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Map Spawns Editor v1.0 update [2006-10-23]


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WhiteFang1319
Senior Member
Join Date: Jan 2017
Old 11-06-2017 , 06:40   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #171

Quote:
Originally Posted by aron9forever View Post
no concrete problems with it, but it's one of the plugins that my server can't work without, and I'm getting random crashes all the time, I saw posts a couple pages ago about crashes, just wanted to make sure so I can eliminate it from the possible culprits
I'm using AMX DEV 5132+ and when I'm trying to add spawns while on the server I'm getting crashes. Other than that it works fine.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 11-06-2017 , 14:37   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #172

How to do you reproduce exactly the problem?

Just tried with git5143+, adding spawns, and no crash.
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Old 11-07-2017, 12:49
suhdude
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XINLEI
me too
Join Date: Jun 2011
Location: Colombian Coffee storage
Old 11-20-2017 , 19:03   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #173

Quote:
Originally Posted by Arkshine View Post
How to do you reproduce exactly the problem?

Just tried with git5143+, adding spawns, and no crash.
Happens to me at times with HL maps. I think it's about some form of respawning after being killed and then turned to the other team, but no idea.
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Old 01-31-2018, 07:18
veliflst
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DjSoftero
Veteran Member
Join Date: Nov 2014
Location: Lithuania
Old 02-05-2018 , 05:12   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #174

Quote:
Originally Posted by JuanPabloOlivosCordova View Post
hello I dont know why but my I press 7 or 9 or 8,, and it doesnt work

I can type those numbers in game, but it doesnt work when I try to do stuf with sapwne editor
You don't have to type those numbers in chat or console. Trigger them with the keys above qwertyuiop buttons
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Old 02-14-2018, 08:42
veliflst
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Old 02-24-2018, 08:16
veliflst
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suhdude
Senior Member
Join Date: Mar 2016
Location: Sweden
Old 03-19-2018 , 18:59   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #175

Is it possible to rewrite this so that you can move the spectator camera entity?
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DJEarthQuake
Veteran Member
Join Date: Jan 2014
Location: Astral planes
Old 07-15-2020 , 10:48   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #176

Half-Life | Gearbox port.
Attached Files
File Type: sma Get Plugin or Get Source (Map_Spawns_Editor.sma - 235 views - 28.4 KB)
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isotonic
AlliedModders Donor
Join Date: Jun 2011
Location: Moscow, Russia
Old 10-04-2021 , 22:13   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #177

Fixed HL version: now player model has correct view angles and nice animation, thanks to ujjl.

P.S. You should use T spawns at all times.
Attached Files
File Type: sma Get Plugin or Get Source (Map_Spawns_Editor_hl_modified.sma - 180 views - 29.3 KB)
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Last edited by isotonic; 10-04-2021 at 22:57.
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s0nought
New Member
Join Date: Sep 2023
Old 10-28-2023 , 14:37   Re: Map Spawns Editor v1.1.0 update [2023-10-28]
Reply With Quote #178

This plugin is great for fixing bad spawns! I've been using it for quite some time now.

I wish I could thank jopmako for it but they're long inactive on this forum.

So I've decided to thank them and other contributors in a different way - by fixing some bugs and adding some features to the plugin.

Here's the changelog for v1.1.0:

Code:
[1.1.0] 2023.10.28

Added

- CS translation
- CVAR `amx_mse_safe_p2p` (min distance between neighbouring points to consider them safe)
- CVAR `amx_mse_safe_p2w` (min distance between a world object and a spawn to consider latter one safe)
- CVAR `amx_mse_rotation_angle` (rotation angle to rotate spawns clockwise and counterclockwise)
- CVAR `amx_mse_z_offset` (Z offset to apply when creating spawns)
- CVAR `amx_mse_unsafe_check` (a toggle to enable and disable unsafe position check)
- [menu 2.0] A menu option to cycle through available entity types (T, CT)
- [menu 2.0] A single menu option to create T or CT spawns
- [menu 2.0] A single menu option to delete all of T or CT spawns

Fixed

- A bug where CN and RU translations were displayed with artifacts
- A bug where pitch, yaw and roll from the exported ENT would not apply
- A number of typos in the dictionary keys
- [menu 2.0] A bug where a warning about unsaved changes would not appear when the before-after spawns counters match but spawns themselves differ
- [menu 2.0] A bug where CT spawn would be created twice

Changed

- EN and RU translations (improvements)
- Simplified translations
- Code style (indent using 4 spaces and LF for EOL)
- Default value of SAFEp2p to 100
- [menu 2.0] Options grouping and order
- [menu 2.0] Client command to open MSE menu to `amx_mse_menu`
- [menu 2.0] Spawns counter format to `T: %d -> %d | CT: %d -> %d`
- [menu 2.0] The way a warning about unsaved changes is shown (it used to be below the spawns counter but now it is the SAVE button state)

Removed

- Heredoc in Map_Spawns_Editor.sma
- Extra spaces and line breaks in ENT output
- Unused code
- [menu 2.0] Separate menu options for creating T and CT spawns
- [menu 2.0] Separate menu options for deleting all of T and CT spawns
- [menu 2.0] A toggle to enable and disable unsafe position check
- [menu 2.0] Unused dictionary keys
To try it out, see attachments below or use the direct download link.

Docs on the new client commands and CVARs

If you'd like to file issues or suggest changes, please go to github/map-spawns-editor
Attached Files
File Type: sma Get Plugin or Get Source (Map_Spawns_Editor.sma - 75 views - 27.5 KB)
File Type: amxx Map_Spawns_Editor.amxx (12.4 KB, 38 views)
File Type: txt map_spawns_editor.txt (17.4 KB, 35 views)

Last edited by s0nought; 10-28-2023 at 14:39. Reason: changed pronouns
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s0nought
New Member
Join Date: Sep 2023
Old 10-30-2023 , 14:31   Re: Map Spawns Editor v1.2.0 update [2023-10-29]
Reply With Quote #179

Code:
[1.2.0] 2023.10.29

Added

- `amx_map currentmap` option to the menu
- Mirror spawns option to the menu

Changed

- Getting menu item info
- Playing sound

Removed

- Redundant get_mapname call
To try it out, see attachments below or use the direct download link.
Attached Files
File Type: sma Get Plugin or Get Source (Map_Spawns_Editor.sma - 62 views - 28.7 KB)
File Type: amxx Map_Spawns_Editor.amxx (12.6 KB, 47 views)
File Type: txt map_spawns_editor.txt (17.8 KB, 49 views)

Last edited by s0nought; 10-30-2023 at 14:32. Reason: fix closing code tag
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georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 03-06-2024 , 15:08   Re: Map Spawns Editor v1.0 update [2006-10-23]
Reply With Quote #180

Would of been nice if this was automatic instead of manually having to create spawns for each map.
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