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eisbein
Senior Member
Join Date: Aug 2004
Location: Germany/Rendsburg
Old 06-15-2004 , 17:26  
Reply With Quote #11

1. There is no Menu!!
2. you can change this
Code:
new levels[15] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
for example
Quote:
new levels[15] = {1, 3, 5, 7, 9, 12, 15, 17, 19, 20, 22, 25, 27, 30, 15};
Hope I have yours ask understood >>please English like in Grossbritannien writes<<
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Girthesniper
Senior Member
Join Date: Mar 2004
Location: Maryland
Old 06-15-2004 , 17:49  
Reply With Quote #12

Dude the links are slow as shit!
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eisbein
Senior Member
Join Date: Aug 2004
Location: Germany/Rendsburg
Old 06-15-2004 , 18:09  
Reply With Quote #13

Happened!!
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lobstah
Member
Join Date: May 2004
Location: Portland, Maine, USA
Old 06-17-2004 , 22:01  
Reply With Quote #14

eh...Treat me like a monkey and excuse me if im wrong.

are those are kill streak sounds? I just want a sound on 3rd,5th,10th,13th and 15th kill streaks... and I want to choose which sound plays when and what it says...i can make it do that. but i am deleting and swaping, im not messin with those numbers. Im compiling trial and error. I have a few that work out ok, but yeah..im not sure how i did it nor could I do it again.

to turn off the rest of the sounds would I just comment out these?


public plugin_init() {
register_plugin("Ultimate sound","0.76","[email protected]")
register_event("DeathMsg","hs","a","3=1")
register_event("DeathMsg","knife_kill","a","4 &kni")
register_event("DeathMsg","he_kills","a","4&g ren")
register_event("StatusIcon", "got_bomb", "be", "1=1", "1=2", "2=c4")
register_event("SendAudio", "bomb_planted", "a", "2&%!MRAD_BOMBPL")
register_event("SendAudio", "bomb_defused", "a", "2&%!MRAD_BOMBDEF")
register_event("TextMsg", "bomb_failure", "a", "2&#Target_B")
register_event("BarTime", "bdef_g", "be", "1=10", "1=5","1=3")
register_event("BarTime", "bdef_l", "be", "1=0")
register_event("TextMsg", "bomb_pickup", "bc", "2&#Got_bomb")
register_event("TextMsg", "bomb_drop", "bc", "2&#Game_bomb_d")
register_event("SendAudio", "disable_c4", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_ rounddraw")
register_event("TextMsg","disable_c4","a","2& #Game_C","2&#Game_w")
register_event("ResetHUD", "reset_hud", "b");
register_event("DeathMsg", "death_event", "a")
register_event("SendAudio","roundend_msg","a" ,"2=%!MRAD_terwin","2=%!MRAD_ctwin","2=%!MRAD _rounddraw")
register_event("TextMsg","roundend_msg","a"," 2&#Game_C","2&#Game_w")
register_event("DeathMsg","death_msg","a")
register_cvar("lastman_mode","abc")
register_cvar("streak_mode","ab")
register_cvar("bomb_mode","abcdefghi")
register_cvar("hekill_mode","abc")
register_cvar("kniff_mode","ab")
register_cvar("hs_mode","ab")
return PLUGIN_CONTINUE
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eisbein
Senior Member
Join Date: Aug 2004
Location: Germany/Rendsburg
Old 06-19-2004 , 07:24  
Reply With Quote #15

I hope you mean that!!

Code:
define LEVELS 15 //Number of levels
.....................................................................
new levels[15] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
new stksounds[15][] = {"misc/firstblood2003", "misc/doublekill", 
                   "misc/tripplekill2003", "misc/multikill", "misc/killingspree",
                   "misc/mmmmonster", "misc/rampage", "misc/megakill",
                   "misc/dominating", "misc/ultrakill", "misc/ludicrouskill",
                   "misc/unstoppable", "misc/wickedsick", "misc/godlike",
                   "misc/holyshit"};
new stkmessages[15][] = {"%s: FIRST-BLOOD!", "%s: DOUBLE-KILL!!!", "%s: TRIPPLE-KILL!!!",
                     "%s MULTI-KILL!!!", "%s KILLING-SPREE.", "%s MONSTER-KILL!!!",
                     "%s RAMPAGE!!", "%s MEGA-KILL!!!", "%s DOMINATING!!!",
                     "%s ULTRA-KILL!!", "%s LUDICROUS-KILL!!", "%s UNSTOPPABLE!!",
                     "%s WICKEDSICK!!", "%s GODLIKE!!", "%s HOLYSHIT!!"};
................................................................
{
    precache_sound( "djeyl/c4powa.wav")
    precache_sound( "djeyl/laugh.wav")
    precache_sound( "djeyl/grenade.wav")
    precache_sound( "djeyl/witch.wav")
    precache_sound( "misc/mmmmonster.wav")
    precache_sound( "misc/firstblood2003.wav")
    precache_sound( "misc/dominating.wav")
    precache_sound( "misc/doublekill.wav")
    precache_sound( "misc/tripplekill2003.wav")
    precache_sound( "misc/rampage.wav")
    precache_sound( "misc/megakill.wav")
    precache_sound( "misc/ludicrouskill.wav")
    precache_sound( "misc/unstoppable.wav")
    precache_sound( "misc/wickedsick.wav")
    precache_sound( "misc/holyshit.wav")
    precache_sound( "misc/godlike.wav")
    precache_sound( "misc/headshot.wav")
    precache_sound( "misc/humiliation.wav")
    precache_sound( "misc/killingspree.wav")
    precache_sound( "misc/multikill.wav")
    precache_sound( "misc/ultrakill.wav")
    precache_sound( "misc/maytheforce.wav")
    precache_sound( "misc/oneandonly.wav")
    return PLUGIN_CONTINUE 
}
example

Code:
define LEVELS 5
.....................................................................
new levels[5] = {3, 5, 10, 13, 15};
new stksounds[5][] = {"misc/multikill", "misc/ultrakill", 
                   "misc/monsterkill", "misc/killingspree", "misc/godlike"};
new stkmessages[5][] = {"%s: Multi-Kill!", "%s: Ultra-Kill!!!", "%s: Monster-kill!!!",
                     "%s KILLING SPREE!!!", "%s GODLIKE." };
..................................................................... 
{
    precache_sound( "djeyl/c4powa.wav")
    precache_sound( "djeyl/laugh.wav")
    precache_sound( "djeyl/grenade.wav")
    precache_sound( "djeyl/witch.wav")
    precache_sound( "misc/monsterkill.wav")
    precache_sound( "misc/godlike.wav")
    precache_sound( "misc/headshot.wav")
    precache_sound( "misc/humiliation.wav")
    precache_sound( "misc/killingspree.wav")
    precache_sound( "misc/multikill.wav")
    precache_sound( "misc/ultrakill.wav")
    precache_sound( "misc/maytheforce.wav")
    precache_sound( "misc/oneandonly.wav")
    return PLUGIN_CONTINUE 
}
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lobstah
Member
Join Date: May 2004
Location: Portland, Maine, USA
Old 06-22-2004 , 04:56  
Reply With Quote #16

tnx! i hope....
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Morpheus
Senior Member
Join Date: Mar 2004
Old 07-02-2004 , 04:08  
Reply With Quote #17

Quote:
Originally Posted by eisbein
1. There is no Menu!!
2. you can change this
Code:
new levels[15] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
for example
Quote:
new levels[15] = {1, 3, 5, 7, 9, 12, 15, 17, 19, 20, 22, 25, 27, 30, 15};
Hope I have yours ask understood >>please English like in Grossbritannien writes<<
Hi there..

Im trying to understand that sexy plugin, but again I agree with the others. There are too many sounds after each other. How do i disable like firstblood, doublekill and ect. ?

U write about this code

Code:
new levels[15] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
That could be changed too

Code:
new levels[15] = {1, 3, 5, 7, 9, 12, 15, 17, 19, 20, 22, 25, 27, 30, 15};
Why does it ends with 15? U have 25,27,30,15?

Those numbers are frags right? Could I change them to what i like?

Sorry im quite n00b at scripting. :-)

Cheers

Morpheus
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Downtown1
Veteran Member
Join Date: Mar 2004
Old 07-06-2004 , 17:35  
Reply With Quote #18

I think it should be reworked to make it more like the real "rewards", see what I am talking about:

http://www.cheathappens.com/features...04_rewards.asp
http://www.stratosgroup.com/guides/h...to/?cat=sprees

Then I could give your plugin a 5 without worrying .

and maybe you could use "Eagle Eye" for headshots, "Denied" and "last Second Save" for defusing, "Daredevil" for those dumbasses comitting suicide, "Hat Trick" for bomb plants, "Pancake" for knifes (??) and Top Gun for taking out another player who has had at least "Godlike" or "Ludicrous" .

[edit] Fix it so that when people commit suicide it doesn't count it as a "double kill, multi kill" or whatever, cause I am getting annoyed by the sound of it when people get run over by a car and it keeps screaming multi kill :-\.
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FuzionMonkey
Junior Member
Join Date: Jul 2004
Old 07-07-2004 , 00:45   menu
Reply With Quote #19

Please make a menu for the plugin. i want to disable sounds.
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-=STN=- MaGe
Veteran Member
Join Date: Apr 2004
Location: Asault World
Old 07-13-2004 , 18:53  
Reply With Quote #20

big problem

when the bomb is planted and t win the round the bomb counter still carries on in the next round?

some one able to fix?
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