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Hero: Forge (SRGrty)


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Chivas2973
Veteran Member
Join Date: Mar 2004
Location: Wisconsin
Old 07-21-2004 , 20:38   Hero: Forge (SRGrty)
Reply With Quote #1

Forge

Description
Fires Missiles to blow people up!

CVARS
DEFAULT VALUE WHAT THIS CVAR DOES
Forge_cooldown 20 How long it takes Forge to reload
Forge_damage 40 How much damage will be dealt (According to how far away missile is)
Forge_velocity 3000 Speed of Forge's missile
Forge_force 1000 How much player hit by missile will fly up into the air with
Forge_radius 400 The radius from where missile hit people will be damaged
Forge_movetype 1 1 the missile slows down and eventually dies
2 missile is shot straight until it hits target
Forge_effects 4 1 Regualy missile, no effects
2 Yellow sprites around missile
3 Light given off around missile
4 2 & 3 combined
Attached Files
File Type: sma Get Plugin or Get Source (sh_forge.sma - 391 views - 10.0 KB)
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Last edited by vittu; 10-04-2009 at 23:41.
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SilentAsassin
Junior Member
Join Date: Jan 2007
Location: Norway
Old 01-26-2007 , 11:11   Re: Hero: Forge (SRGrty)
Reply With Quote #2

Keep it going (but dont rush)
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heliumdream
Senior Member
Join Date: Aug 2006
Old 01-27-2007 , 17:03   Re: Hero: Forge (SRGrty)
Reply With Quote #3

Quote:
Originally Posted by SilentAsassin View Post
Keep it going (but dont rush)
Is there any particular reason to tell this guy he made a nice hero?

This hero was posted 3 years ago. Unless you have a script change or problem you probably shouldn't be posting here.

To be perfectly honest if you want to give someone props you should send them a private message, not post in their 3 year old thread.
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SilentAsassin
Junior Member
Join Date: Jan 2007
Location: Norway
Old 01-29-2007 , 08:17   Re: Hero: Forge (SRGrty)
Reply With Quote #4

i didnt c that...
sorry then....
"Smart" boy ;)
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Ghost1991
Member
Join Date: Mar 2007
Old 03-08-2007 , 13:28   Re: Hero: Forge (SRGrty)
Reply With Quote #5

anyway you could update it so its amxx and not amx?
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broWnie_maN
Senior Member
Join Date: Aug 2006
Old 03-08-2007 , 17:17   Re: Hero: Forge (SRGrty)
Reply With Quote #6

copy and paste it into ur scripting folder and compile it using the compiler in ur scripting folder...

btw do the same thing for all the other heroes u want to be amxx instead of amx...
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micke1101
Veteran Member
Join Date: Jan 2008
Location: Banned-town
Old 03-01-2008 , 13:31   Re: Hero: Forge (SRGrty)
Reply With Quote #7

i think he mean when you try to compile it you gets an error i do
Code:
Error: Argument type mismatch (argument 2) on line 327
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heliumdream
Senior Member
Join Date: Aug 2006
Old 06-09-2015 , 14:54   Re: Hero: Forge (SRGrty)
Reply With Quote #8

Not the most flashy or significant power, but this was always a staple damage dealer on the servers I played on. I had to get this classic hero working again.

I had trouble getting the missile entity to draw right, it was just plain not there. The explosion, damage, and knockup effect worked fine but the missile and beam never appeared.

I tinkered with it substantially, but ultimately had to recode it. I jacked the common missile out of bazooka; and used what I could from the original forge code.

Works how I remember it now. Enjoy.

edit: i think i got Forge_force working properly.

i posted in script help. reference: https://forums.alliedmods.net/showth...49#post2306349

Code:
//Forge
Forge_cooldown 6 		//How long it takes Forge to reload
Forge_damage 80			//How much damage will be dealt (According to how far away missile is)
Forge_velocity 2000		//Speed of Forge's missile
Forge_force 300			//How much player hit by missile will fly up into the air with
Forge_radius 400		//The radius from where missile hit people will be damaged
Forge_obeygravity 0		//Makes missile obey server gravity rules 1 -yes, 0 - no
Forge_effects 2			//1 Regualy missile, no effects
				//2 Yellow sprites around missile - laggy
				//3 Light given off around missile
				//4 2 & 3 combined
Attached Files
File Type: sma Get Plugin or Get Source (sh_forge.sma - 998 views - 14.7 KB)
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Last edited by heliumdream; 06-09-2015 at 20:10.
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