • Fixed respawn hints
  • Fixed infected attribute updating
  • Fixed weapon animations for spectators
  • Fixed crosshair for spectators
  • Fixed team info for spectators
  • Fixed game messages on zpo_contingency map
__________________


[CS] Zombie Panic - A port of HL Zombie Panic! for Counter-Strike

[CS] Halloween Mod - This is a completely new gamemode for Halloween Holidays.

[CS] Custom Entities API - API to register custom entities. It's provides some new and more comfortable architecture for complex projects.

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