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[L4D2] Points System (v1.8.0, 2016-04-11)


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PatriotGames
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Join Date: Feb 2012
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Old 04-11-2016 , 17:15   Re: [L4D2] Points System (v1.7.9, 2016-02-16)
Reply With Quote #21

Quote:
Originally Posted by evilmaniac View Post
I already wrote a patch for both and will be pushing it soon.
Very nice! Thank you!
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evilmaniac
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Old 04-11-2016 , 17:28   Re: [L4D2] Points System (v1.7.9, 2016-02-16)
Reply With Quote #22

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Originally Posted by PatriotGames View Post
Very nice! Thank you!
Np. It should be up and the thread is updated. If there are any issues please notify me.
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SELL
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Join Date: Feb 2016
Old 05-11-2016 , 18:01   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #23

is it possible to add a command to allow players to communicate with each other Points???
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evilmaniac
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Old 05-11-2016 , 19:10   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #24

Quote:
Originally Posted by SELL View Post
is it possible to add a command to allow players to communicate with each other Points???
You mean trade points ?
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cravenge
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Old 05-11-2016 , 22:09   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #25

He PM'd me and said that "is there any way to trade points if the trader has points higher than the receiver?"
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evilmaniac
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Old 05-13-2016 , 08:45   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #26

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Originally Posted by cravenge View Post
He PM'd me and said that "is there any way to trade points if the trader has points higher than the receiver?"
It is possible yo add such functionality but I rather do it after I have rewritten the legacy menu code which was written by McFlurry. Trades would need a menu for simplicity
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SELL
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Old 05-13-2016 , 15:31   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #27

I had I will bring players to be able to transfer to someone Points "for example, to buy a tank." I use this plug-in Versus mode, and I Tank worth 200 points. and as if all the team folded, you can buy it))) is such to transfer points not be prevented, will be an incentive for a team game)))
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PatriotGames
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Old 06-14-2016 , 20:22   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #28

Evilmaniac,

Thanks for your recent update to the buy system. One tiny error to report in l4d2_points_system.sp:
Code:
2384                strcopy(PlayerData[param1][sItemName], 64, "give sniper_awp");
2385                PlayerData[param1][iItemCost] = GetConVarInt(ItemCosts[CostScout]);
Should read "CostAWP" instead. As it is, using th eshortcut command !buy AWP charges the correct number of points, but the !buy menu lists the AWP at Scout cost.

Thanks again for your work on this...really appreciate it.

Patriot
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nhocmiss
New Member
Join Date: Nov 2015
Old 01-09-2017 , 09:24   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #29

Does it will count the scores have server disconnection?

Sorry for my English
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edwinvega86
Senior Member
Join Date: Feb 2016
Old 02-08-2017 , 21:01   Re: [L4D2] Points System (v1.8.0, 2016-04-11)
Reply With Quote #30

Because when buying an infected, does not appear in ghost, this subject is already treated or there is no solution? sorry for the bad English
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