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Server Rate problem


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SeriousSam
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Join Date: Aug 2009
Location: Bulgaria
Old 10-03-2009 , 11:18   Server Rate problem
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I have a C2D @ 2.6GHz with ram: 2x2GB DDR2 800mhz and video sapphire hd4850 512mb. I run a classic cs 1.6 dedicated server under win xp professional. My internet connection has 48 mbps download and 20 mbps upload bandwidth.

In the server's server.cfg I have these rate settings:
sv_minrate 0
sv_maxrate 30000
sv_minupdaterate 0
sv_maxupdaterate 100
fps_max 600

And in my client's userconfig.cfg I have:
rate "30000"
cl_updaterate "100"
cl_cmdrate "100"

The server starts in console with -tickrate 100 and -maxplayers 32.

Here is the problem, when I start a localhost with same settings I have no problems, but when I start the dedicated server and enter it, well, mostly no problems, but I have one and its very annoying: with the weapon FN P90 (B-3-4) if I spectate someone that uses it, it works fine, but when I buy it and shoot it in full auto, most of the shots look like they get skipped - no sound, no muzzle flash, no bullet hole on the wall, and when I empty the whole clip, it's like Ive shot 5-6 bullets only, but it still kills as it should.

When I lower cl_updaterate "100" and cl_cmdrate "100" to their default values - cl_updaterate "20" and cl_cmdrate "30" it works just fine. I havent asked if anyone else in the server experiences that problem. Any ideas?
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Last edited by SeriousSam; 10-03-2009 at 11:24.
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moosewanted
Member
Join Date: May 2009
Old 10-03-2009 , 15:19   Re: Server Rate problem
Reply With Quote #2

For a start, fps_max 600 is a client command

sys_ticrate defines the server fps

most professional gaming servers these days use 1200 to 2500 ticrate
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superang
Senior Member
Join Date: Apr 2009
Location: Portugal
Old 10-03-2009 , 18:59   Re: Server Rate problem
Reply With Quote #3

Use This Config
Code:
//Rates And FPS
sv_maxrate "25000"
sv_maxupdaterate "101"
sv_minupdaterate "0"
sv_minrate "0"
fps_max "999"

//Booster [MUST USE]
sys_ticrate "768"
booster_autofps "0"
booster_cpu_enabled "0"
booster_cpu_floor "100"
booster_cpu_mminc "2"
booster_cpu_mmmax "10"
booster_cpu_mmmin "8"
booster_cpu_quiettime "0"
booster_cpu_spikelevel "100"
booster_cpu_spikemax "10"
booster_force_systicrate "768"
booster_lite_extra_sleep_frequency "0"
booster_lite_mode "0"
booster_minsleepms "10"
I think that should be enough.

Last edited by superang; 10-03-2009 at 19:02.
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sweet
Senior Member
Join Date: May 2009
Old 10-04-2009 , 01:30   Re: Server Rate problem
Reply With Quote #4

Too high a sv_maxupdaterate will cause server instablity. Go here to find out your upload speed, then go here to find your rates. Too low sv_maxupdaterate makes the gameplay really choppy.
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superang
Senior Member
Join Date: Apr 2009
Location: Portugal
Old 10-04-2009 , 05:40   Re: Server Rate problem
Reply With Quote #5

nope, with 20mgs upload the value "101" is good
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sweet
Senior Member
Join Date: May 2009
Old 10-04-2009 , 06:32   Re: Server Rate problem
Reply With Quote #6

Woops, I did not see the first post. Damn, his system is good. Anyway thats a general advice.
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SeriousSam
Senior Member
Join Date: Aug 2009
Location: Bulgaria
Old 10-04-2009 , 09:33   Re: Server Rate problem
Reply With Quote #7

I think I solved it but I havent done enough testing to be sure, but I added sys_ticrate 1000 and I removed the bots (I had bots to fill in when there are not enough players) because they seem to get bugs at higher sys_ticrate, then I saw a post that tells if I run windows media player I can get higher server fps then 64, and It now stays at around 512, and so far the P90 gun shoots corectly with cl_updaterate 100 and cl_cmdrate 100

Quote:
Originally Posted by sweet View Post
Damn, his system is good.
I got the pc a year ago for about $650 and my internet costs about $10 a month Crysis runs at about 30 fps at very high and 1280x1024
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Last edited by SeriousSam; 10-04-2009 at 09:40.
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ehha
SourceMod Donor
Join Date: Apr 2006
Location: Sibiu
Old 10-04-2009 , 11:09   Re: Server Rate problem
Reply With Quote #8

Quote:
Originally Posted by moosewanted View Post
For a start, fps_max 600 is a client command

sys_ticrate defines the server fps

most professional gaming servers these days use 1200 to 2500 ticrate
sys_ticrate
default 100
min 0
max 1000
type integer
server side

This command sets the maximum “frames” per second the server can calculate.
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Flasher
Senior Member
Join Date: Apr 2008
Old 10-07-2009 , 13:41   Re: Server Rate problem
Reply With Quote #9

SeriousSam, do you running dedicated server and client on the same machine?
If so, then set higher priority to server.
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SeriousSam
Senior Member
Join Date: Aug 2009
Location: Bulgaria
Old 10-08-2009 , 12:59   Re: Server Rate problem
Reply With Quote #10

I do run server and client on same machine, and I do give a high priority to hlds.exe
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