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FF2 (BOSS) Demo Samedi


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neon_inferno
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Old 01-12-2014 , 17:37   (BOSS) Demo Samedi
Reply With Quote #1

Demo Samedi

After a very long wait (screwing around with the cfg) I'm finally ready to release JT90INTHEHOUSE and Neon_Inferno's version of Demo Samedi which includes a unique model with amazing soundfiles done by JT90.

>
Abilities<
> Teleport
> 4 Lives
> Slowdown on life lost

>Rage<
> Long-Range Stun + Teleport & revive dead players as zombies scout with bat outta hell.

Small note from author: please don't change the heath, abilities or rage of this boss it is balanced so it not unfair to the Red team.

Download Link >https://www.mediafire.com/?jb5m9u5a54bm944<


Last edited by neon_inferno; 01-12-2014 at 19:15. Reason: new link!
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xXDeathreusXx
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Old 01-13-2014 , 00:35   Re: (BOSS) Demo Samedi
Reply With Quote #2

Nice
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MadaraXDude
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Old 01-13-2014 , 10:58   Re: (BOSS) Demo Samedi
Reply With Quote #3

WoW thx for the nice boss
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BBG_Theory
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Old 01-13-2014 , 12:02   Re: (BOSS) Demo Samedi
Reply With Quote #4

ok, I ran out of time for now... but there are a couple of things that jumped out at me regarding the config

First off, there is no Sound folder, there is a sound folder. While windows will let you get away with this, Linux will not. So in the downloads, you need to change Sound to sound

Secondly, need to remove 9 and 10 in the mat_downloads because you don't have both .vmt and .vtf for those filenames.
Add
Code:
   "53" "materials\models\zombie\scout\scout_head_blue.vmt"
   "54" "materials\models\zombie\scout\scout_head.vtf"
to the end of the download section and remove

Code:
   "9" "materials\models\zombie\scout\scout_head_blue"
   "10" "materials\models\zombie\scout\scout_head"
From mat_download, so that clients don't attempt to download non existent files


The following is a good config for this boss
Code:
"character"
{
 "name" "Demo Samedi"
 "class" "4"
 "model" "models\freak_fortress_2\demo_samedi\demo_samedi2.mdl"
 "ragedist" "990.0"
 "maxspeed" "286"
 "lives" "4"
    "health_formula"  "(((1545+n)*n)^1.04)/3"
 "sound_block_vo" "1"
 "description_en" "Demo Samedi:\n''Mu-Hahaha!''\nTeleport: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (Long-distance stun + Teleport & revive dead players): taunt when the Rage Meter is full."
// "description_ru" "???????:\n''??????? ????? ?? 2 ?????????!''\n????? ??????: ????.?????, ???????? ?????? ? ??????.\n?????-???????: ? ??????? ?????? ???? ? ???????.\n?????? (????????? ?????? + ???? ???????): ?????? ????????, ????? ??????? ?????? ?????.\n????? ????: ?????? ???????????."
 
 "weapon1"
 {
  "name" "tf_weapon_sword"
  "index" "327"
 }
 "ability1"
 {
  "name" "charge_teleport"
  "arg0" "1"
  "arg1" "4"
  "arg2" "20"
  "arg3" "ghost_appearation"
  "plugin_name" "default_abilities"
 }
 "ability2"
 {
  "name" "rage_instant_teleport"
  "arg0" "0"
  "plugin_name" "default_abilities"
 }
 "ability3"
 {
  "name" "rage_stun"
  "arg1" "10"
  "plugin_name" "default_abilities"
 }
 "ability4"
 {
  "name" "rage_stunsg"
  "arg1" "7.0"
  "plugin_name" "default_abilities"
 }
 "ability5"
 {
  "name" "rage_preventtaunt"
  "plugin_name" "default_abilities"
 }
 "ability6"
 {
  "name" "rage_new_cloneattack"
  "arg1" "1"
  "arg2" "models\zombie\scout.mdl"
  "arg3" ""
  "arg4" "3"
  "arg5" "tf_weapon_bat"
  "arg6" "939"
  "arg7" "6"
        "plugin_name" "ff2_1st_set_abilities"  
 }
 "ability7"
 {
  "name" "rage_matrix_attack"
  "arg0" "-1"
  "arg1" "1.2"
  "arg2" "0.2"
  "arg3" "0.1"
  "plugin_name" "ff2_1st_set_abilities"
 }
 "sound_begin"
 {
     "1" "freak_fortress_2\demo_samedi\demosamedi_start1.mp3"
     "2" "freak_fortress_2\demo_samedi\demosamedi_start2.mp3"
    }
 "sound_win"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_win1.mp3"
        "2" "freak_fortress_2\demo_samedi\demosamedi_win2.mp3"
 }
 "sound_death"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_fail1.mp3"
  "2" "freak_fortress_2\demo_samedi\demosamedi_fail2.mp3"
 }
 "sound_lastman"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_lastman.mp3"
 }
 "sound_ability"
 {
        "1" "freak_fortress_2\demo_samedi\demosamedi_rage_summon1.mp3"
  "2" "freak_fortress_2\demo_samedi\demosamedi_rage_summon2.mp3"
  "slot2" "0"
  "3" "freak_fortress_2\demo_samedi\demosamedi_teleport.mp3"
  "slot3" "1"
 }
    "sound_nextlife"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_nextlive1.mp3"
        "2" "freak_fortress_2\demo_samedi\demosamedi_nextlive2.mp3"
        "3" "freak_fortress_2\demo_samedi\demosamedi_nextlive3.mp3"
 }
 "sound_kill_spy"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_kill_spy.mp3"
    }
 "sound_stabbed"
 {
     "1" "freak_fortress_2\demo_samedi\demosamedi_backstabbed.mp3"
 }
 "sound_kill_medic"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_kill_medic.mp3"
    }
 "sound_kill_sniper"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_kill_sniper.mp3"
 }
 "sound_kill_engineer"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_kill_engineer.mp3"
 }
 "sound_kill_heavy"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_kill_heavy.mp3"
 }
 "sound_kill_pyro"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_kill_pyro.mp3"
 }
 "sound_kill_scout"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_kill_scout.mp3"
 }
 "sound_kill_soldier"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_kill_soldier.mp3"
 }
 "sound_kill_demo"
 {
  "1" "freak_fortress_2\demo_samedi\demosamedi_kill_demo.mp3"
 } 
 "sound_precache"
 {
  "1" "freak_fortress_2\demo_samedi\bgm.mp3"
 } 
 "sound_bgm"
 {
  "path1" "freak_fortress_2\demo_samedi\bgm.mp3"
  "time1" "431"
    }
 "mod_precache"
 {
  "1" "models\freak_fortress_2\demo_samedi\demo_samedi2.mdl"
        "2" "models\zombie\scout.mdl"  
 }
    "mod_download"
 {
  "1" "models\freak_fortress_2\demo_samedi\demo_samedi2"
  "2" "models\zombie\scout"
 }
 "mat_download"
    {
       "1" "materials\freak_fortress_2\demo_samedi\c_claidheamohmor"
       "2" "materials\freak_fortress_2\demo_samedi\demo_booties"
       "3" "materials\freak_fortress_2\demo_samedi\demoman_blue"
       "4" "materials\freak_fortress_2\demo_samedi\eyeball_r"
       "5" "materials\freak_fortress_2\demo_samedi\eyeball_r_rage"
       "6" "materials\freak_fortress_2\demo_samedi\tw_kingcape"
       "7" "materials\freak_fortress_2\demo_samedi\voodoojuju_hat"
    "8" "materials\models\zombie\scout\scout_blue"
    }
    "download"
    {
   "1" "materials\freak_fortress_2\demo_samedi\c_claidheamohmor_blu.vmt"
   "2" "materials\freak_fortress_2\demo_samedi\c_claidheamohmor_blu_rage.vmt"
   "3" "materials\freak_fortress_2\demo_samedi\c_claidheamohmor_rage.vmt"
   "4" "materials\freak_fortress_2\demo_samedi\demo_booties_rage.vmt"
   "5" "materials\freak_fortress_2\demo_samedi\demoman_blue_rage.vmt"
   "6" "materials\freak_fortress_2\demo_samedi\demoman_blue_zombie.vtf"
   "7" "materials\freak_fortress_2\demo_samedi\demoman_blue_zombie_alphatest.vmt"
   "8" "materials\freak_fortress_2\demo_samedi\demoman_blue_zombie_invun.vmt"
   "9" "materials\freak_fortress_2\demo_samedi\demoman_head_blue.vmt"
   "10" "materials\freak_fortress_2\demo_samedi\demoman_head_blue_rage.vmt"
   "11" "materials\freak_fortress_2\demo_samedi\demoman_head_red.vmt"
   "12" "materials\freak_fortress_2\demo_samedi\demoman_head_red_rage.vmt"
   "13" "materials\freak_fortress_2\demo_samedi\demoman_head_samedi.vtf"
   "14" "materials\freak_fortress_2\demo_samedi\demoman_head_zombie.vtf"
   "15" "materials\freak_fortress_2\demo_samedi\demoman_normal.vtf"
   "16" "materials\freak_fortress_2\demo_samedi\demoman_red.vmt"
   "17" "materials\freak_fortress_2\demo_samedi\demoman_red_rage.vmt"  
   "18" "materials\freak_fortress_2\demo_samedi\demoman_red_zombie.vtf"
   "19" "materials\freak_fortress_2\demo_samedi\demoman_red_zombie_alphatest.vmt"
   "20" "materials\freak_fortress_2\demo_samedi\demoman_red_zombie_invun.vmt"
   "21" "materials\freak_fortress_2\demo_samedi\grenade_skulls.vmt"
   "22" "materials\freak_fortress_2\demo_samedi\grenade_skulls_rage.vmt"
   "23" "materials\freak_fortress_2\demo_samedi\hwn_demo_lightwarp.vtf"
   "24" "materials\freak_fortress_2\demo_samedi\tw_kingcape_blue.vmt"
   "25" "materials\freak_fortress_2\demo_samedi\tw_kingcape_blue_rage.vmt"
   "26" "materials\freak_fortress_2\demo_samedi\tw_kingcape_rage.vmt"
   "27" "materials\freak_fortress_2\demo_samedi\voodoojuju_hat_rage.vmt"  
   "28" "models\freak_fortress_2\demo_samedi\demo_samedi2.phy"
   "29" "sound\freak_fortress_2\demo_samedi\demosamedi_start1.mp3"
   "30" "sound\freak_fortress_2\demo_samedi\demosamedi_start2.mp3"
      "31" "sound\freak_fortress_2\demo_samedi\demosamedi_kill_spy.mp3"
   "32" "sound\freak_fortress_2\demo_samedi\demosamedi_backstabbed.mp3"
   "33" "sound\freak_fortress_2\demo_samedi\demosamedi_kill_medic.mp3"
   "34" "sound\freak_fortress_2\demo_samedi\demosamedi_kill_sniper.mp3"
   "35" "sound\freak_fortress_2\demo_samedi\demosamedi_kill_engineer.mp3"
   "36" "sound\freak_fortress_2\demo_samedi\demosamedi_kill_heavy.mp3"
   "37" "sound\freak_fortress_2\demo_samedi\demosamedi_kill_pyro.mp3"
   "38" "sound\freak_fortress_2\demo_samedi\demosamedi_kill_scout.mp3"
   "39" "sound\freak_fortress_2\demo_samedi\demosamedi_kill_soldier.mp3"
   "40" "sound\freak_fortress_2\demo_samedi\demosamedi_kill_demo.mp3"
   "41" "sound\freak_fortress_2\demo_samedi\demosamedi_win1.mp3"
   "42" "sound\freak_fortress_2\demo_samedi\demosamedi_win2.mp3"
   "43" "sound\freak_fortress_2\demo_samedi\demosamedi_fail1.mp3"
   "44" "sound\freak_fortress_2\demo_samedi\demosamedi_fail2.mp3"
   "45" "sound\freak_fortress_2\demo_samedi\demosamedi_lastman.mp3"
   "46" "sound\freak_fortress_2\demo_samedi\demosamedi_rage_summon1.mp3"
   "47" "sound\freak_fortress_2\demo_samedi\demosamedi_rage_summon2.mp3"
   "48" "sound\freak_fortress_2\demo_samedi\demosamedi_teleport.mp3"
   "49" "sound\freak_fortress_2\demo_samedi\demosamedi_nextlive1.mp3"
   "50" "sound\freak_fortress_2\demo_samedi\demosamedi_nextlive2.mp3"
   "51" "sound\freak_fortress_2\demo_samedi\demosamedi_nextlive3.mp3"
   "52" "sound\freak_fortress_2\demo_samedi\bgm.mp3"
   "53" "materials\models\zombie\scout\scout_head_blue.vmt"
   "54" "materials\models\zombie\scout\scout_head.vtf"
 }
}

Last edited by BBG_Theory; 01-14-2014 at 09:00.
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xXDeathreusXx
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Old 01-16-2014 , 12:45   Re: (BOSS) Demo Samedi
Reply With Quote #5

Code:
"ability6"
    {
        "name" "rage_new_cloneattack"
        "arg1" "1"
        "arg2" "models\zombie\scout.mdl"
        "arg3" ""
        "arg4" "3"
        "arg5" "tf_weapon_bat"
        "arg6" "939"
        "arg7" "6"
        "plugin_name" "ff2_1st_set_abilities"        
    }
Shouldn't "rage_new_cloneattack" be "rage_cloneattack"? The ability doesn't work otherwise
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RavensBro
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Old 01-16-2014 , 13:28   Re: (BOSS) Demo Samedi
Reply With Quote #6

I think it's because he is using my version of it.
Attached Files
File Type: sp Get Plugin or Get Source (ff2_1st_set_abilities.sp - 449 views - 33.1 KB)
File Type: smx ff2_1st_set_abilities.smx (21.8 KB, 242 views)

Last edited by RavensBro; 01-16-2014 at 13:30.
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xXDeathreusXx
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Old 01-16-2014 , 14:04   Re: (BOSS) Demo Samedi
Reply With Quote #7

Quote:
Originally Posted by RavensBro View Post
I think it's because he is using my version of it.
Well why do you have a version of it, when friagram already made a working version, that just makes it possible for other boss makers to use different versions and cause this confusion
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Old 01-16-2014 , 15:47   Re: (BOSS) Demo Samedi
Reply With Quote #8

well I really did it for my server but a few got it from me and he must have been one of them so take it up with him I was just trying to be some help!
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Old 01-16-2014 , 16:18   Re: (BOSS) Demo Samedi
Reply With Quote #9

Quote:
Originally Posted by RavensBro View Post
well I really did it for my server but a few got it from me and he must have been one of them so take it up with him I was just trying to be some help!
That makes sense
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Old 01-17-2014 , 17:41   Re: (BOSS) Demo Samedi
Reply With Quote #10

Just tested him out, very nice boss, good model, nice sounds, I just have a few small complaints

1. His sound files are very quite

2. His claidemour is showing, and the one he's modeled with may look good in it's place, but when he swings it due to how valve modeled the demo's animation for what the claidemour is actually at, he ends up swing the sword sideways, effectively just smacking the enemy instead of slicing them
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