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Realism for Paintball Gun & Mod


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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-20-2008 , 15:26   Re: Realism for Paintball Gun & Mod
Reply With Quote #141

New paintball moves functionality!

I've included it in the main post (paintballmoves.amxx).

New actions added in this plugin so far:
- Right-click: take out the knife and run like hell (aka: sprint), except when holding the sniper. It takes a little while to achive full speed. The previous weapon returns automatically when your sprint ends. Running spends stamina and after a while it makes you tired. You have to wait until stamina refreshes before you can sprint again.
- Crouch while sprinting: slide until the acceleration you gained sprinting wears off.

Download the new sounds in the separate rar

I also made the flashlight battery meter show how much stamina you have left (you can deactivate that if you want to use the flashlight for other reasons...).

New cvars:
Code:
pbmoves_enabled (default = 1): toggles the moves plugin
pbmoves_verbose (default = 1): toggles the HUD messages
pbmoves_usebatterymeter (default = 1): toggles using the battery meter to display the remaining stamina
pbmoves_rechargetime (default = 10.0) : how much time in secs without sprinting will recharge full stamina
pbmoves_maxstamina (default = 700): how much stamina a player has (it is an abstract unit... try increasing or decreasing it to find the value you seek)
I hope you like it!

Best,
Rul4.

PS: I had a lot of fun with my friends while testing this since the Real Paintball Mod gives 1 shot knife kills and you always sprint with the knife... you do the math...
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 10-20-2008 , 19:58   Re: Realism for Paintball Gun & Mod
Reply With Quote #142

Nice job.

I would highly suggest making a .cfg file. As it gets very frustrating copy/paste cvars, then adding all the spaces and // then setting them.
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-20-2008 , 20:11   Re: Realism for Paintball Gun & Mod
Reply With Quote #143

Quote:
Originally Posted by bmann_420 View Post
Nice job.

I would highly suggest making a .cfg file. As it gets very frustrating copy/paste cvars, then adding all the spaces and // then setting them.
"Of course, of course! Absurdly simple, like most riddles when you see the answer." (Gandalf)

Good idea

Thanks,
Rul4.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 10-22-2008 , 02:49   Re: Realism for Paintball Gun & Mod
Reply With Quote #144

A few suggestions, as we talked about before

1. Options to respawning:
- Halo style respawn: The more times you die, the longer it takes to get revived

2: Kill your killer rewards:
- When you kill the killer of you, you get a reward, maybe no weapon jam, or a special weapon, or speed, or 200 hp to take 2 hits, or anything in their favor. Based on a time limit. Per say, playera kills playerb, then playerb kills playera within 2 minutes, he get a reward. (based on a "time to kill your killer cvar")

3: Paintball headshots
-Headshots with the paintball: you should receive a bonus, as in any reward as said above.

4: Realism:
-The option to duck behind an entity (wall, block, anything) and press right click to peek around a corner, like in gears of war (or actual paintball).

5: Grenade kills
-When killed by the grenade, maybe a cool sound of some sort, congratulating the thrower.

All based on cvars to your liking, if you dont want to use the respawn or any of these, you can go back to default.
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Last edited by bmann_420; 10-22-2008 at 04:28.
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fjollerik
Member
Join Date: Jul 2007
Location: Denmark
Old 10-22-2008 , 03:55   Re: Realism for Paintball Gun & Mod
Reply With Quote #145

Quote:
Modules needed:
- Fakemeta
- CStrike
- Hamsandwich
- Fun
How i add the Hamsandwich ?

when i open "modules.ini"

it have this in it:

Quote:
fun
;engine
;fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
theres no "Hamsandwich"

And to be sure.. to add the engine & fakemeta, i need to remove ; infront of the txt and save it? so it would look like this:

Quote:
fun
engine
fakemeta
;geoip
;sockets
;regex
;nvault
cstrike
csx
Is that correct ?
Btw.. nice mod ^^ +Karma
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 10-22-2008 , 04:29   Re: Realism for Paintball Gun & Mod
Reply With Quote #146

If you have amxmodx 1.8, it adds the modules automatically, and the hamsandwich module is included.
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fjollerik
Member
Join Date: Jul 2007
Location: Denmark
Old 10-22-2008 , 05:40   Re: Realism for Paintball Gun & Mod
Reply With Quote #147

ok great..
thanks for your help
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darkbad945
Senior Member
Join Date: May 2008
Old 10-22-2008 , 13:14   Re: Realism for Paintball Gun & Mod
Reply With Quote #148

L 10/22/2008 - 20:082: -------- Mapchange to pb_castle --------
L 10/22/2008 - 20:083: [AMXX] Plugin "paintballgun.amxx" failed to load: Plugin uses an unknown function (name "cs_get_user_zoom") - check your modules.ini.

how can i fix that
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-22-2008 , 14:06   Re: Realism for Paintball Gun & Mod
Reply With Quote #149

Quote:
Originally Posted by darkbad945 View Post
L 10/22/2008 - 20:082: -------- Mapchange to pb_castle --------
L 10/22/2008 - 20:083: [AMXX] Plugin "paintballgun.amxx" failed to load: Plugin uses an unknown function (name "cs_get_user_zoom") - check your modules.ini.

how can i fix that
Go to your cstrike\addons\amxmodx\configs\modules.ini, edit it and remove the ";" before the modules fun, fakemeta and cstrike.

Regards,
Rul4.
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Check out my other plugins.
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darkbad945
Senior Member
Join Date: May 2008
Old 10-22-2008 , 14:16   Re: Realism for Paintball Gun & Mod
Reply With Quote #150

Quote:
;;;
; To enable a module, remove the semi-colon (;) in front of its name.
; If it's not here, simply add it its name, one per line.
; You don't need to write the _amxx part or the file extension.
;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;
;; SQL Modules usually need to be enabled manually ;;
;; You can have any number on at a time. Use ;;
;; amx_sql_type in sql.cfg to specify the default ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;
mysql
sqlite
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; Put third party modules below here. ;;
;; You can just list their names, without the _amxx ;;
;; or file extension. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
;; These modules will be auto-detected and loaded ;;
;; as needed. You do not need to enable them here ;;
;; unless you have problems. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;
fun
csx
engine
fakemeta
geoip
sockets
regex
nvault
hamsandwich
cstrike
Alredy done that ;) But a this still shows
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