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[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)


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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 01-09-2015 , 10:23   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #41

Quote:
Originally Posted by EdGe511 View Post
yeah there is some things written there
Well post them here (if they are related to the dodgeball plugin of course)
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EdGe511
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Join Date: Jan 2015
Old 01-09-2015 , 11:05   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #42

Quote:
Originally Posted by ClassicGuzzi View Post
Well post them here (if they are related to the dodgeball plugin of course)
ok there is a lot of them but here is the last one :

L 01/09/2015 - 18:183: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 01/09/2015 - 18:183: [SM] [0] Line 76, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
L 01/09/2015 - 18:20:02: Error log file session closed.
L 01/09/2015 - 18:20:02: SourceMod error session started
L 01/09/2015 - 18:20:02: Info (map "tfdb_blucourt_intox") (file "errors_20150109.log")
L 01/09/2015 - 18:20:02: [SM] Plugin encountered error 25: Call was aborted
L 01/09/2015 - 18:20:02: [SM] Native "SetFailState" reported: Could not initialize call to GEconItemSchema
L 01/09/2015 - 18:20:02: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 01/09/2015 - 18:20:02: [SM] [0] Line 87, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
L 01/09/2015 - 181:02: Error log file session closed.
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ClassicGuzzi
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Location: Argentina
Old 01-09-2015 , 11:10   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #43

Quote:
Originally Posted by EdGe511 View Post
ok there is a lot of them but here is the last one :

L 01/09/2015 - 18:183: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 01/09/2015 - 18:183: [SM] [0] Line 76, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
L 01/09/2015 - 18:20:02: Error log file session closed.
L 01/09/2015 - 18:20:02: SourceMod error session started
L 01/09/2015 - 18:20:02: Info (map "tfdb_blucourt_intox") (file "errors_20150109.log")
L 01/09/2015 - 18:20:02: [SM] Plugin encountered error 25: Call was aborted
L 01/09/2015 - 18:20:02: [SM] Native "SetFailState" reported: Could not initialize call to GEconItemSchema
L 01/09/2015 - 18:20:02: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 01/09/2015 - 18:20:02: [SM] [0] Line 87, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
L 01/09/2015 - 181:02: Error log file session closed.
sounds like your gamedata is outdated, update the tf2.attributes.txt in the gamedata folder from here https://forums.alliedmods.net/showthread.php?t=210221
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EdGe511
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Old 01-09-2015 , 11:15   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #44

Quote:
Originally Posted by ClassicGuzzi View Post
sounds like your gamedata is outdated, update the tf2.attributes.txt in the gamedata folder from here https://forums.alliedmods.net/showthread.php?t=210221
the problem have been fixed thanks
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EdGe511
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Join Date: Jan 2015
Old 01-09-2015 , 11:29   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #45

hey how to let more people to join there is only two people can play the game and the loser gets out till next round
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EdGe511
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Join Date: Jan 2015
Old 01-09-2015 , 13:41   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #46

Quote:
Originally Posted by EdGe511 View Post
hey how to let more people to join there is only two people can play the game and the loser gets out till next round
nvm i managed to solve it
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 01-21-2015 , 03:49   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #47

Ok so I started to change the whole plugin to use both classes and multiples rockets. It also will stop using cvars and it will use configs files.

So there will be 2 main files and 1 (optional) per-map file.

This is the main config file:
Spoiler


An this is the rocket's config file:
Spoiler


Some features here:
*You can add a trail for the rocket
*You can edit the size of the rocket AND how much it increments when deflected (giant nuke ftw).
*You can add multiple sounds (even for all the players when the rocket is deflected).
*If there are more than one rocket, and five or less, the hud will change to have only one line per rocket, color coded showing only the speed and N° of deflects
*This multiples rocket will have it's own colored trail/model.
*And a couple of more little things (seriously if you really want to edit these configs and suggest a feature, read the whole thing, I commented everything for you guys ).

So PLEASE to anyone who is interested on adding any new feature that it isn't listed here or would like a change on the config file, comment asking for that feature/change.

Last edited by ClassicGuzzi; 01-21-2015 at 03:58.
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ruanpasta
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Join Date: Jan 2015
Old 01-29-2015 , 19:48   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #48

I can not download the plugin . Can anyone help me ?

Where can download the plugin?
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ClassicGuzzi
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Location: Argentina
Old 01-30-2015 , 01:36   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #49

Quote:
Originally Posted by ruanpasta View Post
I can not download the plugin . Can anyone help me ?

Where can download the plugin?
You can download the current version of the plugin on the first post.
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ruanpasta
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Join Date: Jan 2015
Old 01-30-2015 , 06:00   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #50

Quote:
Originally Posted by ClassicGuzzi View Post
You can download the current version of the plugin on the first post.
I click on "get plugin " on the first page and the following message appears in a new tab : " Plugin failed to compile Please try contacting the author ! . "

You can put the plugin to donwload elsewhere. I can not download here. I need your plugin.

Last edited by ruanpasta; 01-30-2015 at 09:00.
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