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[TF2] Dodgeball Redux - Updated: bugfixes and QoL changes (v0.3.2, 2020-11-23)


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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 01-05-2015 , 14:35   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #31

Quote:
Originally Posted by Negratius View Post
Was about to report those bugs!

With those fixes i think this plugin is VERY close to perfection (to my taste hehehe)

Thanks a lot!
Quote:
Originally Posted by Arky View Post
For me, it's already perfect. Not only because it combines the great functionalities of the existent DB plugins, but also for the interest of GlassicGuzzy in making a better plugin. Also for accepting our suggestions.

I've installed this on my server instead of using Damizean's version. The player's response was great.

Thanks!
Thank you guys but still it's not perfect, I need to add multiples rockets and the nuke/classes.
I'm not sure if I should keep adding cvars or create a config file similar to Yet Another Dodgeball Plugin.


Quote:
Originally Posted by lior153 View Post
can you add Personal Record to the info rocket=owner+speed+target+ super shor+"personal record"
Wait but, what's personal record? speed or number of reflects? Also you would like me to add a database to save those records I guess?
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rowedahelicon
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Join Date: Feb 2011
Location: The Observatory
Old 01-05-2015 , 17:16   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #32

Quote:
Originally Posted by ClassicGuzzi View Post
I'm not sure if I should keep adding cvars or create a config file similar to Yet Another Dodgeball Plugin.
My personal input would be a config, I use the YAD plugin and our config is modified in a fun way, I really want to use this plugin and I think that would sell it for me (Or at least nukes and whatnot)
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 01-05-2015 , 17:24   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #33

Quote:
Originally Posted by rowedahelicon View Post
My personal input would be a config, I use the YAD plugin and our config is modified in a fun way, I really want to use this plugin and I think that would sell it for me (Or at least nukes and whatnot)
Ok, I'll work on it this week, I don't use config files in my plugins normally but this will be an exception.
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EdGe511
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Join Date: Jan 2015
Old 01-09-2015 , 08:05   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #34

hey i have a problem, every time i run the server i need to type sm_db_enabled 1 for this mod to start and restart the map, any help ?
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 01-09-2015 , 08:12   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #35

Quote:
Originally Posted by EdGe511 View Post
hey i have a problem, every time i run the server i need to type sm_db_enabled 1 for this mod to start and restart the map, any help ?
Check your plugin.dodgeball_redux.cfg on yout tf/cfg/sourcemod/ folder, set sm_db_enabled on 1.
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EdGe511
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Join Date: Jan 2015
Old 01-09-2015 , 08:20   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #36

Quote:
Originally Posted by ClassicGuzzi View Post
Check your plugin.dodgeball_redux.cfg on yout tf/cfg/sourcemod/ folder, set sm_db_enabled on 1.
yeah its set to 1, idk whats wrong
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 01-09-2015 , 08:24   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #37

Quote:
Originally Posted by EdGe511 View Post
yeah its set to 1, idk whats wrong
Maybe you have with 0 in another config (like autoexec.cfg or server.cfg) but that's not likely.

Check if you have any error in your sourcemod/logs/ folder regarding this plugin.

As a temporal solution put sm_db_enabled 1 on your server.cfg
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EdGe511
Member
Join Date: Jan 2015
Old 01-09-2015 , 08:55   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #38

Quote:
Originally Posted by ClassicGuzzi View Post
Maybe you have with 0 in another config (like autoexec.cfg or server.cfg) but that's not likely.

Check if you have any error in your sourcemod/logs/ folder regarding this plugin.

As a temporal solution put sm_db_enabled 1 on your server.cfg
i did that but it seems not to be working
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ClassicGuzzi
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Join Date: Oct 2013
Location: Argentina
Old 01-09-2015 , 10:20   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #39

Quote:
Originally Posted by EdGe511 View Post
i did that but it seems not to be working
Ok that's really weird, check if there is something in the error logs.
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EdGe511
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Join Date: Jan 2015
Old 01-09-2015 , 10:22   Re: [TF2] Dodgeball Redux - Updated 2015-01-02
Reply With Quote #40

Quote:
Originally Posted by ClassicGuzzi View Post
Ok that's really weird, check if there is something in the error logs.
yeah there is some things written there
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