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Virtual Offsets Automated Dumper


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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 04-02-2014 , 09:55   Re: Virtual Offsets Automated Dumper
Reply With Quote #121

Hi h3bus,

yes there is an export function that could also be used with a HTTP-POST-request by an automated client (needs a KeyValuesFile-Parser).
but this function is currently broken for an unknown reason. I put it on my todo list to fix it.

Greetings Berni
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 04-03-2014 , 02:12   Re: Virtual Offsets Automated Dumper
Reply With Quote #122

Thanks! I don't know If I would have the time to implement such an updater, but i'll try to find it.
Also I don't know if in case of broken gamedata, updater will have the time to get HTTP response before server crash...
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 04-03-2014 , 17:19   Re: Virtual Offsets Automated Dumper
Reply With Quote #123

Quote:
Originally Posted by h3bus View Post
Also I don't know if in case of broken gamedata, updater will have the time to get HTTP response before server crash...
If the updater already runs when the server detects that it is out of date (there is an extension for that) before the restart, then it shouldn't be a problem.
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
powered by Core i7 3770k | 32GB DDR3 1886Mhz | 2x Vertex4 SSD Raid0
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klausenbusk
AlliedModders Donor
Join Date: Jan 2011
Old 12-14-2014 , 08:21   Re: Virtual Offsets Automated Dumper
Reply With Quote #124

Quote:
Originally Posted by berni View Post
but this function is currently broken for an unknown reason. I put it on my todo list to fix it.i
Any update?
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 12-19-2014 , 16:04   Re: Virtual Offsets Automated Dumper
Reply With Quote #125

Hi berni,

The vtable offsets for CS:GO seem to be out of date (1.34.6.4) when CS:GO was updated nearly 24 hours ago to 1.34.6.5, just thought I'd let you know
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 12-21-2014 , 14:57   Re: Virtual Offsets Automated Dumper
Reply With Quote #126

Is this for sdkcalls and dhook stuff?
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 12-21-2014 , 20:16   Re: Virtual Offsets Automated Dumper
Reply With Quote #127

Quote:
Originally Posted by Chdata View Post
Is this for sdkcalls and dhook stuff?
yes. It's for anything that uses offsets.
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Last edited by WildCard65; 12-21-2014 at 20:16.
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berni
SourceMod Plugin Approver
Join Date: May 2007
Location: Austria
Old 12-23-2014 , 03:01   Re: Virtual Offsets Automated Dumper
Reply With Quote #128

Quote:
Originally Posted by Jargon View Post
Hi berni,

The vtable offsets for CS:GO seem to be out of date (1.34.6.4) when CS:GO was updated nearly 24 hours ago to 1.34.6.5, just thought I'd let you know
Hi Jargon,

thanks for the info. I currently only have limited Internet access, but will take a look when I can.

~Berni
__________________
Why reinvent the wheel ? Download smlib with over 350 useful functions.

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter than "Yes"
powered by Core i7 3770k | 32GB DDR3 1886Mhz | 2x Vertex4 SSD Raid0
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-08-2015 , 17:09   Re: Virtual Offsets Automated Dumper
Reply With Quote #129

Quote:
Originally Posted by berni View Post
Hi Jargon,

thanks for the info. I currently only have limited Internet access, but will take a look when I can.

~Berni
Hi Berni,

Have you had a chance to take a look yet?
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jballou
Member
Join Date: Jul 2013
Old 01-13-2015 , 08:07   Re: Virtual Offsets Automated Dumper
Reply With Quote #130

Any chance of updating this to point to the new standalone Insurgency instead of the dead mod? No updates since 2012 so I assume that's the case.
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