I used "commentary_dummy" to generate a survivor's model, and successfully used "m_flPoseParameter" to control the head direction of the character model.
But i found that the character model always kept looking at the zero point of the map {0.0, 0.0, 0.0}. Is there anything that can change the coordinates or targets that the eyes focus on?
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DispatchKeyValue(entity, "LookAtPlayers", "1");