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CSO Costumes v3.7


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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old 05-23-2020 , 04:31   Re: CSO Costumes v3.5
Reply With Quote #101

Quote:
Originally Posted by Dexon View Post
Thanks for the testing, now everything is fine.
At least I also learned something from this mistake

Respect for you made this hard plugin, and then published it.
Thanks man, I appreciate your support.
Also, thank you for reporting this bug.
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freategui
New Member
Join Date: Nov 2006
Old 06-02-2020 , 11:46   Re: CSO Costumes v3.5
Reply With Quote #102

Nice plug smilex
cya
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Smilex_Gamer
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Join Date: Apr 2017
Location: Portugal
Old 06-17-2020 , 06:19   Re: CSO Costumes v3.6
Reply With Quote #103

Update 3.6 (17/06/2020):

Added 6 new Costumes (Head, Back and Pelvis) from CS:O.
Stored get_maxplayers() in a variable so it isn't called several times at the end of each round.
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NOVA GAMING
Junior Member
Join Date: Apr 2020
Old 08-18-2020 , 23:37   Re: CSO Costumes v3.6
Reply With Quote #104

Its really Good plugin
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Smilex_Gamer
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Join Date: Apr 2017
Location: Portugal
Old 08-19-2020 , 10:07   Re: CSO Costumes v3.6
Reply With Quote #105

Quote:
Originally Posted by NOVA GAMING View Post
Its really Good plugin
Thanks
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Smilex_Gamer
Senior Member
Join Date: Apr 2017
Location: Portugal
Old Today , 10:55   Re: CSO Costumes v3.7
Reply With Quote #106

Update 3.7 (20/09/2020):

Added a verification code to check if the player's current costume doesn't exist in Nvault (I forgot to add this when I implemented Nvault in the plugin).
Added a verification code to check if the file "costumes.ini" is missing.
Switched get_maxplayers() loop with get_players() in order to decrease native calls.
Cached if the player is a bot/hltv and if the player is connected to decrease native calls.
Optimized Load_Configuration() and Load_Costumes() code.
Hooked FM_Sys_Error, FM_GameShutdown and FM_ServerDeactivate to save data.
Removed unnecessary code.
Added new translations.

Last edited by Smilex_Gamer; Today at 11:02.
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