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L4D2 Update 2.2.1.3 (2021-06-15)


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Voevoda
Senior Member
Join Date: Aug 2016
Old 07-12-2021 , 06:18   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #211

Quote:
Originally Posted by cravenge View Post
Are you using the AutoGain MM plugin by any chance? My server console spammed something like that whenever someone used their mic. Well, until it stopped working for Windows at some point after an update.
I do not have.

I can't find the reason for 3 days already
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GnomeChompski
Senior Member
Join Date: Jul 2012
Old 07-12-2021 , 11:18   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #212

Quote:
Originally Posted by dr_lex View Post
fix

replace the file: .. / bin/steamclient.so
Getting a 504 when trying to download, can someone rehost?
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Ja-Forces
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Join Date: Jul 2009
Location: Leningrad
Old 07-12-2021 , 11:34   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #213

steamclient.so
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Last edited by Ja-Forces; 08-18-2021 at 09:54.
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Voevoda
Senior Member
Join Date: Aug 2016
Old 07-12-2021 , 14:57   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #214

Quote:
net_Tick: type( 4 ) group ( 0 ) size ( 96 bytes ), startbit 102 end bit 166
net_Tick: tick 97248
RAW(net_Tick) start
net_Tick >> *********\*********d....*********q*********.. ...X^..******************.. d45cab64 00000000 c071a809 00000000 585e0200 c0f21200
net_Tick >> **********o********************************** **@.... ...*********?X.***************************@ 2afe6fbd 9bb5a240 04000000 20000000 c73f5803 beb5a240
net_Tick >> .... ................... 04000000 20000000 00000000 00000000 00000000 00000000
net_Tick >> ........ .*********.*********{..zS.<****************** ; 00000000 00000000 2000d50f e07b0100 7a53113c bfec9e3b
RAW(net_Tick) end
1 -----------------------
svc_PacketEntities: type( 26 ) group ( 3 ) size ( 168 bytes ), startbit 172 end bit 2636
svc_PacketEntities: delta 97244, max 1327, changed 30, bytes 299
RAW(svc_PacketEntities) start
svc_PacketEntities >> *********t*********d....*********q*********.. ...T^...*********h. c474ab64 01000000 c071a809 00000000 545e0200 12926802
svc_PacketEntities >> **********o********************************** **@........*********?X.********************** *****@ 2afe6fbd 9bb5a240 04000000 1d050000 c73f5803 beb5a240
svc_PacketEntities >> ....*********................... 04000000 dc030000 00000000 00000000 00000000 00000000
svc_PacketEntities >> ........ .*********./........... 00000000 00000000 2000d50f 2f050000 1e000000 01000000
svc_PacketEntities >> ....*********{..S...X *********d....*********... 01000000 dc7b0100 53090000 5820af64 00000000 f00b0000
svc_PacketEntities >> ~...........*********,C".-C"*********+C" 7e010000 0b000000 04000000 ce2c4322 022d4322 842b4322
svc_PacketEntities >> ........************************************. ........... 00000000 00000000 ffffffff 00000000 00010000 00000000
RAW(svc_PacketEntities) end
2 -----------------------
svc_TempEntities: type( 27 ) group ( 6 ) size ( 152 bytes ), startbit 2642 end bit 2878
svc_TempEntities: number 1, bytes 27
RAW(svc_TempEntities) start
svc_TempEntities >> *********r*********d....*********q*********.. ...I8...... d472ab64 00000000 c071a809 00000000 49380000 13060900
svc_TempEntities >> ***************************Sz**************** **@........*********?X.********************** *****@ 8b94f753 7ab5a240 01000000 0b000000 c73f5803 beb5a240
svc_TempEntities >> ........................ 01000000 1e000000 00000000 00000000 00000000 00000000
svc_TempEntities >> ........ .*********.....*********...X *********d 00000000 00000000 2000d50f 01000000 d2000000 5820af64
svc_TempEntities >> ....*********...~...******************......* ********,C" 00000000 f00b0000 7e010000 91800300 12000000 ee2c4322
svc_TempEntities >> .-C"*********+C"........*********************** *************.... 022d4322 842b4322 00000000 00000000 ffffffff 00000000
svc_TempEntities >> ........ 00010000 00000000
RAW(svc_TempEntities) end
3 -----------------------
svc_Sounds: type( 17 ) group ( 4 ) size ( 160 bytes ), startbit 2884 end bit 3004
svc_Sounds: number 1, bytes 12
RAW(svc_Sounds) start
svc_Sounds >> $t*********d....*********q*********.....(**** *****..*********.. 2474ab64 01000000 c071a809 00000000 289e0000 e2b60900
svc_Sounds >> **********o********************************** **@........*********?X.********************** *****@ 2afe6fbd 9bb5a240 01000000 0f000000 c73f5803 beb5a240
svc_Sounds >> ........................ 01000000 0f000000 00000000 00000000 00000000 00000000
svc_Sounds >> ........ .*********........._... 00000000 00000000 2000d50f 00000000 01000000 5f000000
svc_Sounds >> X *********d....*********...~....*********..... . 5820af64 00000000 f00b0000 7e010000 98b80000 14000000
svc_Sounds >> *********,C".-C"*********+C"........*********************** ************* fe2c4322 022d4322 842b4322 00000000 00000000 ffffffff
svc_Sounds >> ................ 00000000 00010000 00000000 00000000
RAW(svc_Sounds) end
4 -----------------------
svc_EntityMessage: type( 24 ) group ( 8 ) size ( 160 bytes ), startbit 3010 end bit 3049
svc_EntityMessage: entity 738, class 184, bytes 1
RAW(svc_EntityMessage) start
svc_EntityMessage >> |r*********d....*********q*********.........( ... 7c72ab64 00000000 c071a809 00000000 08000000 28000000
svc_EntityMessage >> ^***************************Z.*********@..... ...*********?X.***************************@ 5ec0a6fa 5a0aa240 01000000 05000000 c73f5803 beb5a240
svc_EntityMessage >> ........................ 01000000 05000000 00000000 00000000 00000000 00000000
svc_EntityMessage >> ........ .*********.*********...*********....... 00000000 00000000 2000d50f e2020000 b8000000 08000000
svc_EntityMessage >> X *********d....*********...~....@...... 5820af64 00000000 f00b0000 7e010000 00400000 0f000000
svc_EntityMessage >> .-C".-C"*********+C"........*********************** ************* 022d4322 022d4322 842b4322 00000000 00000000 ffffffff
svc_EntityMessage >> ................ 00000000 00010000 00000000 00000000
RAW(svc_EntityMessage) end
Raw
PKT >> .d..W^.. 6/..*********^.******************@y************ ************************ 08640200 575e0200 20362f01 04f85e00 c0dd4079 80f6d2dc
PKT >> {..=0*********..***************************.* ********F.e*********1*********R************** ****. 7b01003d 30950002 8ee1ff07 b8461965 e89d3192 5286ff1f
PKT >> `.*********.***************************.`.*** ******.*********_*********..ׅ~*********dB**** ***** 6018ff1e b68fff1f 6018fe7f 805f9416 06d7857e a86442c9
PKT >> *********.*********K*********.*************** ***..*********;*********.E/R*************************** ff0ff04b f0bd0080 f3021bc6 3baf0045 2f52eebd abf585fe
PKT >> *********{.***************************.****** ************.*********.*********.*********.** *******?*********..*********.t 8f7b0bfd dfed1086 ca058003 c2059788 ff3fe018 05851f74
PKT >> ********************************************* .*********q*********p******************_.**** *****.******************P******************** ****************- 8ec9e5f8 ff018e71 b8708ddf 5f1c8112 ac8250d5 ffffaf2d
PKT >> *********Us*********.*********.*********.**** *****.`.*********ϫ*************************** .8*********K********* 81557382 03c20597 88ff1f60 18afcfab 8ce1ff07 38c64b9e
PKT >> ******************.,******************.****** ************.******************************** ****6***************************i************ ******.****************** f2ff032c c3ff1fb0 8d02c3c0 ba8c36fe ff8069f8 ff0196e1
PKT >> *********.XF*********b'ܚyy*********.********* i******************?۩g;*) ff0f5846 c56227dc 9a7979fe 7f8169d4 ff3fdba9 673b2a29
PKT >> G.*********.*********?.d..T*********K..****** *********************3v********************** *****> 47189019 ff3f1464 991a549d 4b010080 ff9f3376 b1e1df3e
PKT >> 3b***************************.*************** ************`.*********.********************* ******.*********.******************?.******** * 3362feff ca1986ff bf6018d7 07ffff86 0ce31ae4 ff3f18c6
PKT >> M******************?0*********{************** ****************************************.**** **************?b***************************** **************** 4dc5ff3f 308c7b8a ffffe097 9191069f ff3f6286 e1ff878c
PKT >> a******************?e.*********.*********.F.҂ [J******************************************** *.********* 61f8ff3f 6518fe7f 8d184612 d282205b 4ad5f6bf fcff09bf
PKT >> .K7.***************************!*********3*** ***************$ *********?*********.H. ****************** 1c4b3702 fff8ff21 e19733a7 862420ff 3fb00548 0320b5bd
PKT >> m*********.r|*********.......**************** **.*********.T...*********. 6d960572 7c900000 00061800 00c09f7f c0055413 1417ff7f
PKT >> $*********.`******************h*********G**** *****pd/D.******************....********* 24e00b60 96cb68a0 47bf7064 2f440a80 890b1702 0080
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Sempiro
Member
Join Date: Apr 2014
Old 07-17-2021 , 22:44   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #215

Hey guys, this update also made my server unstable. Getting this error on server crash:

CLagCompensationManager::StartLagCompensation with NULL CUserCmd!!!

My server.cfg as follows:

Code:
/////////////////////////
//Server info
 
motd_enabled 0
sm_cvar mp_gamemode versus // Default (coop) change this to the mode you want.
sm_cvar sb_all_bot_game 1
sm_cvar vs_max_team_switches 1
sm_cvar versus_tank_chance 1
sm_cvar versus_tank_chance_finale 1
sm_cvar versus_tank_chance_intro 1
sm_cvar director_tank_force_offer 1
sm_cvar tank_stuck_time_suicide 99999999999
tank_stuck_failsafe 0
sm_cvar director_tank_lottery_selection_time "1"

sm_cvar sv_disable_glow_faritems 1
sm_cvar sv_disable_glow_survivors 1

sm_cvar z_witch_damage "100"
sm_cvar z_witch_damage_per_kill_hit "60"
sm_cvar z_witch_flashlight_range "1100"
sm_cvar z_witch_health "6500"
sm_cvar z_witch_personal_space "400"
sm_cvar z_witch_speed "500"
sm_cvar z_witch_threat_hostile_range "700"
sm_cvar z_witch_threat_normal_range "600"


//////////max 17 min 11 (20 and 30)
sm_cvar z_ghost_delay_max 17
sm_cvar z_ghost_delay_min 11

/////////////////////////
 
//Internet, region, lobby setup

hostport 27015
sv_lan 0       
sv_region 255
sv_allow_lobby_connect_only 0
sv_steamgroup " " 
sv_steamgroup_exclusive 0
/////////////////////////
 
//Game Settings
mp_disable_autokick 1
sv_allow_wait_command 0        //default 1; Allow or disalow the wait command on clients connected to this server.
sv_clearhinthistory 0        //(command)Clear memory of server side hint displayed to the player.
sv_consistency 0        //default 1; Whether the server enforces file consistency for critical files
sv_pausable 0            //default 0; is the server pausable
sv_pure_kick_clients 0        //default 1; If set to 1, the server will kick clients with mismatchng files. Otherwise, it will issue a warning to the client.
sv_pure 0            //If set to 1, server will force all client files execpt whitelisted ones (in pure_server_whitelist.txt) to match server's files.
                 //If set to 2, the server will force all clietn files to come from steam and not load pure_server_whilelist.txt. Set to 0 for disabled.
                                 
/////////////////////////
//communication
 
sv_voiceenable 1        //default 1; enable/disable voice comm
sv_alltalk 0            //default 0; Players can hear all other players' voice communication, no team restrictions
 
/////////////////////////
//LOGGING

log on            //Creates a logfile (on | off)
sv_logecho 0            //default 0; Echo log information to the console.
sv_logfile 0        //default 1; Log server information in the log file.
sv_log_onefile 0    //default 0; Log server information to only one file.
sv_logbans 1        //default 0;Log server bans in the server logs.
sv_logflush 0        //default 0; Flush the log files to disk on each write (slow).
sv_logsdir logs        //Folder in the game directory where server logs will be stored.
 
/////////////////////////
//Bans
//  execute banned.cfgs at server start. Optimally at launch commandline.
//  Put writeip/wrtieid commands in the bottom of server.cfg AFTER banned.cfgs have loaded.

exec banned_user.cfg    //loads banned users' ids
exec banned_ip.cfg    //loads banned users' ips
writeip          //Save the ban list to banned_ip.cfg.
writeid          //Wrties a list of permanently-banned user IDs to banned_user.cfg.
 
/////////////////////////
//Master server - "setmaster" - enable/disable master servers.

//Usage: setmaster

/////////////////////////
//Network Tweaks - Increase network performance
sm_cvar sv_minrate 100000                     // Minimum value of rate.
sm_cvar sv_maxrate 100000                     // Maximum Value of rate. 60000 for 60 tickrate
sm_cvar sv_mincmdrate 100                     // Minimum value of cl_cmdrate.
sm_cvar sv_maxcmdrate 100                     // Maximum value of cl_cmdrate. 60 for 60 tickrate
sm_cvar sv_minupdaterate 100                  // Minimum Value of cl_updaterate.
sm_cvar sv_maxupdaterate 100                  // Maximum Value of cl_updaterate.
sm_cvar sv_client_min_interp_ratio -1         // Minimum value of cl_interp_ratio.
sm_cvar sv_client_max_interp_ratio 0          // Maximum value of cl_interp_ratio.
sm_cvar nb_update_frequency 0.014
sv_client_interpolate 1
sm_cvar net_splitpacket_maxrate 50000
sm_cvar net_maxcleartime 0.001
sm_cvar sv_maxunlag 1                         // Maximum amount of seconds to "unlag", go back in time.
sm_cvar net_compresspackets 1
sm_cvar net_earliertempents 1
sm_cvar sv_parallel_sendsnapshot 1
sm_cvar sv_enable_delta_packing 1
sm_cvar net_minroutable 1000
sm_cvar sv_client_predict 1
sm_cvar sv_client_cmdrate_difference 0
sm_cvar sv_max_queries_sec_global 10
sm_cvar sv_max_queries_sec 3
sm_cvar sv_max_queries_window 10
sm_cvar sv_player_stuck_tolerance 5


// Tickrate Fixes
sm_cvar tick_door_speed 1.3

// Slots (This prevents constant resetting of sv_maxplayers on map change)
sm_cvar mv_maxplayers 30  

//Ragdolls /Props
sm_cvar phys_enable_experimental_optimizations 1

//CPU Tweaks
sm_cvar fps_max 0
sm_cvar host_framerate 0
sm_cvar host_syncfps 0
sm_cvar pvs_min_player_distance 1
sm_cvar sv_alternateticks 1
sm_cvar sv_force_transmit_ents 0
sm_cvar sv_force_transmit_players 0
sm_cvar sv_forcepreload 1
sm_cvar sv_stats 0
sm_cvar sv_parallel_packentities 1


//Experimental Async / MultiThreading
sm_cvar occlusion_test_async 1
sm_cvar host_threaded_sound 1
sm_cvar host_thread_mode 2
sm_cvar sv_threaded_init 1
sm_cvar mod_load_anims_async 1
sm_cvar mod_load_mesh_async 1
sm_cvar mod_load_vcollide_async 1
sm_cvar vprof_server_thread 1
sm_cvar g_ai_threadedgraphbuild 1 
sm_cvar net_queued_packet_thread 1
sm_cvar net_splitrate 2


//Testing Cvars
sm_cvar mp_autoteambalance 0                  // Prevents some shuffling.
sm_cvar sv_unlag_fixstuck 1                   // Prevent getting stuck when attempting to "unlag" a player.
sm_cvar chestbump_patch_enabled 1             // Fixes (most) Chestbumps from Chargers.
sm_cvar z_brawl_chance 0                      // Common Infected won't randomly fight eachother.
sm_cvar sv_clockcorrection_msecs 25 // This one makes laggy players have less of an advantage regarding hitbox (as the server normally compensates for 60msec, lowering it below 15 will make some players appear stuttery)

sv_maxplayers 10
sv_removehumanlimit 1
sv_force_unreserved 1

Last edited by Sempiro; 07-17-2021 at 22:45.
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Sempiro
Member
Join Date: Apr 2014
Old 07-18-2021 , 01:34   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #216

I guess turning off "sm_cvar sv_unlag 0" will help?
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Sempiro
Member
Join Date: Apr 2014
Old 07-18-2021 , 03:12   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #217

Quote:
Originally Posted by Primeas View Post
tick rate enabler is no longer needed - it is enough in the start command "-tickrate 100" and the network settings for Tickrate 100 in server.cfg
Do not think it is true. With the same server.cfg settings as your, I have 100/30/30/100 in netgraph.
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dr_lex
Member
Join Date: Dec 2014
Old 07-29-2021 , 09:17   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #218

Quote:
Originally Posted by ricksfishin View Post
How do i swap new steamclient.so with old one already in server? I tried everything i could think of delete, overwrite, a new folder. But keep getting not enough permission.
You should not change the steamclient.so file for the sake of monitoring! Since installing the old file steamclient.so, you weaken the server's protection for DDoS attacks. If monitoring projects can't update requests, then it's their problem, not yours

But if you want, here is a link to the file, and replace the file with the necessary user rights
Quote:
Originally Posted by Ja-Forces View Post
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Last edited by dr_lex; 07-29-2021 at 09:19.
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Mystik Spiral
Senior Member
Join Date: Oct 2020
Location: Orlando, FL
Old 07-29-2021 , 20:59   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #219

Quote:
Originally Posted by ricksfishin View Post
Originally Posted by emsit View Post
I don't know why, but after the update, my server is displayed on the gametracker as offline, don't you have a similar problem?
https://www.gametracker.com/server_i...6.99.41:27015/

dr_lex
fix

replace the file: .. / bin/steamclient.so
https://forums.alliedmods.net/showpo...&postcount=107

i cant seem to replace steamclient.so trying to get gametracker to scan my servers like emsit.

This might be why
NetworkVersion=2.1.0.0
PatchVersion=2.2.2.0
Anyway could use help Are is it gametracker? Thanks
Review this entry on GameTracker site...

Quote:
Originally Posted by Mystik Spiral View Post
I opened a new topic with GameTracker regarding the new server query in L4D2 server version 2.2.1.3 which you can find here...

https://www.gametracker.com/games/le...?thread=182886
...and also this GameTracker link, particularly the last few entries...

https://www.gametracker.com/forums/f...&thread=182642
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-31-2021 , 12:18   Re: L4D2 Update 2.2.1.3 (2021-06-15)
Reply With Quote #220

In case anyone comes across this thread to ask for signature updates, here's a list of up-to-date signatures that are commonly used by several plugins, such as "SetHumanSpec" and "TakeOverBot".

https://forums.alliedmods.net/showpo...&postcount=350

If you need a signature for a function that isn't included there, let me know in that thread.
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