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Requests for 0.98


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Trizik
Junior Member
Join Date: Feb 2007
Old 02-13-2007 , 17:07   Requests for 0.98
Reply With Quote #1

1) Fix spawn protection time. It currently doesn't work.

2) Fix spectator bug. If you join spectator then switch back to T or CT, you won't respawn.

3) Add defuse kit to gun menu.

4) Add pricing option to gun menu: http://forums.alliedmods.net/showthread.php?t=51119

Thanks.

Last edited by Trizik; 02-14-2007 at 17:56.
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BAILOPAN
Join Date: Jan 2004
Old 02-14-2007 , 14:40   Re: Requests for 0.98
Reply With Quote #2

#1 What? It works fine. You either don't understand how it works, or you're thinking of the old method which is configurable still.

#2 This isn't a bug, you have to say "respawn" in chat.

#3 This seems like a reasonable request.

#4 I don't think this will happen for 0.98, I currently do not have the time.
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Trizik
Junior Member
Join Date: Feb 2007
Old 02-14-2007 , 18:20   Re: Requests for 0.98
Reply With Quote #3

1) I have protection = 5 and protection_type = 0. Doesn't that mean players should have god mode for 5 seconds after spawning? They can be harmed immediately after spawning. Although now that I think about it, it's probably because I'm running CSSDM alongside CSS:RPG, which sets players' health at spawn. I will disable CSS:RPG and report back if spawn protection still doesn't work.

2) I didn't know about this, thanks. Would it be too much trouble to output a message to clients when they switch from spectator to any team explaining this?

3) Thank you!

4) Whenever you can get around to it. I'd really like to have this feature. Thanks!
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 02-15-2007 , 03:57   Re: Requests for 0.98
Reply With Quote #4

Quote:
Originally Posted by Trizik View Post
...

2) I didn't know about this, thanks. Would it be too much trouble to output a message to clients when they switch from spectator to any team explaining this?

...
I also didn't know about this and thought it was a bug/glitch.

I'd also love it if the CSSDM mod could output a message to a client that joins spec.
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BAILOPAN
Join Date: Jan 2004
Old 02-15-2007 , 14:40   Re: Requests for 0.98
Reply With Quote #5

Yup, I can print that message when clients go to spec, that's a good idea.

The spawn protection defaults to 5 seconds, but as soon as the player moves or fires, the protection is dropped. The following keys trigger this:
Forward, Back, Left, Right, Strafe left, Strafe Right, Attack1/2, Walk/Speed, Grenade1/2, Zoom, Duck, Jump.

It's possible I could make these keys configurable...
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Trizik
Junior Member
Join Date: Feb 2007
Old 02-15-2007 , 20:23   Re: Requests for 0.98
Reply With Quote #6

Oh, no wonder!

I thought spawn protection lasted for 5 seconds or until the player fired a gun, whichever came first. Now it makes sense.

Thanks.
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HaX0788
AlliedModders Donor
Join Date: Oct 2005
Old 02-15-2007 , 21:56   Re: Requests for 0.98
Reply With Quote #7

Also please pleas please ! FIX Unloading of Plugin. Currently Crashes the server when Meta unload <plugin> is used.
See Here
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Last edited by HaX0788; 02-15-2007 at 21:58.
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Trizik
Junior Member
Join Date: Feb 2007
Old 02-16-2007 , 00:34   Re: Requests for 0.98
Reply With Quote #8

Would you also add a check for respawn_wait_time so that if a player joins spec and then rejoins a team he won't spawn if respawn_wait_time hasn't expired? I use a high value for respawn_wait_time so players can bypass it by joining spec and/or reconnecting to the server.
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Extreme_One
Veteran Member
Join Date: Nov 2006
Old 02-16-2007 , 06:15   Re: Requests for 0.98
Reply With Quote #9

Quote:
Originally Posted by BAILOPAN View Post
Yup, I can print that message when clients go to spec, that's a good idea....
Brilliant. Thanks in advance.
Quote:
Originally Posted by BAILOPAN View Post
The spawn protection defaults to 5 seconds, but as soon as the player moves or fires, the protection is dropped. The following keys trigger this:
Forward, Back, Left, Right, Strafe left, Strafe Right, Attack1/2, Walk/Speed, Grenade1/2, Zoom, Duck, Jump.

It's possible I could make these keys configurable...
I think I'd quite like that.
I'd probably configure it so that on our server the spawn protection is only dropped before the 5 seconds are up if the player used Attack1.


Looking forward to the next version.
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BAILOPAN
Join Date: Jan 2004
Old 02-16-2007 , 10:54   Re: Requests for 0.98
Reply With Quote #10

HaX0788: I can't reproduce that...
Trizik: That sounds like a fair request
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