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[L4D/L4D2] MultiTanks - Improved


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rtokuda
Senior Member
Join Date: Dec 2019
Old 07-23-2020 , 12:58   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #31

This plugin cannot spawn more than one Tank in the final campaign on the following maps:

-No Mercy
-Crash Course
-Death Toll
-Dead Air
-Blood Harvest
-The Sacrifice


Any solution to spawn tank in final waves?
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Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-23-2020 , 15:23   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #32

Quote:
Originally Posted by rtokuda View Post
This plugin cannot spawn more than one Tank in the final campaign on the following maps:

-No Mercy
-Crash Course
-Death Toll
-Dead Air
-Blood Harvest
-The Sacrifice


Any solution to spawn tank in final waves?
You can try the VScript method. Official L4D1 campaigns use VScripts that limit the number of Tanks during finale waves to 1 per wave.

https://forums.alliedmods.net/showpo...0&postcount=15
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rtokuda
Senior Member
Join Date: Dec 2019
Old 07-24-2020 , 09:21   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #33

How can I edit the script?
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rtokuda
Senior Member
Join Date: Dec 2019
Old 08-30-2020 , 12:23   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #34

This plugin is abandoned by the author and with errors:


PHP Code:
L 08/30/2020 10:51:33SourceMod error session started
L 08
/30/2020 10:51:33Info (map "c4m5_milltown_escape") (file "E:\game\steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_20200830.log")
L 08/30/2020 10:51:33: [SMException reportedEntity index 0 is not a valid client
L 08
/30/2020 10:51:33: [SMBlamingleft4dhooks.smx
L 08
/30/2020 10:51:33: [SMCall stack trace:
L 08/30/2020 10:51:33: [SM]   [0SDKCall
L 08
/30/2020 10:51:33: [SM]   [1Line 3190C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\left4dhooks.sp::Native_GetRandomPZSpawnPosition
L 08
/30/2020 10:51:33: [SM]   [3L4D_GetRandomPZSpawnPosition
L 08
/30/2020 10:51:33: [SM]   [4Line 628E:\game\steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\multitanks_a-l4d2.sp::SpawnMoreTank 
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 08-30-2020 , 13:11   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #35

version 2.1
- The Last Stand update.
- Cconvert code to latest syntax
- Require left4dhooks
Attached Files
File Type: zip multitanks_a-l4d2.zip (8.1 KB, 132 views)
__________________

Last edited by HarryPotter; 08-15-2023 at 00:39. Reason: v2.1
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Tonblader
Senior Member
Join Date: Jul 2011
Location: Peru
Old 09-20-2020 , 23:56   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #36

Quote:
Originally Posted by fbef0102 View Post
Quote:
Originally Posted by rtokuda View Post
This plugin is abandoned by the author and with errors:


PHP Code:
L 08/30/2020 10:51:33SourceMod error session started
L 08
/30/2020 10:51:33Info (map "c4m5_milltown_escape") (file "E:\game\steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_20200830.log")
L 08/30/2020 10:51:33: [SMException reportedEntity index 0 is not a valid client
L 08
/30/2020 10:51:33: [SMBlamingleft4dhooks.smx
L 08
/30/2020 10:51:33: [SMCall stack trace:
L 08/30/2020 10:51:33: [SM]   [0SDKCall
L 08
/30/2020 10:51:33: [SM]   [1Line 3190C:\Servers\L4D2\left4dead2\addons\sourcemod\scripting\left4dhooks.sp::Native_GetRandomPZSpawnPosition
L 08
/30/2020 10:51:33: [SM]   [3L4D_GetRandomPZSpawnPosition
L 08
/30/2020 10:51:33: [SM]   [4Line 628E:\game\steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\multitanks_a-l4d2.sp::SpawnMoreTank 
Spoiler


Edit:
I delete the "FCVAR_SPONLY" that Marrrt suggested and I will attach the files and the gamedata.txt that Silvers left below (https://forums.alliedmods.net/showpo...3&postcount=39)
I have not tested the plugin yet.


Spoiler
Attached Files
File Type: sp Get Plugin or Get Source (multitanks_a-l4d2.sp - 166 views - 23.4 KB)
File Type: smx multitanks_a-l4d2.smx (12.4 KB, 184 views)
File Type: txt multitanks_a.txt (760 Bytes, 160 views)

Last edited by Tonblader; 10-02-2020 at 22:22.
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 09-21-2020 , 04:04   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #37

@Tonblader

Remove the "FCVAR_SPONLY" flag from cvars to be able to change in "multiplayer".
Probably you are getting this message because you are running some "file.cfg" after the game started.

The "Get Plugin" (fbef0102's version) link doesn't work because this plugin requires "left4dhooks" which is a custom include.
Since it isn't in the default pack of the SM, the forum can't compile. You must download it and compile by yourself.
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Last edited by Marttt; 09-21-2020 at 04:07.
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rtokuda
Senior Member
Join Date: Dec 2019
Old 09-25-2020 , 11:52   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #38

Hello fbef0102, you could update this plugin to a new syntax, because of the new left4dhooks.

PHP Code:
L 09/25/2020 12:46:30SourceMod error session started
L 09
/25/2020 12:46:30Info (map "c1m1_hotel") (file "E:\game\steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_20200925.log")
L 09/25/2020 12:46:30: [SMException reportedUnable to find NextBotCreatePlayerBot<Tanksignature in gamedata file.
L 09/25/2020 12:46:30: [SMBlamingmultitanks_a-l4d2.smx
L 09
/25/2020 12:46:30: [SMCall stack trace:
L 09/25/2020 12:46:30: [SM]   [0SetFailState
L 09
/25/2020 12:46:30: [SM]   [1Line 78E:\game\steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\multitanks_a-l4d2.sp::OnPluginStart
L 09
/25/2020 12:46:30: [SMUnable to load plugin "multitanks_a-l4d2.smx"Error detected in plugin startup (see error logs

Last edited by rtokuda; 09-25-2020 at 11:53.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-25-2020 , 14:26   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #39

Quote:
Originally Posted by rtokuda View Post
Hello fbef0102, you could update this plugin to a new syntax, because of the new left4dhooks.

PHP Code:
L 09/25/2020 12:46:30SourceMod error session started
L 09
/25/2020 12:46:30Info (map "c1m1_hotel") (file "E:\game\steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\logs\errors_20200925.log")
L 09/25/2020 12:46:30: [SMException reportedUnable to find NextBotCreatePlayerBot<Tanksignature in gamedata file.
L 09/25/2020 12:46:30: [SMBlamingmultitanks_a-l4d2.smx
L 09
/25/2020 12:46:30: [SMCall stack trace:
L 09/25/2020 12:46:30: [SM]   [0SetFailState
L 09
/25/2020 12:46:30: [SM]   [1Line 78E:\game\steam\steamapps\common\Left 4 Dead 2\left4dead2\addons\sourcemod\scripting\multitanks_a-l4d2.sp::OnPluginStart
L 09
/25/2020 12:46:30: [SMUnable to load plugin "multitanks_a-l4d2.smx"Error detected in plugin startup (see error logs
What do you mean syntax update? Both plugins 2-3 posts above yours already have new syntax and compiles using left4dhooks.

Updated gamedata (will probably break often, or at least on major updates):
Attached Files
File Type: txt multitanks_a.txt (760 Bytes, 271 views)
__________________

Last edited by Silvers; 09-25-2020 at 14:32.
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winged_box
Senior Member
Join Date: Aug 2013
Location: Singapore
Old 11-17-2020 , 01:42   Re: [L4D/L4D2] MultiTanks - Improved
Reply With Quote #40

Originally, this plugin allow multiple infected players in versus to play as tank when multi-tank spawned but now it only make 1 tank controlled by infected player and the other tanks controlled by AI.

Is there any fix to it?
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