tAttributes
is a plugin providing a basic interface for developers to integrate some sort of rpg-like attribute system in their gameplay modifications - it is designed with modularity in mind and doesnt make use of any game-specific features. Everything which only works on certain games is split into seperate plugins.
Leaving the core as it is and just developing "attributes" is very easy, i'll provide an example later on.
A guide to
install this on your server can be found on it's
wiki at github, where the
newest code (
changelog,
rss) can be found too. If you want to contribute to this project, please do so =D , send me your attribute-code or other stuff using the attributes include. If you've found any issues/bugs whatsoever, please post those either at the
issues tab on the github page or here.
Currently available Attributes:
Team Fortress 2
Quote:
Dexterity (run faster), Strength (deal more damage), CritChance (...), LifeForce (more health)
|
Almost any game (tested with l4d2)
Quote:
Dexterity (run faster), LifeForce (more health)
|
Everyone of them provides some cvars to tweak them to your liking, see a list of all available cvars and a short explanation
here.
Because you like screenshots so much...
Download:
The latest source-code can be found
here, the version posted in this thread wont be updated very regular.
Same goes for the packaged versions. Grab them from the
Downloads Section at github, to get the latest versions.
Update 2010-05-04:
* Added link to cvar
list.
* A lot of fixes, for a full changelog take a look at the commit history
here.
* If you've installed tAttributes on your server, update now.