Quote:
Originally Posted by NRG21
Yup, thanks But you're hosting gameservers in virtual machines on ESXi?
How many slots does the css-servers have (are there players on the server?)? And which operating system are you using? Maybe a custom kernel? I can't believe that 20 css-servers are running on a AMD A6-3670. Then i wouldn't have to upgrade from my i7 950 to an i7 3770. Would be great if you could describe if there are some customization's to run 20 servers on that hardware.
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Another thing iv been looking into is if ur going to have all the physics objects or not. Ur able to download a plug in for css servers to disable all physic items to help improve reg. ( meaning less stress on system hardware. )
for me i wouldnt operate anymore servers more then how many cores i have in my system. Prim reason is if u set each server to a value of one core each this will allow for best possible performance. Again others are doing it differently but i go for near perfect reg which my csgo server gets with no issues at all.
The way ur going to tell with ur css server and how its performance is with choke and lose. This is more meant for the sake of the network but when u have a choke more then 5 reg goes WAY down.
Quote:
Originally Posted by NRG21
I think TF2 does not need so much resources like css.
But why do you need a graphics card for server hosting?
I'll try that.
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The video card does some basic rendering processes for the server.
For example.
CSS if there is a computer prop and its been shot. Its the server that renders it falling apart and gets passed onto the other computer. This is so that people can play with the same things on the screen with little variables creating a difference. This is my understanding of what the video card does for the server. I have a 6850 in mine