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Round End Events - FINAL VERSION RELEASED


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EFFx
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Old 03-07-2017 , 19:45   Re: Round End Events
Reply With Quote #21

I don't understand as well what's.
About the change, I don't understood what you meant.
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Last edited by EFFx; 03-07-2017 at 19:48.
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EFFx
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Old 03-08-2017 , 00:11   Re: Round End Events
Reply With Quote #22

Quote:
Originally Posted by gRfd View Post
Errors
precache_event?
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EFFx
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Old 03-09-2017 , 20:16   Re: Round End Events
Reply With Quote #23

Released the version 1.3:

ºAdded more events:
. Did so many damage but doesn't killed any enemy.

ºCode edited:
. Removed the g_bIsOnFreezeTime boolean.
. Fixed the scout's price, 275 to 2750
. Removed ImportantEvent stock.
. Removed the gLastBoughtWeapon, gLastDroppedWeapon and added g_iItemDropped then fixed the flood on drop/buy event.
. Changed (2 * MAX_CHANCE) to (4 * MAX_CHANCE) in ev_PlayerJumps
. Added GlobalVariables enum-array (Idk how to call it).
. Re-named g_bIsJumping to bIsJumping and added to PlayerData.
. Fixed the get_players() at bomb_defused and added a plural check in ev_DefuseWithEnemiesAlive event.
. Added private chance for all events.
. Fixed the percent at ev_PlayerKills.
. Removed the check for see if the eVent is ev_None in checkChance stock.
. Added g_bRoundEnded boolean.
. Removed the arLastWeapon.
. Changed 60 to 85 seconds for ev_MostTimeAlive event.
. Removed PlayersNum[cs_get_user_team(id)]-- in client_disconnect()client_disconnected()[/i] forward and in deathMsg() function then fixed the invalid vaue in ev_AnyCasualties event.
. Transfered [i]eLastEvent[i/] from checkChance() to showEvents()
. Fixed the ev_Clutch event.
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Last edited by EFFx; 03-09-2017 at 20:17.
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EFFx
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Old 03-12-2017 , 18:20   Re: Round End Events
Reply With Quote #24

Released the version 1.4:

ºCode edited:
. Fixed the ev_MuchDamageWithNoKills, I forgot a parameter.
. Fixed the arAloneKills.
. Added a small delay in checkIfIsAlone() function then fixed the wrong LastPlayerID.
. Fixed the wrong ID in GlobalVariables[g_UserEventID] = iKiller in checkChance() stock.
. Added g_iLastPlayer[index][LastPlayerSettings(Defuser/Planter)] to bomb_planting() and bomb_defusing() for catch more IDs.
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Last edited by EFFx; 03-12-2017 at 18:21.
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yas17sin
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Old 03-12-2017 , 19:24   Re: Round End Events
Reply With Quote #25

you forget to remove this : http://prntscr.com/ej75a8
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EFFx
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Old 03-12-2017 , 19:32   Re: Round End Events
Reply With Quote #26

You're right, my mistake.
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yas17sin
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Old 03-12-2017 , 19:44   Re: Round End Events
Reply With Quote #27

yeah it fixed now.

P.S : it doesn't support bot/PodBot at all.
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Last edited by yas17sin; 03-12-2017 at 19:44.
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EFFx
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Old 03-12-2017 , 19:53   Re: Round End Events
Reply With Quote #28

It supports PodBot, I am trying with them.
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yas17sin
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Old 03-12-2017 , 20:40   Re: Round End Events
Reply With Quote #29

yeah that would be great.
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EFFx
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Old 03-12-2017 , 20:51   Re: Round End Events
Reply With Quote #30

But its already possible my man.
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