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[CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)


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Paradigm
Junior Member
Join Date: Oct 2014
Old 11-08-2014 , 03:12   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #101

Is there anyway we can add like a flag to certain classes for VIP and such and also is there an english version for the text? The part where it says "Type /class to change class" is in russian for me.
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Blackwolf
Junior Member
Join Date: Aug 2008
Old 02-17-2015 , 08:22   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #102

CS:GO support plugin?
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 05-24-2015 , 13:08   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #103

Couple of observations, for CSS:
Version 1.3 fixes the "Buy Weapons" and restores the Missions when you disable the MOD, but still the rounds do not end. Peace-Maker is there anyways you could cut and paste code from your "Conquest" MOD to enable this to work, I tried to do it but it would not recompile properly?
Also version 1.3 has a dependency on mapchooser.smx which we do not have loaded (we use ultimate map chooser) so we needed to load this plugin up to get the SMCTF.smx to load and work.
This is the only MOD left on our Server where I have to do a reboot to get things back to normal
Again great work and thank you so much for your contribution to the Game, your MODs are 2 of the Best I have played Sire!
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Last edited by Blakes7; 05-24-2015 at 13:10.
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Blakes7
Senior Member
Join Date: Dec 2012
Location: New England
Old 06-09-2015 , 16:59   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #104

Quote:
Originally Posted by Blackwolf View Post
CS:GO support plugin?
Have your tried this, did you find a CSGO Version that worked?
http://steamcommunity.com/sharedfile.../?id=204941615
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yash1441
Senior Member
Join Date: Feb 2015
Location: Illuminati HQ
Old 08-23-2015 , 04:19   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #105

Quote:
Originally Posted by Blackwolf View Post
CS:GO support plugin?
CTF can be made using VScript, so I think no need for a plugin.
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szogun
Senior Member
Join Date: Apr 2016
Old 09-19-2016 , 17:42   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #106

Hello
Will there be any issue by fashion fashion update the latest version of the sm
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Crawfy2D
Member
Join Date: Aug 2007
Location: Hamburg (Germany)
Old 03-13-2020 , 12:17   Re: [CS:S] SM:CTF - Capture the flag (Version 1.1 Updated 2011-11-12)
Reply With Quote #107

Quote:
Originally Posted by bobis View Post
I am glad to release the smctf v 1.2 version for you guys.

Since peace maker is busy this time , I decided myself , with help of a good friend , Emper0r ( credits to him for the code changes) to improve this plugin a little bit so , to release the 1.2 version of smctf.


Of course THE BIGGEST CREDIT GOES TO PEACE MAKER HIMSELF FOR HIS GREAT KICK ASS PLUGIN.

Well , here you are:

Changes at v 1.2:

Just download the following file:

Have fun
why every time one ct has a t skin, and one t has a ct skin ???

also when i choose a class, i get a message in russian not in english, why ???

maybe you can add a phrases.txt ???

This Messages are every time in russian, why ?



SM:CTF > Είσαι Rifleman, High precision rifles. Υγεία: 130, Ταχύτητα: 110.
SM:CTF > Γράψτε στο chat "/class" για να αλλάξετε την


Please Help

GREAT ADDON

Last edited by Crawfy2D; 03-13-2020 at 18:16.
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Crawfy2D
Member
Join Date: Aug 2007
Location: Hamburg (Germany)
Old 03-16-2020 , 12:57   Re: [CS:S] SM:CTF - Capture the flag 1.3 NEW SOUNDS
Reply With Quote #108

New Sounds For capture The flag ! Including the bz2 files For Fast Download !
Attached Files
File Type: zip smctf_1.3 News Sounds.zip (5.90 MB, 140 views)

Last edited by Crawfy2D; 03-16-2020 at 12:58.
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teafest
New Member
Join Date: Apr 2020
Old 05-23-2020 , 06:51   Re: [CS:S] SM:CTF - Capture the flag 1.3 NEW SOUNDS
Reply With Quote #109

Please Help.
The mp_restartgame 1 variable is constantly set, and prevents the game from starting.
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