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[CS:GO] No auto-mute by reports


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Author
eyal282
Veteran Member
Join Date: Aug 2011
Plugin ID:
7256
Plugin Version:
Plugin Category:
All
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Prevents default CS:GO behavior to mute players reported outside your server
    Unapprover:
    Reason for Unapproving:
    No source code / plugin, upload source and use the Report Post button for a new review.
    Old 08-14-2020 , 13:43   [CS:GO] No auto-mute by reports
    Reply With Quote #1

    Doesn't work, here's the solution
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    Last edited by eyal282; 08-16-2020 at 12:06.
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    Sandervraun
    Senior Member
    Join Date: May 2019
    Old 08-14-2020 , 13:53   Re: [CS:GO] No auto-mute by reports
    Reply With Quote #2

    Does this then run by SQL ? Or how does it remember this on different servers.
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    digin
    Member
    Join Date: Nov 2019
    Old 08-14-2020 , 14:46   Re: [CS:GO] No auto-mute by reports
    Reply With Quote #3

    thanks so useful
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 08-14-2020 , 18:32   Re: [CS:GO] No auto-mute by reports
    Reply With Quote #4

    This practically doesn't work btw.
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    Ilusion9
    Veteran Member
    Join Date: Jun 2018
    Location: Romania
    Old 08-14-2020 , 18:52   Re: [CS:GO] No auto-mute by reports
    Reply With Quote #5

    Quote:
    Originally Posted by eyal282 View Post
    This practically doesn't work btw.
    The plugin doesn't work? Maybe try to set m_bHasCommunicationAbuseMute on PreThink ...
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    digin
    Member
    Join Date: Nov 2019
    Old 08-14-2020 , 23:02   Re: [CS:GO] No auto-mute by reports
    Reply With Quote #6

    Quote:
    Originally Posted by eyal282 View Post
    This practically doesn't work btw.
    so this plugin doesn't work?
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    Syoudous
    Junior Member
    Join Date: Feb 2013
    Old 08-15-2020 , 23:28   Re: [CS:GO] No auto-mute by reports
    Reply With Quote #7

    The command you're looking for is sv_mute_players_with_social_penalties 0, unless it doesn't work. The command by default is flagged as FCVAR_DEVELOPMENTONLY so you will need to use something like sm_cvar to toggle it off.

    However, I do have a question regarding m_bHasCommunicationAbuseMute. How does one receive the values for each player? Would it just be something like...

    Code:
    int PlayerResource = GetPlayerResourceEntity();
    int PlayerIsAbusive = GetEntProp(PlayerResource, Prop_Send, "m_bHasCommunicationAbuseMute", _, Player);
    Hard to test because I don't have anyone I know personally who's flagged and because I am not at all familiar with the way this works.

    Last edited by Syoudous; 08-15-2020 at 23:32.
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    eyal282
    Veteran Member
    Join Date: Aug 2011
    Old 08-16-2020 , 12:03   Re: [CS:GO] No auto-mute by reports
    Reply With Quote #8

    Quote:
    Originally Posted by Syoudous View Post
    The command you're looking for is sv_mute_players_with_social_penalties 0, unless it doesn't work. The command by default is flagged as FCVAR_DEVELOPMENTONLY so you will need to use something like sm_cvar to toggle it off.

    However, I do have a question regarding m_bHasCommunicationAbuseMute. How does one receive the values for each player? Would it just be something like...

    Code:
    int PlayerResource = GetPlayerResourceEntity();
    int PlayerIsAbusive = GetEntProp(PlayerResource, Prop_Send, "m_bHasCommunicationAbuseMute", _, Player);
    Hard to test because I don't have anyone I know personally who's flagged and because I am not at all familiar with the way this works.
    Works. I want this entire thread active just for your solution, even when my plugin doesn't work.
    __________________
    Accepting private work. Contact me if you're interested.
    If you like my work, feel free to donate in appreciation with PayPal or CSGO Skins.

    Total Donated: 15$
    eyal282 is offline
    Syoudous
    Junior Member
    Join Date: Feb 2013
    Old 08-16-2020 , 15:43   Re: [CS:GO] No auto-mute by reports
    Reply With Quote #9

    Quote:
    Originally Posted by eyal282 View Post
    Works. I want this entire thread active just for your solution, even when my plugin doesn't work.
    Any chance you could answer my question in regards to m_bHasCommunicationAbuseMute? Is there a way to actively check if a player has these mutes or is this all guesswork?
    Syoudous is offline
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