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[CS:GO/ZP] Zombie Plague Mod 8.3.2


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Qes
AlliedModders Donor
Join Date: Jul 2014
Old 06-16-2018 , 12:41   Re: [CS:GO/ZP] Zombie Plague Mod 7.8fix
Reply With Quote #831

Quote:
Originally Posted by EMINEM_FB View Post



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When I try to make a grenade he has a default skin (model: hegrenade), but world model and view model work
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-09-2018 , 20:36   Re: [CS:GO/ZP] Zombie Plague Mod 8.0.1
Reply With Quote #832

Quote:
-Version: 8.0.1 Experimental (Jule 10 2017)
* More ligher validation of create/check entities and ect.
* Model switches improve on spawn/buy buy calling SDK virtual funtions
* Round end validation fixed (Timer removed)
* Round end validation on disconnect fixed
* Frogrenade dropped was fixed ('flesh prop data') (new grenade model)
* Flying entity optimized
* Fix with weapon on the player back when player dead
* Draw animation fixed a bit
* Leap jump buttons fix

-Version: 8.0 Experimental (Jule 08 2017)
* Fix with death fake events.
* Fix with change team for spectators .
* Added saving of selected human and zombie classes in the sql database.
* Added free weapon menu on the spawn ADDON (Like in classic ZP 4.3)
* Fix flare grenade.
* New glass break effect for freeze and also fixed ice angle position.
* Psyh zombie class have a scream skill (Like shaman in killing floor)
* Girl zombie class have a bomb blast skill (Like deimos in cso)
* Blinder zombie class have a passive sleep skill for humans who attack him.
* NormalM01 zombie class have a smoke stack skill (Like ps in cso)
* Cvars for setting selection of zclass and hclass only for VIPs. Normal players selected class by random, like bots. You only need to block access into menu in <menus.ini>
* Range zombie class have a infect explosion after death.
* Fix with teamscores.
* Possibility to set the zombie grenade model (v_ ) in the class addon.
* Ammo setting for the standart weapons. (clip, reserve)
* Supporting of mp3 and wav files precaching to client in the downloads.ini.
* Zombie infect grenade and unique models for each class (grenades with unique hands)
* Tagrenade was removed and remaked to infection grenade.
* Grenades for human rewrited.
* Some cvars removed.
* Update of some natives and improvements of forwards in zombieplague.inc
* Weapon module optimisation and improvement. It was rewritten, and have more optimions to customize weapons, Cstrike module there was removed. + Other changes.
* Damage module was rewritten, improvements in the forward.
* Damage multipliers / Knockback multipliers was fixed.
* Fix with the world models for zombies, not they have correct invisibility.
* Minor changes in precache system.
* Amunnition addons was replaced by standart cvars/and new cvars for all classes for default weapons. More flexible system.
* Added trimming to the string cvars, to avoid user mistakes.
* Energy splash effect was removed, it was very bad.
* Added sound level cvar. For all mod and addons.
* Fix with zombie attack sounds, and fix of zombie claws sounds in the client side in the claw view model.
* Added customisation of weapon speed in weapons.ini
* Damage box was trasfered into the mod.
* Added possibility of changing color for hint messages using html blocks.
* Database was trasfered to engine of mod, to make the nice logging and aded savings on restart/disabling server.
* Added more logs info on the start of server for zombie/human classes and weapons.
* Fix some logs info/errors more clear.
* Fix view model animations hooks.
* Reupdating ammo on spawn fix.
* Menus for modules was transform to mod, fixed problems. Improve the weapon system menu titles.
* Additional features of sound system. More sounds for classes.
* Voice system from zr. +my improvements
* Fix of repeated timers.
* Weapon ammo fix for reloading if you have less ammos than standart weapon.
* Rebuy slot for rebuying the weapons which you bought last round in special menu on spawn, that variable is store in Sqlite/MySQL table
* Strings validation oprimisations.
* Fix translation for other languages.
* Changed all handles to the methodmap methods.
* Gamemodes transform to seperate addons, in the way of classes and extraitems.
* A lot of cvars connected to gammodes was removed.
* A lot of natvies to manage gamemodes outside the core was added.
* Admin menu was updated to new gamemode system.
* Classes of zombies/humans can have unique sounds by adding new customisations for natives.
* New API for sound system, which you can use in other plugins and play block from sounds.ini.
* Respawn for classes was fixed.
* CUSTOM PCF (PARTICLE) SYSTEM integrate + 87 effects look downloads.ini) Which use can use in other plugins is well, ZP will registate it for you
* New effect system using custom particles.
* USP fix.
* Remove some old effects fully.
* Optimization of randomising.
* Healthshot effect.
* New flare. Which is limited for use.
* Now ammopacks HUD not update in runcmd.
* Fix of lag on custom model (Precache bug)
* New view model core, fixed a lot of problems with animations.
* Methodmaps removed, optimized of PROPS offsets. (They getting on start which will reduce the overload CPU in some situaltions)
* KnockBack fix
* Remove All use virual SDK call now
* Custom effects can be fully disabled, if you dont have a powerful server.
* Skins/Body possibility to change in weapons.ini, Zombie grenades will use them.
* Glowing fully removed (Flare is exception)
* FOV was removed, because of the reason of not proper working with custom models.
* Tabs in code changed by spaces.
* Fixed damage ratio for level system.
* Paramparser fixed for empty strings in sounds
* Block standart round end sounds and add custom ones.
* New sound for flare, freeze
* New block cvars for ff
* Reload validation optimized
* Round end sounds added. + Block standart rounds end sounds.
* Added support of mp_round_restart_delay to custom round ends, to add your length for round end music
* More effect for grenades (infect, freeze, jump) / more sounds + hit sounds (Standart sounds is blocked now)
* Weapons withoout access will be grop on spawn.
* Tagrenade glow (red) was removed.
* Jump bomb have a shake effect + water exp sound.
* Now resets of addots variables for players, movetype, etc resets in addons
* Vision for zombie can be set with a overlay, if not the zombies will use standart one
* Bodies (subbodyes) support on the world models, but not support on the dropped one ;(
* Database procetion load from wrong previuus classes id which could be removed after the saving for exp
* New effects for skills all zombie classes.
* Added hitbox system + natives
* Added round draw sounds + bonuses
* You can disabled overlays now.
* Bazooka insteap of AWP
* New weeapons for survivor
* New zombie class trapper (Mutation Heavy)
* New zombie class banchee (use bats to catch humans) (Witch)
* New nightvision for zombies with overlays.
* View models fix on spawn.
* New smoke effect for smoker (pcf effect)
* Negative armor fixed.
* New hud + cvars for colors
* New subtranslations, desctription of classes removed
* All zombie claws positions are fixed.
* Added lasers for survivor gun.
* Improved view model system a bit.
* Optimize of data lenth vectors compulation.
* Fix downloading of view models in new core.
* Fix problems on decals.
* Added native which get attachment of the weapon world/view model.
* Added support of skins for world player models.
* Optimize work with entity validation.
* Optimize runcmd part + change some int to static.
* Errors on the extraitems cleaning without loaded items fixed.
* Changed cvar of survivor health to ratio
* Now all strings support only translations.
* New info string translation for zombie on infection.
* Zombie grenade with different skins added to zombies.
* Support for grenade throw models + added setting of body/skins is well for grenades world / trowed grenade.
* Added new mode (Plague) + Update for admin menu.
* Smoker added a damage to a toxic cloud.
* Healer class added + Heal for reward.
* Blast class, shoot with energy ball which can freeze humans on explosions.
* Fire and burning should reduce speed of the zombies.
* Added stamper class from cso.
* Test gameplay balance of all zombie classes.
* Improve view models, fix bugs not the order get the activities from models correctly.
* Added support of body/skins for dropped weapon models.
* Added tesla class.
* Fix of flyin entities.
* Added support of muzzle smoke for custom view models, if they have attachment on the first place with shoot position.
* Remove hiding Radar for zombie.
* Convars use method maps.
* Attack sounds removed from weapons.ini
* Remaked the spawn/infect module.
* Optimized precache for folders in models.cpp
* Remove humanize using spawn call, therefore it work using one function and call other modules there.
* Added printing class for nemesis/survivor
* Added support of custom weapons, weapons.ini expanded until the array limit (which you can increase)
* Not mod support any amount of same weapons entityes in the weapons.ini
* Optimize checking of weapon index.
* All custom weapons must be added from weapons.ini or extraitems but for extraitems you should also you a weapons.ini to set models, access, ect.
* Now shop are generate weapons, cvars for default weapons blocked, use custom one to set the default weapon.
* Extraitem are give to the play by new special native, which use the name of weapon block to find the weapon in weapons.ini
* Removed cstrike module changed by SDKCalls
* Floats for skills part for zombie classes
* Timers was fixed (Added proper references and removing them)
* DHOOK support macros added.
* Timers was improved.
* Improve the checking due to new custom weapon system.
* Added custom weapon models for back on player. (All weapons)
* Added DHUD synchronizer.
* Opimizing the translations module by blocking formating for fake clients.
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-14-2018 , 13:35   Re: [CS:GO/ZP] Zombie Plague Mod 8.0.4
Reply With Quote #833

Quote:
-Version: 8.0.4 Experimental (Jule 14 2018)
* New module costumes.
* New forwards/natives.
* New validations for items
* Extraitems fixes
* Fixes on switch/deploy.
* Added removing map weapons.
* Reduced gamedata config.
* New cvars.
* Unlimited amount of packs + custom hud after the 65000 limit.
* New counter system, you can disable it by removing sounds.

-Version: 8.0.3 Experimental (Jule 12 2018)
* Weapons use datamap prop to store custom ID
* New forwars and natives to menus
* New optimized bazooka/etherial

-Version: 8.0.2 Experimental (Jule 11 2018)
* Fixed drop weapon on survivor on E
* Added new properties for weapons in weapons.ini (Sound, Reload time, Attack rime)
* Fixed grenades molotov/inc together caused bug
* Bazooka/Etherial attachment calculation fixed, it caused problem with first shoot.
* New native for custom weapon validation using ID
* All extraitems was update.
* Healthshot fixed
* All cvars loading in addons was fixed
* All reading/native modules optimized strings.
* Parser is will throw errors if input line dont have commas
* New natives for weapons.inc.
* Removed old functions like FloatDiv ect

-Version: 8.0.1 Experimental (Jule 10 2018)
* More ligher validation of create/check entities and ect.
* Model switches improve on spawn/buy buy calling SDK virtual funtions
* Round end validation fixed (Timer removed)
* Round end validation on disconnect fixed
* Frogrenade dropped was fixed ('flesh prop data') (new grenade model)
* Flying entity optimized
* Fix with weapon on the player back when player dead
* Draw animation fixed a bit
* Leap jump buttons fix
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Last edited by gubka; 07-14-2018 at 13:35.
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gubka
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Old 07-17-2018 , 07:54   Re: [CS:GO/ZP] Zombie Plague Mod 8.0.6
Reply With Quote #834

Quote:
-Version: 8.0.6 Experimental (Jule 17 201 (Important performance update)
* Optimized sounds system. (The make big difference in performarce, because of removed search of block each event, they proceed on map start)
* Changed natives for sounds and addons.
* Fix stamper, that coffin did not damaged by player.
* Fix for custom commands thowing errors in console.
* New reminder message for ammunition in chat.
* Zombie infect grenade not sticking now, but you can enable sticking to wall in addon
* Remaked some addons which used sounds, now they load it from sounds.ini
* New cvars for some sounds.
* Fix some reloading of subaddons.

-Version: 8.0.5 Experimental (Jule 14 201
* Buy ammunition added for human/survivor (Buttons buyammo1,2 on . and /)
* Added block to avoid reloading all sub addons
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gubka
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Old 07-21-2018 , 20:08   Re: [CS:GO/ZP] Zombie Plague Mod 8.1.0
Reply With Quote #835

Updated*
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anzar007
Junior Member
Join Date: Aug 2020
Old 08-10-2020 , 09:36   Re: [CS:GO/ZP] Zombie Plague Mod 8.3.2
Reply With Quote #836

Exception reported: [Tools] [GameData Validation] Failed to load SDK call "CBaseAnimating::LookupAttachment". Update signature in "plugin.zombieplague"


PLEASE HELP WITH THIS
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