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DOD Style Reinforcements


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Member
Join Date: Mar 2006
Old 03-16-2006 , 20:13  
Reply With Quote #11

Wasn't trying to be rude, but I hate trying plugins that have noticable problems.


If you get it fixed I'll be putting it on my server.
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palehorse
Member
Join Date: Feb 2006
Location: Arkansas
Old 03-17-2006 , 16:08  
Reply With Quote #12

Quote:
Originally Posted by bmxer4lyfe
Screenshot:

http://i7.photobucket.com/albums/y28...nforcement.jpg

Thats about after 10 minutes of play.
I didn't notice it that much, but I have it to where corpses fade into the ground after a few seconds. It is annoying though


a couple of other things...

Could it be built into the mod to keep the round going until the objective is complete? Like all hostages are rescued or bomb has exploded?

I hope you keep working on this.... The visitors to my server love it.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 03-17-2006 , 21:23  
Reply With Quote #13

Quote:
Originally Posted by palehorse
Could it be built into the mod to keep the round going until the objective is complete? Like all hostages are rescued or bomb has exploded?
mp_roundtime ;-)
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palehorse
Member
Join Date: Feb 2006
Location: Arkansas
Old 03-19-2006 , 18:23  
Reply With Quote #14

Quote:
Originally Posted by Emp`
Quote:
Originally Posted by palehorse
Could it be built into the mod to keep the round going until the objective is complete? Like all hostages are rescued or bomb has exploded?
mp_roundtime ;-)
yea, but if everyone dies before they respawn then the round ends. Anyone know a way around this?...

I use 10 seconds for Reinforcements and would rather not lower it.

Thanks.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 03-19-2006 , 18:41  
Reply With Quote #15

Try using cs_user_spawn rather than spawn.
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palehorse
Member
Join Date: Feb 2006
Location: Arkansas
Old 03-29-2006 , 17:11  
Reply With Quote #16

is this gonna get fixed? I loved it but had to remove it from the server because of all the ghosts.
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slmclarengt
Veteran Member
Join Date: Jul 2004
Location: The Cookie Jar... or Pul
Old 05-14-2006 , 16:39  
Reply With Quote #17

Quote:
Originally Posted by Hawk552
Try using cs_user_spawn rather than spawn.
Negative. That would automatically give the user their default weapon loadout , spawn spectators, and would still give the same glitch. I don't know how to fix this either, but great job on the plugin.

slmclarengt
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Kensai
Veteran Member
Join Date: Aug 2005
Location: San Diego, California
Old 05-14-2006 , 22:22  
Reply With Quote #18

Spawn twice.

For example.

First spawn after the countdown, Second spawn .5 seconds after first spawn.
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BOOM
Member
Join Date: Jun 2004
Old 05-21-2006 , 12:27  
Reply With Quote #19

Fixed yet? This is pretty cool.
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ColdBlood
Senior Member
Join Date: Feb 2006
Location: new york
Old 06-05-2006 , 14:37  
Reply With Quote #20

it looks like a awsome plugin
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