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[L4D & L4D2] Mission and Weapons - Info Editor (1.25) [25-Oct-2023]


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Shao
Senior Member
Join Date: Jan 2015
Old 06-24-2020 , 08:06   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.9) [10-May-2020]
Reply With Quote #91

Maybe this is a limitation, I haven't been able to load map specific settings if joining from a lobby via steam group, selecting a specific chapter. It always load the all section rather than the map custom.

It does work when loading up from the first chapter though.

Edit: Sounds for weapons don't seem to be supported either afterall, I could be doing it wrongly but this is how I have it.

"weapon_smg_mp5"
{
"BuiltRightHanded" "1"
"Damage" "36"
"clip_size" "30"
"single_shot" "SMG.Fire"
"shoot_incendiary" "SMG.FireIncendiary"
}

I have done it with other weapons such as rifles and pistols, no to avail. Just so it be known.

Last edited by Shao; 06-24-2020 at 22:46. Reason: Extra info.
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Shao
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Join Date: Jan 2015
Old 06-25-2020 , 18:49   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.9) [10-May-2020]
Reply With Quote #92

Is there anyone else with the issue that map specific custom melee weapons refusing to load at all and when they are forced with their "meleeweapons" lines and sm_info_reload they double up? I understand they are supposed to load automatically but they don't unless I have them added manually then use sm_info_reload again.

I can't get it to work on any maps with custom melees, I've even tried without any plugins but base sourcemod and the results are always the same.

I did update to the latest DHooks to make sure that was fine too since there was changes, but nothing worked.

Seems like it always read from "all" by default and ignores the rest unless forced with sm_info_reload. Survivor sets and Boomettes work fine so do the weapon stats changes (Damage and Clips), the plugin clearly works but to which extend, I do not know. The times I got it to work was with enough map restarts via map/changelevel but I don't think that should be necessary by standards, definitely should be as soon as players join from the lobby.

Last edited by Shao; 06-25-2020 at 18:51.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-25-2020 , 18:56   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.9) [10-May-2020]
Reply With Quote #93

Fixed:
Code:
1.10 (02-Jul-2020)
    - Fixed not always loading the correct map section data in the config for the current map.
    - Fixed not adding 3rd party melee weapons on all 3rd party maps. Thanks to "Shao" for reporting.
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Last edited by Silvers; 07-02-2020 at 10:54.
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Sev
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Join Date: May 2010
Old 07-06-2020 , 16:37   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.10) [02-Jul-2020]
Reply With Quote #94

Kinda wonder if anyone has gotten the secondary_ammo function to do anything?

I was thinking about trying to turn the m4 into a dual weapon with its ordinary primary ammo function but with the AMMO_TYPE_GRENADELAUNCHER as a secondary ammo. I notice when I set that function, I can't right click melee anymore, but beyond that. I don't notice anything that would tell me how secondary_ammo would function? Maybe it doesn't.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 08-05-2020 , 19:05   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.10) [02-Jul-2020]
Reply With Quote #95

Quote:
Originally Posted by fbef0102 View Post
L4D2 Windows signature borken?
PHP Code:
[SMException reportedFailed to find "CTerrorGameRules::GetMissionInfo" signature.
[
SMBlamingl4d_info_editor.smx 
PHP Code:
[SMException reportedFailed to find "CDirectorItemManager::IsMeleeWeaponAllowedToExist" signature.
[
SMBlamingl4d_info_editor.smx 
my l4d2 windows server info
Spoiler
nope
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-05-2020 , 19:18   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.10) [02-Jul-2020]
Reply With Quote #96

Quote:
Originally Posted by Lux View Post
nope
Doesn't make sense, It truly has these errors when I start windows dedicated server.
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Lux
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Join Date: Jan 2015
Location: Cat
Old 08-05-2020 , 19:23   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.10) [02-Jul-2020]
Reply With Quote #97

Quote:
Originally Posted by fbef0102 View Post
Doesn't make sense, It truly has these errors when I start windows dedicated server.
PHP Code:
[04] [L4D2Melee Spawn Control (1.0.0.4) -> delete 


Fixed.

Quote:
Conflicts:

[EXTENSION] Melee Spawn Control is replaced by this plugin.
Custom melee weapons are automatically added on top of your "meleeweapons" string from the "all" or map section.
Maximum 16 melee weapons so create a section for that map and omit some default melee weapons if the maps custom + default melee weapons exceed the limit.
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Last edited by Lux; 08-05-2020 at 19:23.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-05-2020 , 19:35   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.10) [02-Jul-2020]
Reply With Quote #98

Quote:
Originally Posted by Lux View Post
PHP Code:
[04] [L4D2Melee Spawn Control (1.0.0.4) -> delete 
Fixed.
Ok, that is my fault. Ignore my comments
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ProjectSky
AlliedModders Donor
Join Date: Aug 2020
Old 08-07-2020 , 09:26   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.10) [02-Jul-2020]
Reply With Quote #99

How to change the attack speed of melee weapon?
i try to modify refire_delay, it doesn't work
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Winn
Junior Member
Join Date: Feb 2016
Old 09-05-2020 , 01:11   Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.10) [02-Jul-2020]
Reply With Quote #100

Cant change "bucket", which is determine what weapon slot the weapon is.
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