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DOD Style Reinforcements


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   GHW_Chronic (70)
Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 03-13-2006 , 22:22   DOD Style Reinforcements
Reply With Quote #1

This basically adds DOD styled reinforcements to CS.

When your team has a dead player, a countdown will start. When the countdown reaches 0, then all the dead players on your team will be revived.

CVARS
Code:
 sv_DSR			//Turns DSR on(1) and off(0)
 sv_DSRmode		//Scenario specific reinforcements(1) and all map reinforcements(0)
					//cs_ - only cts get reinforcements
					//de_ - both teams get reinforcements
					//as_ - only ts get reinforcements
					//other - both teams get reinforcements
 sv_DSRtime		//Time it takes to start to send reinforcements
Tested on CS 1.6

Credits to Suicid3 for the suggestions
Attached Files
File Type: sma Get Plugin or Get Source (amx_dsr.sma - 2625 views - 4.3 KB)

Last edited by Emp`; 09-10-2006 at 20:05.
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Xanimos
Veteran Member
Join Date: Apr 2005
Location: Florida
Old 03-13-2006 , 22:34  
Reply With Quote #2

I have some suggestions.

1) Instead of storing for each player if they are dead and then in the get_players for loop checking against that. Just use the flags of get_players to only get dead players. (You can also get just one team for the loop if you wanted to with the get_players() flags)
2) Take the get_cvar_num() out of the get_players for loop. Store it as a variable and use it that way. (Also look into use get_pcvar_num() it works much faster)
3) For your team message use the flags for get_players to only get a certain team
4) Shouldn't
Code:
    if(get_cvar_num("sv_DSRmode")==0)     {         g_allowDSR[1] = true         g_allowDSR[2] = true        }
be
Code:
    if(get_cvar_num("sv_DSRmode")==0)     {         g_allowDSR[1] = false         g_allowDSR[2] = false        }
5) Thats it for now.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 03-13-2006 , 23:04  
Reply With Quote #3

1) done
2) done i think (allowing people with 1.60 to use this because not everyone has converted to 1.70)
3) done
4) no, if it is 0 then you want both teams to get reinforcements on all maps
5) oh darn...
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Xanimos
Veteran Member
Join Date: Apr 2005
Location: Florida
Old 03-13-2006 , 23:41  
Reply With Quote #4

Ok another little suggestion for effecieintcy.
Example of code (appears more than once)
Code:
    for ( new i = 0; i < pnum; i++ )     {         new id = players[i], team = get_user_team(id)
instead of having new vars in each iteration of the for loop use
Code:
    new id , team     for ( new i = 0; i < pnum; i++ )     {         id = players[i]         team = get_user_team(id)

[EDIT] Other than that just going to wait for user response before approving.
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Member
Join Date: Mar 2006
Old 03-16-2006 , 15:21  
Reply With Quote #5

Players skins will remain after respawn.. Respawning inside of themselves? Eh, not easy to explain, but causing major lag, and it's unappealing.
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palehorse
Member
Join Date: Feb 2006
Location: Arkansas
Old 03-16-2006 , 17:42  
Reply With Quote #6

yea, thats wish that was fixed.

also it seems to countdown replacements when there is noone dead.

other than that I love it and it would immediately go on my server for about 1/2 the maps.

Hope this one gets fixed up asap.

Thanks.
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bmxer4lyfe
Junior Member
Join Date: Aug 2005
Location: Canada eh
Old 03-16-2006 , 17:48  
Reply With Quote #7

Screenshot:

http://i7.photobucket.com/albums/y28...nforcement.jpg

Thats about after 10 minutes of play.
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Pop
Member
Join Date: Mar 2006
Old 03-16-2006 , 18:25  
Reply With Quote #8

Quote:
Originally Posted by bmxer4lyfe
Screenshot:

http://i7.photobucket.com/albums/y28...nforcement.jpg

Thats about after 10 minutes of play.
Exactly what it's doing.

Emp, next time test your simple plugins before sumbitting them. I rather not waste my time.
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pendragon
Senior Member
Join Date: Mar 2004
Location: In a bubble
Old 03-16-2006 , 19:29  
Reply With Quote #9

Emp, you seem to have a REALLY good idea here, something that might completely make CS a bit more bearable for some people all over again.
Don't let Pop's comment get to you - although hes sorta right, you should test first, but still at least ur trying and getting stuff done. Please don't give up and see about getting that spawn problem fixed.
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Emp`
AMX Mod X Plugin Approver
Join Date: Aug 2005
Location: Decapod 10
Old 03-16-2006 , 19:58   Re: DOD Style Reinforcements
Reply With Quote #10

Quote:
Originally Posted by Emp`
Tested on CS 1.6
i actually have had this on my server for a couple weeks btw.

never had that big of a problem, when i used it, there would be only about 1 fake player in the spawn per round.

i have no idea how to fix this, anyone want to tell me? ill see if T(+)rget's new way will fix it.

too da loo - heh...
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