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ZP 5.0 Betas/Updates


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datka888
Member
Join Date: Oct 2011
Old 10-29-2011 , 07:50   Re: ZP 5.0 Betas/Updates
#631

Hello everyone. Sorry my bad english.

what heppend if i turn off this plugin zp50_knockback ?
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JoKeR LauGh
Veteran Member
Join Date: May 2011
Location: Malaysia
Old 10-29-2011 , 10:54   Re: ZP 5.0 Betas/Updates
#632

there will be no knockback ?
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Nick Haldem
Senior Member
Join Date: Jun 2011
Location: Moldova
Old 10-29-2011 , 15:21   Re: ZP 5.0 Betas/Updates
#633

hmmmm..I have problem with ambience sounds and admin respawn...All my ambience give me errors and admin respawn dont work when i connect on Server...Can somebody help me pliz?
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datka888
Member
Join Date: Oct 2011
Old 10-30-2011 , 08:56   Re: ZP 5.0 Betas/Updates
#634

Where can I get find zombi ambience sounds?
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lqlqlq
Senior Member
Join Date: Jan 2008
Old 10-31-2011 , 08:22   Re: ZP 5.0 Betas/Updates
#635

Some error logs:
Code:
L 10/29/2011 - 15:15:50: [ZP] Player already a survivor (2)
L 10/29/2011 - 15:15:50: [AMXX] Displaying debug trace (plugin "zp50_zp43_compat.amxx")
L 10/29/2011 - 15:15:50: [AMXX] Run time error 10: native error (native "zp_class_survivor_set")
L 10/29/2011 - 15:15:50: [AMXX]    [0] zp50_zp43_compat.sma::native_make_user_survivor (line 676)
L 10/29/2011 - 15:15:50: Unhandled dynamic native error
L 10/29/2011 - 15:15:50: [AMXX] Displaying debug trace (plugin "zp_1nemvsallsurv.amxx")
L 10/29/2011 - 15:15:50: [AMXX] Run time error 10: native error (native "zp_make_user_survivor")
L 10/29/2011 - 15:15:50: [AMXX]    [0] zp_1nemvsallsurv.sma::zp_round_started (line 47)
L 10/29/2011 - 15:26:50: [ZP] Invalid Player (0)
L 10/29/2011 - 15:26:50: [AMXX] Displaying debug trace (plugin "zp_zclass_boomer.amxx")
L 10/29/2011 - 15:26:50: [AMXX] Run time error 10: native error (native "zp_get_user_zombie_class")
L 10/29/2011 - 15:26:50: [AMXX]    [0] zp_zclass_boomer.sma::boomer_death (line 86)
L 10/29/2011 - 15:45:06: Start of error session.
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SERIOUS_IKA
Junior Member
Join Date: Mar 2010
Old 11-01-2011 , 11:57   Re: ZP 5.0 Betas/Updates
#636

MeRcyLeZZ;

If you can do:
Become a zombie, zombie back to spawn point.
Or, it becomes invisible and can travel a few seconds.
And to be configured with the appropriate command.
for escape...
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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 11-01-2011 , 12:18   Re: ZP 5.0 Betas/Updates
#637

Quote:
Originally Posted by SERIOUS_IKA View Post
MeRcyLeZZ;

If you can do:
Become a zombie, zombie back to spawn point.
Or, it becomes invisible and can travel a few seconds.
And to be configured with the appropriate command.
for escape...
can be done with a sub plugin.
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SERIOUS_IKA
Junior Member
Join Date: Mar 2010
Old 11-01-2011 , 18:38   Re: ZP 5.0 Betas/Updates
#638

Quote:
Originally Posted by XINLEI View Post
can be done with a sub plugin.
Please link this sub plugin )

Last edited by SERIOUS_IKA; 11-01-2011 at 18:42.
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hitmany
Senior Member
Join Date: Jul 2010
Old 11-05-2011 , 02:02   Re: ZP 5.0 Betas/Updates
#639

Ambience sounds do not work correctly in all versions(4.3,5.0 i`am test)
sound is played for 10 seconds, then stops

part of zombieplague.ini:
Code:
[Ambience Sounds] (only .wav and .mp3 formats supported, duration is in seconds)
SOUNDS (Infection Mode) = zombie_plague/ambience.wav
DURATIONS (Infection Mode) = 17
log error in zp 5.0.7:
Code:
L 11/04/2011 - 04:40:44: Invalid cellvector handle provided (92:1:1)
L 11/04/2011 - 04:40:44: [AMXX] Displaying debug trace (plugin "zp50_ambience_sounds.amxx")
L 11/04/2011 - 04:40:44: [AMXX] Run time error 10: native error (native "ArrayGetCell")
L 11/04/2011 - 04:40:44: [AMXX]    [0] zp50_ambience_sounds.sma::ambience_sound_effects (line 114)

Last edited by hitmany; 11-05-2011 at 02:04.
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Sprit3x
Senior Member
Join Date: Sep 2010
Location: Romania, Constanta
Old 11-05-2011 , 20:24   Re: ZP 5.0 Betas/Updates
#640

BUG: Survivor Round,when it starts it appeared +3 more cts but those cts wasnt humans... was zombies with blue name in ct team and after zombies killed me(surv) the round didnt end...
Please solve this maor bug o.O
And a minor bug: Zombies models still appear even though they were killed...
Sorry for bad english

Last edited by Sprit3x; 11-05-2011 at 20:45.
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