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[CS:S] FireWaLL Super Admin (v1.03e, 9 July 2013)


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Kin2InuYasha
Member
Join Date: Nov 2010
Old 01-09-2011 , 23:24   Re: [CS:S] FireWaLL Super Admin (v1.00, 8 Jan 2011)
Reply With Quote #11

This mod is beautiful except for a couple of things.

Could you make it so the @all function works? Sometimes I want to be a jerk and rocket everyone into space at the same time, but I get the "More than 1 matching client found" message.

Also, could you put the prop list into a separate .txt file so an admin can add more props?

Those are the only 2 things I would change personally, but this is a nice admin menu regardless. Good Job.
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LightningZLaser
Member
Join Date: Dec 2010
Old 01-10-2011 , 00:10   Re: [CS:S] FireWaLL Super Admin (v1.00, 8 Jan 2011)
Reply With Quote #12

I will try to find out how to make a file for the props to spawn.

Will add the @all later.
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Elektramode
Senior Member
Join Date: Mar 2010
Old 01-10-2011 , 15:38   Re: [CS:S] FireWaLL Super Admin (v1.00, 8 Jan 2011)
Reply With Quote #13

Well it certainly works now for l4d2 . But, one moderate problem. I think its best explained with my screenies.

As you can see in screen 1, all is good, screen 2 its invisble, however still useable and in screen 3 it returns to normal??? any reason for this happening?
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 01-10-2011 , 17:57   Re: [CS:S] FireWaLL Super Admin (v1.00, 8 Jan 2011)
Reply With Quote #14

you sure thats not just a tiny bit of lag delaying the menu. Ive been getting tbhat with other plugs lately when using menu's
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LightningZLaser
Member
Join Date: Dec 2010
Old 01-10-2011 , 22:03   Re: [CS:S] FireWaLL Super Admin (v1.00, 8 Jan 2011)
Reply With Quote #15

If you are refering to sometimes the menu doesnt show when you press an option, its lag.
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selax
AlliedModders Donor
Join Date: Apr 2008
Location: Moscow
Old 01-12-2011 , 07:38   Re: [CS:S & Others] FireWaLL Super Admin (v1.00, 8 Jan 2011)
Reply With Quote #16

Quote:
RegAdminCmd("fsa", ConsoleCmd, ADMFLAG_CUSTOM4); //r
RegAdminCmd("say !fsa", ConsoleCmd, ADMFLAG_CUSTOM4);
RegAdminCmd("say_team !fsa", ConsoleCmd, ADMFLAG_CUSTOM4);
RegAdminCmd("say /fsa", ConsoleCmd, ADMFLAG_CUSTOM4);
RegAdminCmd("say_team /fsa", ConsoleCmd, ADMFLAG_CUSTOM4);
For what 2,3,4,5 lines?
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LightningZLaser
Member
Join Date: Dec 2010
Old 01-12-2011 , 08:50   Re: [CS:S & Others] FireWaLL Super Admin (v1.00, 8 Jan 2011)
Reply With Quote #17

Oops I didnt know I didnt need to do those extra lines, thx for clarifying

Last edited by LightningZLaser; 01-12-2011 at 08:53.
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LightningZLaser
Member
Join Date: Dec 2010
Old 01-12-2011 , 10:11   Re: [CS:S & Others] FireWaLL Super Admin (v1.00, 8 Jan 2011)
Reply With Quote #18

Update v1.01-
-> Added #all function to chat commands (!rocket #all)
-> Fixed multiple rockets not executed at the same time
-> Added sound while player is a rocket
-> Added sprite trail while player is a rocket
-> Fixed chat commands which sometimes tell that you searched for more than 1 client when you didn't
-> Remade disguise functions; now disguise is casted from a menu and there are over 20 disguises. Added more props to spawn including dryer, bookcase and blastdoor.
-> Removed !disguise chat command since its not so convenient with the new disguise menu

Please download from the first page and tell me if you find any bugs

Edit:
Updated v1.01a pls check changelog at first page

Last edited by LightningZLaser; 01-13-2011 at 07:30.
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Kin2InuYasha
Member
Join Date: Nov 2010
Old 01-18-2011 , 11:36   Re: [CS:S & Others] FireWaLL Super Admin (v1.01a, 13 Jan 2011)
Reply With Quote #19

Just keeps getting better every day. Awesome work man.
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Kin2InuYasha
Member
Join Date: Nov 2010
Old 01-18-2011 , 22:35   Re: [CS:S & Others] FireWaLL Super Admin (v1.01a, 13 Jan 2011)
Reply With Quote #20

Is it possible on the next update to not have so many announcements in chat? Whenever I rotate a prop, rocket someone, spawn a prop, or pretty much anything, it always announces, and seems to flood my chat area. Just some constructive criticism.

Thanks
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