Hurt and taunt sounds emitted from the player based on their current player model. It has no commands, because I made it for myself originally. I do not play HL2DM much more, if at all, so have at it.
Sounds used:
PHP Code:
char g_sSounds[36][PLATFORM_MAX_PATH] = {
"vo/npc/male01/pain01.wav",
"vo/npc/male01/pain02.wav",
"vo/npc/male01/pain03.wav",
"vo/npc/male01/pain04.wav",
"vo/npc/male01/pain05.wav",
"vo/npc/male01/pain06.wav",
"vo/npc/male01/pain07.wav",
"vo/npc/male01/pain08.wav",
"vo/npc/male01/pain09.wav",
"vo/npc/female01/pain01.wav",
"vo/npc/female01/pain02.wav",
"vo/npc/female01/pain03.wav",
"vo/npc/female01/pain04.wav",
"vo/npc/female01/pain05.wav",
"vo/npc/female01/pain06.wav",
"vo/npc/female01/pain07.wav",
"vo/npc/female01/pain08.wav",
"vo/npc/female01/pain09.wav",
"vo/npc/female01/likethat.wav",
"vo/npc/female01/letsgo02.wav",
"vo/npc/female01/gotone01.wav",
"vo/npc/female01/gotone02.wav",
"vo/npc/female01/yeah02.wav",
"vo/npc/male01/likethat.wav",
"vo/npc/male01/letsgo02.wav",
"vo/npc/male01/gotone01.wav",
"vo/npc/male01/gotone02.wav",
"vo/npc/male01/yeah02.wav",
"npc/metropolice/pain2.wav",
"npc/metropolice/pain3.wav",
"npc/metropolice/pain4.wav",
"npc/metropolice/knockout2.wav",
"npc/metropolice/vo/chuckle.wav",
"npc/combine_soldier/pain1.wav",
"npc/combine_soldier/pain2.wav",
"npc/combine_soldier/pain3.wav"
};