Raised This Month: $ Target: $400
 0% 

Possible to suppress run-time errors?


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
Old 12-18-2006 , 17:12   Possible to suppress run-time errors?
Reply With Quote #1

Is it possible to suppress run-time errors?

For example, I hate seeing invalid player everywhere when it just so happens the player disconnected and the code is still running...

Just sucks to have to throw an is_user_connected everywhere...

Is there a better way?

Thanks,
Josh
__________________
Need war3ft help? DO NOT PM ME... Check the forums
Geesu is offline
Send a message via AIM to Geesu Send a message via MSN to Geesu
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 20:16.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode