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[CSGO] Is it possible to unload a plugin before mapchange?


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shanapu
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Join Date: Apr 2015
Location: .de
Old 09-20-2018 , 16:00   Re: [CSGO] Is it possible to unload a plugin before mapchange?
Reply With Quote #21

Quote:
Originally Posted by Hunter6272 View Post
One of them is store zephstore, other one is private. Apparantely with zephstore in the plugins folder, it crashes server on every mapchange. Without each other they both work perfectly
Default Zephyrus store don't crash server on map change.
Your issue is somewhere else.
Does 'zstore' crash your server when your private plugin is disabled?
You say "Without each other they both work perfectly" so the issue is definitely in your other plugin. edit
IMHO, a workaround is not the right solution.
Any crash log?

edit2:
Quote:
Originally Posted by Hunter6272 View Post
...
I showed this problem to 7 SourceMod Plugin Developers and they all rejected the request by saying "I don't have time to put my head in this.."
Did you offer them compensation for their work?
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Last edited by shanapu; 09-20-2018 at 16:08. Reason: edit
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Hunter6272
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Join Date: Jun 2015
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Old 09-21-2018 , 00:56   Re: [CSGO] Is it possible to unload a plugin before mapchange?
Reply With Quote #22

Quote:
Originally Posted by shanapu View Post
Default Zephyrus store don't crash server on map change.
Your issue is somewhere else.
Does 'zstore' crash your server when your private plugin is disabled?
You say "Without each other they both work perfectly" so the issue is definitely in your other plugin. edit
IMHO, a workaround is not the right solution.
Any crash log?

edit2:
Did you offer them compensation for their work?
The server on map change shows : Host Bad String : and then goes down (accelerator didn't help here as it couldn't generate crashminidump) , Both plugins are working perfectly without each other in the same server and with this unload solution they are not at all causing any bugs/errors or issues.

About the compensation. Yes, I offered them compensation but some of them demanded more than the original private plugins (100USD for fixing this crash issue only). Which is why it is better to go with a temporary solution here rather than asking greedy people there.
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Franc1sco
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Join Date: Oct 2010
Location: Spain (Madrid)
Old 09-21-2018 , 03:55   Re: [CSGO] Is it possible to unload a plugin before mapchange?
Reply With Quote #23

I solved the issue for him.

I let to Hunter6272 the option to share or not.
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Last edited by Franc1sco; 09-21-2018 at 03:57.
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Hunter6272
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Join Date: Jun 2015
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Old 09-21-2018 , 03:59   Re: [CSGO] Is it possible to unload a plugin before mapchange?
Reply With Quote #24

Quote:
Originally Posted by Franc1sco View Post
I solved the issue for him.

I let to Hunter6272 the option to share or not.
Thanks Franc1sco for resolving this issue for me.

There is no point in sharing the code as no one should use unloading as a solution to fix server crash . It was a desperate request as I couldn't find any other solution...
Anyways Thanks Franc1sco once again for helping me out
I hope I can repay you in future for this
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