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Stripper:Source (Updated 2011-04-15)


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painkiller
Senior Member
Join Date: Jun 2011
Old 06-10-2013 , 05:19  
Reply With Quote #1121

The fog was actually functioning in all games.

You can also more or less,
At the moment there is minimal on

I know the flash, what ever you need to this:

1 point_tesla
1 Brush with the "origin"
1 func_button

nobody an idea?

Last edited by thetwistedpanda; 06-12-2013 at 11:26.
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VPPGamingNetwork
Veteran Member
Join Date: Sep 2012
Location: Japan
Old 06-16-2013 , 22:10   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1122

I don't know if im doing it wrong but does anyone have an example of the cfg on csgo?

Last edited by VPPGamingNetwork; 06-17-2013 at 20:32.
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painkiller
Senior Member
Join Date: Jun 2011
Old 06-17-2013 , 04:33   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1123

A sample,
I was also lucky.

https://developer.valvesoftware.com/..._precipitation
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kdawgmaster
Member
Join Date: Jul 2009
Old 06-19-2013 , 14:28   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1124

iv heard that this can help with things like reg in the server because there is no calculations for physics at that point besides ragdoll. Is this true?
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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 06-20-2013 , 08:49   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1125

Hello,

I am looking for a way to add a trigger_multiple entity to a map which triggers everytime a client enteres the Area.
I know that I can use add: to create an entity, but trigger_multiple requires a targetname to be set - so I am completly lost.

The Entity will be used later in a Sourcemod plugin to detect when a player entered a specified area on the map.

Anyone got an Idea?
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 06-23-2013 , 03:37   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1126

Quote:
Originally Posted by pcmaster View Post
Hello,

I am looking for a way to add a trigger_multiple entity to a map which triggers everytime a client enteres the Area.
I know that I can use add: to create an entity, but trigger_multiple requires a targetname to be set - so I am completly lost.

The Entity will be used later in a Sourcemod plugin to detect when a player entered a specified area on the map.

Anyone got an Idea?
With Stripper, you can create trigger_multiple entity, but problem is can't define that box/area dimension.
It will appear really small "box", maybe 1 x 1 x 1

With SourceMod plugin you can set size of box.
[Tutorial] Creating brush entities
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KiTTeNChaoSS
Junior Member
Join Date: Jul 2007
Location: Victoria, BC, Canada
Old 06-29-2013 , 00:17   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1127

Hi team,

Stripper is no longer working on my HL2DM server 8.9.31.2:27015 . Is there a working update since the latest curse of steam updates?

Thank you, KC
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daveyboye
Senior Member
Join Date: Aug 2008
Old 06-29-2013 , 01:31   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1128

Hey kitten, it works fine for me on my skulshock servers on windows server 2008
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KiTTeNChaoSS
Junior Member
Join Date: Jul 2007
Location: Victoria, BC, Canada
Old 06-29-2013 , 01:41   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1129

Thanks Daveyboy. I updated another pluggin, "Keepers hit sounds" that included some needed files such as dllinfo.kvf. Since then the stripper started to work. Thank you.
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dbmiller5
Senior Member
Join Date: Jun 2011
Old 07-01-2013 , 17:42   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #1130

What is the command that shows the origin of the map?
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