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Freezo Begin
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Old 04-20-2015 , 02:32   Re: Parachute 2015 v0.0.2
Reply With Quote #21

Nice release, thanks for sharing it .
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Blizzard_87
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Old 04-20-2015 , 03:32   Re: Parachute 2015 v0.0.2
Reply With Quote #22

Quote:
Originally Posted by Freezo Begin View Post
Nice release, thanks for sharing it .
Thanks.
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Old 04-20-2015 , 08:35   Re: Parachute 2015 v0.0.3
Reply With Quote #23

Update v0.0.3 - 20/04/2015 10:29 PM
- Removed PreThink, Replaced With ObjectCaps
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OnePL
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Old 04-20-2015 , 10:07   Re: Parachute 2015 v0.0.3
Reply With Quote #24

Remove FM_EmitSound, Ham_ObjectCaps only need to
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Xalus
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Location: Belgium
Old 04-20-2015 , 13:10   Re: Parachute 2015 v0.0.3
Reply With Quote #25

Quote:
Originally Posted by Blizzard_87 View Post
Update v0.0.3 - 20/04/2015 10:29 PM
- Removed PreThink, Replaced With ObjectCaps

Smart way,
but in object caps,

PHP Code:
else if( !( pevindexpev_button ) & IN_USE )
        || ( 
pevindexpev_flags ) & FL_ONGROUND )
        || ( 
pevindexpev_movetype ) == MOVETYPE_FLY ) ) 
You're doing twice the same checks, juse use
PHP Code:
else
 { 
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Last edited by Xalus; 04-20-2015 at 13:14.
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Blizzard_87
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Old 04-20-2015 , 15:03   Re: Parachute 2015 v0.0.3
Reply With Quote #26

Quote:
Originally Posted by OnePL View Post
Remove FM_EmitSound, Ham_ObjectCaps only need to
Did a few tests doing it that way didn't work way I wanted. But I'll give it a few more tries.

Quote:
Originally Posted by Xalus View Post
Smart way,
but in object caps,

PHP Code:
else if( !( pevindexpev_button ) & IN_USE )
        || ( 
pevindexpev_flags ) & FL_ONGROUND )
        || ( 
pevindexpev_movetype ) == MOVETYPE_FLY ) ) 
You're doing twice the same checks, juse use
PHP Code:
else
 { 
Okay will make the changes and test before Updating. At work now will get to it after I get home.
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Old 04-21-2015 , 07:53   Re: Parachute 2015 v0.0.4
Reply With Quote #27

Update v0.0.4 - 21/04/2015 9:49 PM
- Removed FM_EmitSound, Now Completely Using ObjectCaps For Parachute
- Removed Silent Parachute Feature
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wicho
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Old 04-21-2015 , 13:03   Re: Parachute 2015 v0.0.4
Reply With Quote #28

Nice work..
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Xalus
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Old 04-21-2015 , 13:47   Re: Parachute 2015 v0.0.4
Reply With Quote #29

Object caps could still use a little optimize.

PHP Code:
public Ham_ObjectCaps_Preindex )
{
    if( !
is_user_aliveindex ) ) return;
    
    if(( 
pevindexpev_button ) & IN_USE 
    && !(  
pevindexpev_flags ) & FL_ONGROUND 
    && !( 
pevindexpev_movetype ) == MOVETYPE_FLY ) )
    {
        if(
g_iPara_Entindex ] <= 0)
        {
            
g_iPara_Entindex ] = CreateParachuteindex );
        }
        else
        {
            
ExecuteParachuteindex );
        }
        return;
    }
    
RemoveParachuteindexg_iPara_Entindex ] );

The rest seems right in my eyes,
Ham_Killed maybe could be removed, because parachute cant be used when dead, and spawn resets it anyway.
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Krtola
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Old 04-21-2015 , 14:04   Re: Parachute 2015 v0.0.4
Reply With Quote #30

https://www.youtube.com/watch?v=RmNc...ature=youtu.be

https://www.youtube.com/watch?v=uQXj...ature=youtu.be

Last edited by Krtola; 04-21-2015 at 14:15.
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