Raised This Month: $12 Target: $400
 3% 

MVM Black Box Soldier weapon replica - Looking for attribute


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Patro56
Member
Join Date: Jul 2012
Old 11-30-2013 , 22:42   MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #1

Hello.
I sort of like playing with the GiveWeapon plugin function which allows user to make his custom weapons. Already made around 30 weapons, everything was fine and dandy (except for Loch and Load's "Launched bombs shatter on surface" that does not work for whatever reason) but that is not the subject.

I was about to recreate Black Box Soldier's Black Box rocket launcher that launches 3 rockets simultaneously. Already discovered that attrib #441 (source http://optf2.com/440/attributes) does that (and is more likely mixed with #411 attrib) and it works with Grande Launcher and Huntsman but it doesn't seem to work with Rocket Launcher. Maybe it needs to be mixed with other attribute/s? Maybe it is not that attribute I believe to work with Rocket Launcher? Maybe I'm doing something wrong?
Patro56 is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 12-01-2013 , 10:56   Re: MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #2

Try #413, which is what the TF2 wiki gives.
http://wiki.teamfortress.com/wiki/Li...tem_attributes

Semi-edit:
Confirmed. Clicking #441 on the OPTF2 website will tell you there's no items with that attribute, but clicking #413 on the TF2 wiki will give you the Beggar's Bazooka.
__________________
~Wliu
Wliu is offline
Patro56
Member
Join Date: Jul 2012
Old 12-01-2013 , 16:24   Re: MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #3

And that's the problem. The 413 give that Beggar's Bazooka attribute "Hold Fire to load up to three rockets\nRelease Fire to unleash the barrage" but wait. I'm not done. With this attribute I managed to do it and it has nothing to do with #441 attribute (attribute that works like expected with Grenade Launcher but not with Rocket Launcher)
Made a little mixture here
Attributes
#6 - +<inverted_percentage>% faster firing speed. I set it to 0 for instant launch of all 4 rockets (should be set to 3 rockets though. I know how to make it. No worries)
#411 - +<additive> degrees random projectile deviation. Or else all 4 rockets would go through stright line which would make it look like one rocket.
And #413 in order to not be able to stop the barage. Also - it is mentioned that Giant Black Box Soldier does not fire until fully loaded (http://wiki.teamfortress.com/wiki/Soldier_Robot) so in fact that Black Box might work in a manner Bazooka does. Although it possible for player to partially load Rocket Launcher (or Beggar's Bazooka in this case) before releasing rockets but let say bots were programmed in manner they MUST load every rocket before launching.

So yes. I guess the case is closed. Maybe someone else will get to work attrib #441 with maybe with other attrib if it is even possible. This would only make it more comfortable to use, that's all. Not a big deal really. Anyway, thanks for the tip Wliu!
Patro56 is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 12-01-2013 , 19:45   Re: MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #4

The odd thing is that the TF2 wiki's attrib list goes #439, #440, #442, etc.
#441 doesn't even exist, but apparently in your case it does...
__________________
~Wliu
Wliu is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-02-2013 , 15:16   Re: MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #5

Quote:
Originally Posted by Wliu View Post
Try #413, which is what the TF2 wiki gives.
http://wiki.teamfortress.com/wiki/Li...tem_attributes

Semi-edit:
Confirmed. Clicking #441 on the OPTF2 website will tell you there's no items with that attribute, but clicking #413 on the TF2 wiki will give you the Beggar's Bazooka.
Quote:
Originally Posted by Wliu View Post
The odd thing is that the TF2 wiki's attrib list goes #439, #440, #442, etc.
#441 doesn't even exist, but apparently in your case it does...
That's because no one ever updates the TF2 Wiki's attribute list to add new attributes... the last update was November 6th 2012. Plus, Valve sometimes skips numbers if it's something they added during testing that didn't make it into the final game... but they may then add it again later.

Anyway, the pop files probably list which attributes it uses.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 12-02-2013 at 15:18.
Powerlord is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 12-02-2013 , 17:31   Re: MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #6

Quote:
Originally Posted by Powerlord View Post
That's because no one ever updates the TF2 Wiki's attribute list to add new attributes... the last update was November 6th 2012. Plus, Valve sometimes skips numbers if it's something they added during testing that didn't make it into the final game... but they may then add it again later.

Anyway, the pop files probably list which attributes it uses.
The last *page* edit was 2012. However, the actual *table* that lists the attribute is updated separately. In edit mode, you'll only see "{{List of item attributes}}" instead of a massive table layout.
__________________
~Wliu
Wliu is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-02-2013 , 21:39   Re: MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #7

Quote:
Originally Posted by Wliu View Post
The last *page* edit was 2012. However, the actual *table* that lists the attribute is updated separately. In edit mode, you'll only see "{{List of item attributes}}" instead of a massive table layout.
I was quoting the last updated date on the template page's history (which is where the table is located). Which you could have checked.

While you were at it, you'd have noticed that the one of only people in the recent history who has actually added attributes to the page instead of just reformatted the list was this "Powerlord" guy.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 12-02-2013 at 21:43.
Powerlord is offline
Oshizu
Veteran Member
Join Date: Nov 2012
Location: Warsaw
Old 12-03-2013 , 07:54   Re: MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #8

www.optf2.com has latest attributes
__________________
...
Oshizu is offline
Wliu
Veteran Member
Join Date: Apr 2013
Old 12-03-2013 , 16:37   Re: MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #9

Quote:
Originally Posted by Powerlord View Post
I was quoting the last updated date on the template page's history (which is where the table is located). Which you could have checked.

While you were at it, you'd have noticed that the one of only people in the recent history who has actually added attributes to the page instead of just reformatted the list was this "Powerlord" guy.
I stand corrected. Wasn't aware that you could check Template histories.
__________________
~Wliu
Wliu is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 12-04-2013 , 13:55   Re: MVM Black Box Soldier weapon replica - Looking for attribute
Reply With Quote #10

For reference, the giant blackbox soldier is defined like this

Code:
                T_TFBot_Giant_Soldier_RocketShotgun // Health regen on hit
                {
                        Class Soldier
                        ClassIcon soldier_blackbox_giant
                        Name "Giant Black Box Soldier"
                        Health 4200

                        Item "The Black Box"
                        Skill Expert
                        Attributes MiniBoss
                        WeaponRestrictions PrimaryOnly
                        Attributes HoldFireUntilFullReload
                        ItemAttributes
                        {
                                ItemName "The Black Box"
                                "damage bonus" 0.45
                                "fire rate bonus" 0.001
                                "clip size upgrade atomic" 0
                                "faster reload rate" 1.6
                                "blast radius increased" 1.25
                                //"Projectile speed increased" 0.4
                                "projectile spread angle penalty" 4
                                "heal on hit for rapidfire" 1000
                        }
                        CharacterAttributes
                        {
                                "move speed bonus"      0.5
                                "damage force reduction" 0.4
                                "airblast vulnerability multiplier" 0.4
                                "override footstep sound set" 3
                                "Projectile speed increased" 0.9
                        }
                }
The regular blackbox soldier is defined like this:

Code:
                T_TFBot_Soldier_RocketShotgun
                {
                        Class Soldier
                        ClassIcon soldier_blackbox
                        Item "The Black Box"
                        Name "Black Box Soldier"
                        Skill Normal
                        WeaponRestrictions PrimaryOnly
                        Attributes HoldFireUntilFullReload
                        ItemAttributes
                        {
                                ItemName "The Black Box"
                                "damage bonus" 0.33
                                "fire rate bonus" 0.001
                                "clip size upgrade atomic" 0
                                "faster reload rate" 0.9
                                "blast radius increased" 1.25
                                //"Projectile speed increased" 0.4
                                "projectile spread angle penalty" 2
                                "heal on hit for rapidfire" 60
                        }
                }
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 12-04-2013 at 13:58.
Powerlord is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:48.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode